RE Engine
Developer(s)Capcom
PlatformMicrosoft Windows, PlayStation 4, Xbox One, Nintendo Switch
LicenseProprietary

RE Engine is a game engine created by Capcom. Initially built for Resident Evil 7: Biohazard, it has since appeared in several Capcom games, mainly those within the Resident Evil franchise. The "RE" is the first two letters of the engine's full name, "Reach for the moon", which the logo appropriately shows.

Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scattering (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution, HDR, a VR specific mode, among others.

Games using RE Engine edit

Title First release date Platform(s) Notes
Resident Evil 7: Biohazard 01/24/2017 Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch
Resident Evil 2 Remake 01/25/2019 Microsoft Windows, Playstation 4 and Xbox One
Devil May Cry 5 03/08/2019 Microsoft Windows, Playstation 4 and Xbox One
Resident Evil 3 Remake 04/03/2020 Microsoft Windows, Playstation 4 and Xbox One Development was handled by Capcom with assistance from its subsidiary K2 Inc, and from external companies Redworks and M-Two.
Resident Evil: Resistance 04/03/2020 Microsoft Windows, Playstation 4 and Xbox One Game is included with Resident Evil 3 Remake.

References edit

Category:2017 software Category:3D graphics software Category:Capcom Category:Video game engines