Overview edit

tbaMUD is an acronym for The Builder Academy Multi User Dungeon. The acronym describes both an Academy for training MUD owners and builders, and the codebase that is made freely available to the community.

The tbaMUD codebase is designed as a small and efficient MUD engine with a minimal set of gameplay features. TbaMUD's vision is to provide the MUDding community a stable and functional codebase that includes an in-depth World and help files that makes it ready to be molded into a custom MUD by its coders and builders. Multiple resources are also provided to allow for feedback, contribution, and the sharing of ideas within the MUDding community to ensure constant development and improvements.[1]

Technical information edit

The last version of tbaMUD release is 3.60. It was released on September 19, 2009.[2]

tbaMUD is the continued development of the CircleMUD codebase. TbaMUD is written completely in the C programming language.[3]

TbaMUD is highly developed from the programming side, but highly undeveloped on the game-playing side. TbaMUD still has only the 4 original Diku classes, the original spells, and the original skills. On the other hand, if you're looking for a highly stable, developed, organized, and well documented "blank slate" MUD from which anyone can put implement their own ideas.[1].

tbaMUD is freely available, with restrictions provided by the CircleMUD license[4] and the DikuMUD license.[5]

Features edit

Major differences from CircleMUD:

OasisOLC
trigedit (DG Scripts)
hedit (help editor)
cedit (config editor)
tedit (text file editor)
aedit (socials editor)
qedit (quest editor)
prefedit (preference editor - for players)
ANSI Color
ASCII Player Files
128bit Support
Copyover
automap (ASCII map generator)
buildwalk (walk a new zone to link/create rooms)
(100's of major bugfixes too)[2]

History edit

TbaMUD originated from CircleMUD which began as a modified DikuMUD. CircleMUDs last release was 3.1[2], on November 18, 2002.

In 2006, a number of discussions[6] and emails between Mark Garringer, Thomas Arp, Nathan Winters, and Jeremy Elson resulted in the release of CircleMUD 3.5[7] on December 11, 2006. Following this final release of CircleMUD, the name was changed to tbaMUD with the release of version 3.51, and this has now become the continuation of the CircleMUD line.[8]

There have been a number of tbaMUD releases since, with the latest being tbaMUD 3.60.[8]

References edit

  1. ^ a b tbaMUD vision Accessed December 25 2009 Cite error: The named reference "general" was defined multiple times with different content (see the help page).
  2. ^ a b c tbaMUD changelog Accessed December 25 2009
  3. ^ tbaMUD source code Accessed December 25 2009
  4. ^ CircleMUD license Accessed December 25 2009
  5. ^ DikuMUD license Accessed December 25 2009
  6. ^ CWG Forum Jeremy Elson conversationAccessed December 25 2009
  7. ^ CircleMUD 3.5 download pageAccessed December 25 2009
  8. ^ a b tbaMUD HomepageAccessed December 25 2009

External links edit