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A network socket is an internal endpoint for sending or receiving data within a node on a computer network. Concretely, it is a representation of this endpoint in networking software (protocol stack), such as an entry in a table (listing communication protocol, destination, status, etc.), and is a form of system resource.
The term socket is analogous to physical female connectors, communication between two nodes through a channel being visualized as a cable with two male connectors plugging into sockets at each node. Similarly, the term port (another term for a female connector) is used for external endpoints at a node, and the term socket is also used for an internal endpoint of local inter-process communication (IPC) (not over a network). However, the analogy is limited, as network communication need not be one-to-one or have a dedicated communication channel.
A process can refer to a socket using a socket descriptor, a type of handle. A process first requests that the protocol stack create a socket, and the stack returns a descriptor to the process so it can identify the socket. The process then passes the descriptor back to the protocol stack when it wishes to send or receive data using this socket.
Unlike ports, sockets are specific to one node; they are local resources and cannot be referred to directly by other nodes. Further, sockets are not necessarily associated with a persistent connection (channel) for communication between two nodes, nor is there necessarily some single other endpoint. For example, a datagram socket can be used for connectionless communication, and a multicast socket can be used to send to multiple nodes. However, in practice for internet communication, sockets are generally used to connect to a specific endpoint and often with a persistent connection.
In practice, socket usually refers to a socket in an Internet Protocol (IP) network (where a socket may be called an Internet socket), in particular for the Transmission Control Protocol (TCP), which is a protocol for one-to-one connections. In this context, sockets are assumed to be associated with a specific socket address, namely the IP address and a port number for the local node, and there is a corresponding socket address at the foreign node (other node), which itself has an associated socket, used by the foreign process. Associating a socket with a socket address is called binding.
Note that while a local process can communicate with a foreign process by sending or receiving data to or from a foreign socket address, it does not have access to the foreign socket itself, nor can it use the foreign socket descriptor, as these are both internal to the foreign node. For example, in a connection between 10.20.30.40:4444[A] and 18.104.22.168:8888[B] (local IP address:local port, foreign IP address:foreign port), there will also be an associated socket at each end, corresponding to the internal representation of the connection by the protocol stack on that node. These are referred to locally by numerical socket descriptors, say 317 at one side[A] and 922 at the other[B]. A process on node 10.20.30.40[A] can request to communicate with node 22.214.171.124[B] on port 8888 (request that the protocol stack create a socket to communicate with that destination), and once it[B] has created a socket and received a socket descriptor (317), it[B] can communicate via this socket by using the descriptor (317). The protocol stack will then forward data to and from node 126.96.36.199[B] on port 8888. However, a process on node 10.20.30.40[A] cannot request to communicate based on the foreign socket descriptor, (e.g. "socket 922" or "socket 922 on node 188.8.131.52[B]") as these are internal to the foreign node and are not usable by the protocol stack on node 10.20.30.40[A].
A protocol stack, today usually provided by the operating system (rather than as a separate library, for instance), is a set of services that allow processes to communicate over a network using the protocols that the stack implements. The operating system forwards the payload of incoming IP packets to the corresponding application by extracting the socket address information from the IP and transport protocol headers and stripping the headers from the application data.
The application programming interface (API) that programs use to communicate with the protocol stack, using network sockets, is called a socket API. Development of application programs that utilize this API is called socket programming or network programming. Internet socket APIs are usually based on the Berkeley sockets standard. In the Berkeley sockets standard, sockets are a form of file descriptor, due to the Unix philosophy that "everything is a file", and the analogies between sockets and files. Both have functions to read, write, open, and close. In practice the differences strain the analogy, and different interfaces (send and receive) are used on a socket. In inter-process communication, each end generally has its own socket.
In the standard Internet protocols TCP and UDP, a socket address is the combination of an IP address and a port number, much like one end of a telephone connection is the combination of a phone number and a particular extension. Sockets need not have a source address, for example, for only sending data, but if a program binds a socket to a source address, the socket can be used to receive data sent to that address. Based on this address, Internet sockets deliver incoming data packets to the appropriate application process.
Socket often refers specifically to an internet socket or TCP socket. An internet socket is minimally characterized by the following:
- local socket address, consisting of the local IP address and (for TCP and UDP, but not IP) a port number
- protocol: A transport protocol, e.g., TCP, UDP, raw IP. This means that (local or remote) endpoints with TCP port 53 and UDP port 53 are distinct sockets, while IP does not have ports.
- A socket that has been connected to another socket, e.g., during the establishment of a TCP connection, also has a remote socket address.
The distinctions between a socket (internal representation), socket descriptor (abstract identifier), and socket address (public address) are subtle, and these are not always distinguished in everyday usage. Further, specific definitions of a socket differ between authors. In IETF Request for Comments, Internet Standards, in many textbooks, as well as in this article, the term socket refers to an entity that is uniquely identified by the socket number. In other textbooks, the term socket refers to a local socket address, i.e. a "combination of an IP address and a port number". In the original definition of socket given in RFC 147, as it was related to the ARPA network in 1971, "the socket is specified as a 32 bit number with even sockets identifying receiving sockets and odd sockets identifying sending sockets." Today, however, socket communications are bidirectional.
Within the operating system and the application that created a socket, a socket is referred to by a unique integer value called a socket descriptor.
This example, modeled according to the Berkeley socket interface, sends the string "Hello, world!" via TCP to port 80 of the host with address 184.108.40.206. It illustrates the creation of a socket (getSocket), connecting it to the remote host, sending the string, and finally closing the socket:
Socket mysocket = getSocket(type = "TCP") connect(mysocket, address = "220.127.116.11", port = "80") send(mysocket, "Hello, world!") close(mysocket)
Several types of Internet socket are available:
- Datagram sockets
- Connectionless sockets, which use User Datagram Protocol (UDP). Each packet sent or received on a datagram socket is individually addressed and routed. Order and reliability are not guaranteed with datagram sockets, so multiple packets sent from one machine or process to another may arrive in any order or might not arrive at all. Special configuration may be required to send broadcasts on a datagram socket. In order to receive broadcast packets, a datagram socket should not be bound to a specific address, though in some implementations, broadcast packets may also be received when a datagram socket is bound to a specific address.
- Stream sockets
- Connection-oriented sockets, which use Transmission Control Protocol (TCP), Stream Control Transmission Protocol (SCTP) or Datagram Congestion Control Protocol (DCCP). A stream socket provides a sequenced and unique flow of data without record boundaries, with well-defined mechanisms for creating and destroying connections and for detecting errors. A stream socket transmits data reliably, in order, and with out-of-band capabilities. On the Internet, stream sockets are typically implemented on top of TCP so that applications can run across any networks using TCP/IP protocol.
- Raw sockets
- Allow direct sending and receiving of IP packets without any protocol-specific transport layer formatting. With other types of sockets, the payload is automatically encapsulated according to the chosen transport layer protocol (e.g. TCP, UDP), and the socket user is unaware of the existence of protocol headers that are broadcast with the payload. When reading from a raw socket, the headers are usually included. When transmitting packets from a raw socket, the automatic addition of a header is optional.
- Most socket application programming interfaces (APIs), for example those based on Berkeley sockets, support raw sockets. Windows XP was released in 2001 with raw socket support implemented in the Winsock interface, but three years later, Microsoft limited Winsock's raw socket support because of security concerns.
- Raw sockets are used in security related applications like Nmap. One use case for raw sockets is the implementation of new transport-layer protocols in user space. Raw sockets are typically available in network equipment, and used for routing protocols such as the Internet Group Management Protocol (IGMPv4) and Open Shortest Path First (OSPF), and in the Internet Control Message Protocol (ICMP) used, among other things, by the ping utility.
Socket states in the client-server modelEdit
Computer processes that provide application services are referred to as servers, and create sockets on start up that are in listening state. These sockets are waiting for initiatives from client programs.
A TCP server may serve several clients concurrently, by creating a child process for each client and establishing a TCP connection between the child process and the client. Unique dedicated sockets are created for each connection. These are in established state when a socket-to-socket virtual connection or virtual circuit (VC), also known as a TCP session, is established with the remote socket, providing a duplex byte stream.
A server may create several concurrently established TCP sockets with the same local port number and local IP address, each mapped to its own server-child process, serving its own client process. They are treated as different sockets by the operating system, since the remote socket address (the client IP address and/or port number) are different; i.e. since they have different socket pair tuples.
A UDP socket cannot be in an established state, since UDP is connectionless. Therefore, netstat does not show the state of a UDP socket. A UDP server does not create new child processes for every concurrently served client, but the same process handles incoming data packets from all remote clients sequentially through the same socket. It implies that UDP sockets are not identified by the remote address, but only by the local address, although each message has an associated remote address.
Communicating local and remote sockets are called socket pairs. Each socket pair is described by a unique 4-tuple consisting of source and destination IP addresses and port numbers, i.e. of local and remote socket addresses. As seen in the discussion above, in the TCP case, each unique socket pair 4-tuple is assigned a socket number, while in the UDP case, each unique local socket address is assigned a socket number.
The term socket dates to RFC 147 (1971), where it was used in ARPANET. Today most implementations of sockets are based on Berkeley sockets (1983), for the internet, such as Winsock (1991). Other API implementations exist, such as the STREAMS-based Transport Layer Interface (TLI).
In 1983, Berkeley sockets, also known as the BSD socket API, originated with the 4.2BSD Unix operating system (released in 1983) as an API. Only in 1989, however, could UC Berkeley release versions of its operating system and networking library free from the licensing constraints of AT&T's copyright-protected Unix.
Sockets in network equipmentEdit
The socket is primarily a concept used in the transport layer of the Internet model. Networking equipment such as routers and switches do not require implementations of the transport layer, as they operate on the link layer level (switches) or at the internet layer (routers). However, stateful network firewalls, network address translators, and proxy servers keep track of active socket pairs. Also in fair queuing, layer 3 switching and quality of service (QoS) support in routers, packet flows may be identified by extracting information about the socket pairs. Raw sockets are typically available in network equipment and are used for routing protocols such as IGRP and OSPF, and in Internet Control Message Protocol (ICMP).
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