User talk:Ankurjay007/Machine design in game engines

Latest comment: 12 years ago by Ankurjay007 in topic Help

8/10/2011 edit

Collected all necessary relevant information and typed into documents. Now putting all data online.

Editing piece by piece, as per guidelines, eradicating any sources of error or copyright violations, with every check. — Preceding unsigned comment added by Ankurjay007 (talkcontribs) 23:26, 8 October 2011 Ankurjay007 (talk) 18:31, 10 October 2011 (UTC)Reply

Just a reminder here. An article which you believe may still contain copyright infringement‎, should never be published on Wikipedia until it has all been removed—not published first and the infringement edited out later. When this article was published here [1] it contained much verbatim text from this source and possibly other sources as well. Voceditenore (talk) 07:26, 9 October 2011 (UTC)Reply

Scope of this article? edit

Can someone please explain what the intended scope of this article is?

What is "machine design"? What are "game engines"? How does (presumably, given the IEP course) mechanical engineering fit into this?

As I understand a "game engine", then this is an internal software platform that is used to write the "application level" of a videogame. It handles storage of scene data, character interactions, rendering of scenes, player interface and may also have a "physics engine" or varying sophistication and realism (deliberate unreality is often appropriate in the game context). Assuming this definition holds here, then what is "machine design"? If "machine design" is the software design of game engines themselves, then how does this fall under the mechanical engineering remit of this IEP course? Assuming instead that it's a mechanical topic, that would presumably be the design of mechanical machines represented within the game world. This is a coherent and consistent interpretation, but is it really notable as an independent topic?

Or is there some other interpretation? Andy Dingley (talk) 22:16, 9 October 2011 (UTC)Reply

There is already quite a lengthy article Game engines. This article seems to be about the design of these engines, although at the moment it is very incoherent and there is no clear indication of what is meant by "machine design". It's certainly not about an aspect of mechanical engineering as it are normally understood. It seems to be about about designing a system using Computer-aided engineering? Voceditenore (talk) 07:10, 10 October 2011 (UTC)Reply

Meaning of this article edit

This article is intended to show how machines are depicted and designed, and then used inside gaming engines. For example, if a person designs a gun (a machine) in a game, that gun's interaction with other objects within the game, how that gun is designed etc. are what this article is intended to provide information about. Now, this gun can be modelled within the game engine itself, or can be made in a modelling engine and then used inside the game engine. This design of machines is basically called Machine Design, which is a subject under mechanical engineering in India. this subject may have been called by a different name in other colleges/institutes...but it relates to a subject involving how engineers depict objects using standards. for example, a standard screw has a set of dimensions, material, etc. all this is depicted by either a drawing on a sheet, or a CAD drawing. these designs and specifications of machines are what a game programmer requires to represent that machine within a game. I am soon going to upload a list of more references of matter from where I have collected this information. Please help me improve this article and provide me relevant information. Ankurjay007 (talk) 18:00, 10 October 2011 (UTC)Reply

Hi Ankur, thanks for your comments.
So this article's topic is literally what I expected it to be. I'm still rather surprised - Is this a notable topic? Is it important enough to be thought of as a separate problem? Or am I just out of date on gaming? After all, Halo has lots of vehicles and such in it, and they seem (as far as I remember) to have mechanisms like suspension travel. I guess this needs to be designed, as it would for physical machines. Yet is this really a big enough problem to justify its coverage here? Maybe it is, but it's the author's task to demonstrate this, and in the WP context that means demonstrating it by reference to already-published sources (WP is not a place for first publication of new innovations). Andy Dingley (talk) 19:14, 10 October 2011 (UTC)Reply
  • Incidentally, this article needs a lead section - it doesn't have one as yet. This explains what the scope of the topic is, and it describes the context in which the topic exists (i.e. what a game engine is). It does not explain how the topic is carried out - that comes later.
It's often said that a lead should re-state what is already in the rest of the article (i.e. no new facts are placed in the lead that aren't also discussed in more depth in the body). This is a good approach for long articles, especially for presentations, and it's not a bad idea here, although we don't have to be rigid about doing it completely in a short article. Andy Dingley (talk) 19:27, 10 October 2011 (UTC)Reply

A note on referencing edit

This needs to have inline citations, citing refs where they're used within the body of the text, not just listing them once at the end.

This is done with the <ref >Some book</ref>. Move the existing references into the text, where they're supposed to be cited. The rest is magic.

If you want to cite the same ref twice from two places, just paste it in twice. I'll sort this out afterwards for you - it's easier to demonstrate the syntax for fixing this (easy) than it is to explain it.

If you want to improve reference formatting, espcially for books, then there's the {{Cite book}} template. Again, I can convert a few of these if you wish and you can see by example how it works.

Andy Dingley (talk) 19:18, 10 October 2011 (UTC)Reply

Wikify edit

Another issue wanting work here is to wikify the article text, just (at one level) by adding outbound links to the text. There are many places, like "genetic programming" that ought to be links. Andy Dingley (talk) 19:24, 10 October 2011 (UTC)Reply

Help edit

Thanks for your feedback,Andy. I quite agree to your thoughts on the topic, but yes, I do have some information which I think is worth making this article important enough to be a wikipage. After all, I have worked hard and researched on it, I have found sources and information on this topic, and that is why I am writing about it. Honestly, I am not used to writing in wiki text, so please keep a watch on this article and please wikify the text of this article. I assure you, I am constantly updating this article as and when I have access to wikipedia via my college internet. Please help me improve the quality of writing. I assure you, I am uploading only quality material, and I will soon edit this page and create a lead section. Ankurjay007 (talk) 20:12, 10 October 2011 (UTC)Reply