Basso was a developer at Netherrealm Studios and Phosphor Games.[1]
Inspired by The Witness, Tunic, and Fez[1]
Inspiration from "flip screen" Commodore 64 games and survival horror.[2]
Basso used a limited color palette.[2] When adding new lighting and particle effects, he ensured that the effects blended with the look of the game.[2]
Development began in 2017 as a hobby project[1]
- ^ a b c d "Interview: How Animal Well is using secrets and mysteries to be a different kind of Metroidvania". Thinky Games. Retrieved 2024-05-24.
- ^ a b c d prankster101 (2022-09-30). "Interview with Billy Basso of Animal Well | PRANKSTER101 PRODUCTIONS". Retrieved 2024-05-24.
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