User:Eric B. and Rakim/vertex arrays

In OpenGL terminology, a vertex array is a list of vertices that form a number of polygons that can be drawn at once. The relevant GL commands are:

GLsizei stride, const GLvoid * pointer)

Using these commands, the drawing efficiency can more than double compared to using slower glBegin/glEnd sequences.

Concept edit

Using vertex arrays edit

Examples edit

External links edit