Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.

Utah GLX parallel to 2D drivers. Only indirect rendering over GLX is possible.

John D. Carmack worked on Utah GLX.[1]

History edit

References edit

  1. ^ "Utah-GLX / Mailing Lists / Search".

External links edit