I created the actual Miner Dig Deep page, but am holding this page in my name, in case of a problem with it.

File:MinerDigDeep.jpg
Developer(s)Substance Games [1]
Platform(s)Xbox 360 (XBLIG)
ReleaseFebruary 4, 2009
Genre(s)Action Adventure
Mode(s)Single-player

Miner Dig Deep is a game for the Xbox 360 .

Gameplay edit

Miner Dig Deep is a gorgeous 2-D sidescrolling game, viewed via the traditional side-on platformer perspective. The main gameplay mechanics of Miner Dig Deep are similar to other digging games like MotherLode,[2] and Gold Mine.[3] One could consider it a cross between Dig Dug and Boulderdash - though it could be argued that there's perhaps a hint of Mr Driller as well. [4]

Miner Dig Deep is an addictive casual game where the player tries to expand their mine to find riches in the depths below. The game has an infinite number of randomly generated mines & resources. Build the deepest mine so you can make your fortune in rare gems and metals from the earth below. Dig too much in one area and Earthquakes occur, causing cave-ins!

At its core, Miner Dig Deep is a RPG.[5] As you collect resources in the mine, you then go bacvk above ground to the shop, where you have the ability to purchase and upgrade a number of items to help you dig deeper.

You also have the ability to save or load multiple games.

What makes Miner Dig Deep so fun is the sense of exploration and creation. You must carefully explore the mine as you dig and construct your passageways to allow you to reach the valuable contents but also to be able to make your way back out again, because if you get stuck you will have to forfeit everything you have excavated so far in order to be rescued and brought back to the surface. [6]

Rating edit

Violence - 1/3

Sex - 0/3

Mature Content - 0/3 [2]

File:MinerDigDeepGameplay.jpg

Production edit

Developed by a team of three people ( James Ribaux, Brendan Ribaux, and Will Ribaux), an interview with James Ribaux revealed some information about the game's development. Initially conceived by Brendan Ribaux, the Robir team only consisted of two people until the game reached the end of its development, when the brothers brought Will Ribaux on board. Overall development time was approximately three months. [7]

After its initial release price of 200 Microsoft Points , the price was lowered to 80 Microsoft Points.

References edit

External links edit