The Snowfield is a 2011 action and experimental narrative video game, developed as a student project by the Singapore-MIT Gambit Game Lab, and set in World War I. The game is set on the aftermath of a great battle, with the player controlling a weakened soldier in the middle of a storm.

The Snowfield
Developer(s)Singapore-MIT Gambit Game Lab
Publisher(s)Singapore-MIT Gambit Game Lab
Producer(s)Andre Ng Yu Choon
Programmer(s)Chong Zi Yi, Naomi Hinchen
Artist(s)Nor Azman Rohman, Young Jin Chung, Frendy Wijaya
EngineUnity
Platform(s)Windows, Mac
Release2011
Genre(s)Action, Experimental narrative
Mode(s)Single-player

According to the developers,[1] the game's development was an attempt to make a simulation-based narrative game without the need for massive, complex AI and massive content generation. Instead, the developers created several segments of gameplay — characters, objects etc. — and fine-tuned them based on how initial testers interacted with them.

Reception edit

Adam Smith, writing for Rock, Paper, Shotgun, praised the game's narrative and design uniqueness, as well as its well-worked aesthetics.[2] On Play This Thing, Greg Costikyan called it "a beautiful and horrifying game", praising its "stark, emotionally impactful setting".[3] The game was a finalist at the 17th Annual Independent Games Festival,[4] hosted in 2012, in the Student category.

References edit

  1. ^ "GAMBIT: The Snowfield". gambit.mit.edu. Retrieved 2016-09-24.
  2. ^ Smith, Adam (2012-01-26). "Cold, Comfort, Harm: The Snowfield". Rock, Paper, Shotgun. Retrieved 2016-09-24.
  3. ^ "Play This Thing - The Snowfield". Play This Thing. 2012-09-23. Archived from the original on 2012-09-23. Retrieved 2016-09-24. A game of small mercies
  4. ^ "The 17th Annual Independent Games Festival Finalists". www.igf.com. Archived from the original on 2012-12-08. Retrieved 2016-09-24.

External links edit