User:Namcokid47/Bandai Namco Studios

Bandai Namco Studios Inc.
Native name
株式会社バンダイナムコスタジオ
Kabushiki gaisha Bandai Namuko Sutajio
FormerlyNamco Bandai Studios Inc.
Company typeSubsidiary
IndustryVideo games
FoundedApril 2, 2012; 12 years ago (2012-04-02)
HeadquartersKōtō, Tokyo,
Japan
Key people
  • Daisuke Uchiyama
  • (president)
  • Shigeru Yokoyama
  • (chairman)
Products
Revenue¥10 million (2020)
Number of employees
934 (2020)
ParentBandai Namco Entertainment
Divisions
  • Bandai Namco Studios Singapore
  • Bandai Namco Studios Malaysia
  • Project Aces
Websitebandainamcostudios.com

Bandai Namco Studios Inc.[a] is a Japanese developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studios Malaysia and Bandai Namco Studios Singapore, are based out of Infinite Studios, Singapore and Selangor, Malaysia respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu.

Bandai Namco Studios was established in April 2012 as the spin-off of publisher Namco Bandai Games's video game development divisions. Originally known as Namco Bandai Studios Inc., the decision was based on its parent company's restructuring efforts and need for a decrease in development times and increase in productivity. Studios absorbed over 1,000 employees from Namco Bandai Games, and 80 employees from the defunct Namco Tales Studio division. The company opened divisions in Malaysia and Vancouver in 2013 to expand operations overseas; the Vancouver division later closed in 2018. Its Malaysia division was established in 2016.

Bandai Namco Studios has worked on many successful video game franchises, including Tekken, Pac-Man, Ace Combat, Tales, and Soulcalibur, in addition to original intellectual properties such as Code Vein and Scarlet Nexus. Studios has also produced several games for Nintendo, namely the Super Smash Bros. series, Wii Sports Club, and Mario Kart 8 Deluxe. The company is also a strong advocate of video game preservation, and preserves and restore master arts, design documents, and other resources for its games.

History edit

 
Namco Bandai Studios' headquarters in Shinagawa, Tokyo from April 2012 to February 2016. It shared the building with both Namco Bandai Games and Namco Bandai Holdings.

Established on March 31, 2006, Namco Bandai Games was the amalgamation of Namco and Bandai's video game development operations being merged and consolidated into one company.[1][2] The developer produced the majority of its video games in-house, through its subsidiaries such as Banpresto and D3 Publisher,[3][4] or lending production to external studios. However, as the company was recovering from financial losses and was undergoing a reorganization, Namco Bandai Games believed it was necessary to spin-off its game development operations into a separate division.[5] The company requested for faster development times and healthy relations between its multiple business areas, and believed the formation of a new company would remedy this.[6]

Namco Bandai's video game operations were transferred to a new subsidiary, Namco Bandai Studios Inc., on April 2, 2012.[6][7] Located in Shinagawa, Tokyo, the company was headed by company veteran Hajime Nakatani and became a wholly-owned subsidiary of Namco Bandai Games.[8] Its parent company stated that Studios would allow for faster development times, tighter cohesion with aligning production teams, and more creative freedom and developer skills for its employees.[6][9] Namco Bandai's consecutive financial increases in its year-over-year profits also contributed to its establishment.[10] Studios inherited 1,000 employees from Namco Bandai Games and all 80 staff members from the former Namco Tales Studio, which ceased operations a year earlier.[6] It would focus on the development of new intellectual properties and follow-ups to established franchises, such as Tekken, Pac-Man, and Ace Combat.[6][9][11] The two companies would work in conjunction with one another as a keiretsu, where Namco Bandai Studios would develop and plan games and Namco Bandai Games would handle marketing, publishing, and distribution.[12]

Namco Bandai Studios opened two international divisions on March 1, 2013: Namco Bandai Studios Singapore Pte. Ltd. in Media Circle, Singapore, and Namco Bandai Studios Vancouver Inc. in Vancouver, Canada.[13] The Singapore division was assigned as Namco Bandai's head video game development branch in Asia, and to establish working relationships with fellow developers in the region.[13] The Vancouver division was to design online network games and provide content for North America and Europe, while simultaneously focusing on contributing to the country's growing game industry.[13] Namco Bandai Studios Singapore employed several staff members from the Singapore division of Lucasarts, who had previously worked on the cancelled Star Wars 1313.[14] Its Japanese division established a working relationship with Nintendo with Wii Sports Resort, a high-definition remaster of the original Wii Sports (2006) for the Wii U;[15] several Nintendo games to follow were developed by Bandai Namco Studios, including Mario Kart 8 (2014),[16] Super Smash Bros. for Nintendo 3DS and Wii U (2014),[17] Arms (2017),[16] and Super Smash Bros. Ultimate (2017).[16]

On April 1, 2014, Namco Bandai Studios was renamed Bandai Namco Studios Inc., following an effort by its parent company to unify the Bandai Namco brand across its international divisions.[18] The company began development on virtual reality arcade games the same month, which were designed for Bandai Namco Entertainment's VR Zone chain of video arcades. In 2016, Bandai Namco Studios released Summer Lesson, a virtual reality game designed for the PlayStation VR headset.[19] The Vancouver division closed on November 16, 2018, though a "skeleton crew" was kept to support Tekken Mobile,[20] and opened a Malaysia division in 2016.[21] Bandai Namco Studios won the "Grand Prize" award at the Japan Game Awards for its work on Super Smash Bros. Ultimate, as well as the "Japan Game Awards 2019 Minister of Economy, Trade and Industry Award" from the organization.[22]

Staff and design philosophy edit

Bandai Namco Studios identifies itself as the successor to Namco, focusing on its predecessor's design philosophies and corporate environment.[23] The company emphasizes creating unique and immersive experiences in games, and is against copying ideas from other developers. Many of its employees were originally employed at Namco:[23]

 
During the move to its Kōtō office in 2015, several of Bandai Namco Studios' master arts were deemed lost, though several have since been recovered.

Bandai Namco Studios is a strong advocate of video game preservation.[29] In particular, it sees the master art used for supplementary material in games, such as Galaxian (1979) and Pac-Man (1980), as being of historical importance; the company believes preserving these master arts allows for further appreciation of its predecessor's games as well as the arts themselves.[29] Studios has amassed a collection of 400 master arts, including those from Xevious (1983), Ridge Racer (1993), and J-League Soccer Prime Goal (1993),[30] which it stores in an internal department named the "Banarchive".[31] Many of its pieces were originally deemed lost during its move to Kōtō in 2015, though most have since been recovered.[32] Bandai Namco Studios hopes to easily share its master arts to the public in the form of YouTube retrospective videos and a virtual reality museum through its Namco Museum of Art project.[23][33]

In addition to its master arts, Bandai Namco Studios has also preserved promotional pamphlets, source code, master models for characters, design documentation, and release dates for all video games by Namco, Bandai, and Banpresto.[23] Other divisions within Bandai Namco Holdings and external companies have used these arts for products such as apparel and posters.[32] Hisaharu Togu, the producer of the Nintendo Switch release of Namco Museum, hopes the company will be able to bring the entirety of Namco's back catalog for modern gaming platforms.[34]

Gameography edit

Year Title Platform Publisher Ref.
2013 Tales of Hearts R PlayStation Vita Namco Bandai Games [35]
Wii Sports Club Wii U Nintendo [15]
Drift Spirits iOS Namco Bandai Games [36]
2014 Super Smash Bros. for Nintendo 3DS and Wii U Wii U, Nintendo 3DS Nintendo [17]
Mario Kart 8 Wii U Nintendo [16]
2015 Tekken 7 Arcade, Xbox One, PlayStation 4, PC Bandai Namco Entertainment [37]
Pac-Man 256 iOS, Android, Xbox One, PlayStation 4, PC Bandai Namco Entertainment [20]
Pokkén Tournament Arcade, Wii U, Nintendo Switch Bandai Namco Entertainment [38]
The Idolmaster Cinderella Girls: Starlight Stage iOS Bandai Namco Entertainment [39]
Galaga: Tekken 20th Anniversary Edition iOS, Android Bandai Namco Entertainment [40]
Tales of Zestiria PC, PlayStation 3, PlayStation 4 Bandai Namco Entertainment [41]
Pac-Man Bounce iOS, Android Bandai Namco Entertainment [20]
Pokkén Tournament Arcade, Wii U, Nintendo Switch The Pokémon Company [42]
2016 Tales of Berseria PlayStation 3, PlayStation 4, PC Bandai Namco Entertainment [43]
Pac-Man Championship Edition 2 Xbox One, PlayStation 4, PC, Nintendo Switch Bandai Namco Entertainment [44]
Tap My Katamari iOS, Android Bandai Namco Entertainment [20]
Arcade Game Series Xbox One, PlayStation 4, PC Bandai Namco Entertainment [45]
Summer Lesson PlayStation 4 Bandai Namco Entertainment [19]
2017 Arms Nintendo Switch Nintendo [16]
Namco Museum Nintendo Switch Bandai Namco Entertainment [46]
Mario Sports Superstars Nintendo Switch Nintendo [16]
Mario Kart Arcade GP VR Arcade Bandai Namco Entertainment, Nintendo [14]
2018 Go Vacation Nintendo Switch Bandai Namco Entertainment [47]
Soulcalibur VI Xbox One, PlayStation 4, PC Bandai Namco Entertainment [48]
Ichimōdajin! Mosquito Patchin Daisakusen Arcade Bandai Namco Amusement [49]
Pac-In-Town Arcade Bandai Namco Amusement [49]
Mario Kart 8 Deluxe Nintendo Switch Nintendo [16]
Tekken Mobile iOS, Android Bandai Namco Entertainment [20]
Galaga Fever Arcade Bandai Namco Amusement [50]
Taiko no Tatsujin: Drum 'n' Fun! Nintendo Switch Bandai Namco Entertainment [51]
Taiko no Tatsujin: Drum Session PlayStation 4 Bandai Namco Entertainment [52]
Super Smash Bros. Ultimate Nintendo Switch Nintendo [16]
2019 Ace Combat 7: Skies Unknown Xbox One, PlayStation 4, PC Bandai Namco Entertainment [53]
Mario Kart Tour iOS, Android Nintendo [16]
God Eater 3 iOS, Android Bandai Namco Entertainment [54]
Blue Protocol PC Bandai Namco Entertainment [55]
Code Vein Xbox One, PlayStation 4, PC Bandai Namco Entertainment [56]
2020 Mobile Suit Gundam: Extreme Vs. Maxi Boost ON PlayStation 4 Bandai Namco Entertainment [57]
Scarlet Nexus Xbox Series X, PlayStation 5, PC Bandai Namco Entertainment [58]

Notes edit

  1. ^ Japanese: 株式会社バンダイナムコスタジオ, Hepburn: Kabushiki-gaisha Bandai Namuko Sutajio

References edit

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External links edit