Open Asset Import Library

(Redirected from Assimp)

Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere.[2] Given the importance and the benefits of Assimp, a pure Java (/Kotlin) port is being developed here.

Open Asset Import Library
Developer(s)Alexander Gessler
Thomas Schulze
Kim Kulling, et al.
Stable release
5.3.1[1] Edit this on Wikidata / 25 September 2023; 6 months ago (25 September 2023)
Repository
Operating systemCross-platform
Type3D model import library
LicenseBSD
Websitewww.assimp.org

The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set.[3]

Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS, DirectX X, Wavefront OBJ and Blender 3D (.blend).[4] As of Version 3.0 Assimp also provides export functionality for some file formats.[5]

Projects using Assimp edit

Several open source projects use Assimp, such as MonoGame[6] and Urho3D.[7]

Torque3D added Assimp in Torque3D 4.0.[8]

Godot added Assimp in Godot 3.2,[9] but this was replaced in Godot 3.3 and later.[10][11]

See also edit

References edit

  1. ^ "Release 5.3.1". 25 September 2023. Retrieved 20 October 2023.
  2. ^ "Docs". Archived from the original on 2018-03-10. Retrieved 2018-03-10.
  3. ^ "Features".
  4. ^ "Features".
  5. ^ "Open Asset Import Library".
  6. ^ "MonoGame.Dependencies/Assimp at master · MonoGame/MonoGame.Dependencies". GitHub.
  7. ^ "urho3d/Source/ThirdParty/Assimp at master · urho3d/urho3d". GitHub.
  8. ^ "Version 4.0". Torque3D.
  9. ^ Lee, K. S. Ernest (iFire) (2018-11-19). "Add Open Asset Importer to Godot". Godot. Retrieved 2023-08-21. Supports various formats from Open Asset Import Library (assimp). The focus is on FBX and MMD.
  10. ^ MacPherson, Gordon (2020-10-30). "FBX importer rewrite". Godot. Retrieved 2020-11-01. This is a complete rewrite of the importer. It will give more deterministic behavior. Over 1 year has gone into the development of this importer to remove the burden of the FBX SDK.
  11. ^ Lee, K. S. Ernest (iFire) (2022-03-28). "Add fbx2gltf support for importing .fbx files". Godot. Retrieved 2023-08-21. Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary.

External links edit