File:Character generator scheme.svg

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Summary

Description
English: A simple character generator, see Text mode on Wikipedia. Both scan line and dot counter binary registers are divided to high and low parts. These high parts combined serve as a character index and are passed to the text buffer (character pointer table), those output is a code point. Code point, and low parts of scan line and dot counter are indices in 1-bit three-dimensional array (ROM or RAM), representing a monospace font. Its output is a text mode video signal. The 3-bit low parts of scan line and dot counter produces a 8×8 glyph matrix, and the 5-bit character row and column indices are typical for video architectures of the ZX Spectrum, Nintendo Entertainment System, Sega Master System, and Game Boy.
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Author Incnis Mrsi, Damian Yerrick
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public domain

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Public domain I, the copyright holder of this work, release this work into the public domain. This applies worldwide.
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26 March 2010

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02f069e2704230bf79d2d235a89fa8177fe2246e

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Date/TimeThumbnailDimensionsUserComment
current23:26, 15 July 2010Thumbnail for version as of 23:26, 15 July 2010512 × 200 (3 KB)Damian YerrickRedrawn cleaner, with realistic numbers of address lines (which match the NES, ZX Spectrum, Game Boy family, and Nintendo DS)
13:45, 26 March 2010Thumbnail for version as of 13:45, 26 March 2010720 × 480 (3 KB)Incnis Mrsislightly smaller font
13:39, 26 March 2010Thumbnail for version as of 13:39, 26 March 2010720 × 480 (3 KB)Incnis Mrsiscaling 10×
13:26, 26 March 2010Thumbnail for version as of 13:26, 26 March 2010720 × 480 (3 KB)Incnis Mrsitrying smaller font size
13:20, 26 March 2010Thumbnail for version as of 13:20, 26 March 2010720 × 480 (3 KB)Incnis Mrsi{{Information |Description={{en|1=A simple character generator, see w:Text mode. Both scan line and dot counter binary registers are divided to high and low parts. These high parts combined serve as a character index and are passed to the text buffer
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