Template:AMD Radeon Pro WX x100 Mobile

Model
(Code name)
Release
date
Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TDP Bus
interface
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro WX 2100 (Mobile)
(Polaris 12)[1][2][3]
Mar 1, 2017 GCN 4
Samsung/GloFo
14LPP[4]
2.2×109
103 mm2
512:32:16
8 CU
925
1219
29.60
39.01
14.80
19.50
947.2
1,250
59.20
78.02
2 48 GDDR5
64-bit
6000 35 W PCIe 3.0
×16
Radeon Pro WX 3100 (Mobile)
(Polaris 12)[5][6][7]
4 96 GDDR5
128-bit
50 W
Radeon Pro WX 4130 (Mobile)
(Polaris 11)[8][9]
3.0×109
123 mm2
640:40:16
10 CU
1002
1053
40.08
42.12
16.03
16.85
1,282
1,348
80.16
84.24
50 W
Radeon Pro WX 4150 (Mobile)
(Polaris 11)[10][11]
896:56:16
14 CU
1002
1053
56.11
58.97
16.03
16.85
1,796
1,887
112.2
117.9
45-50 W
Radeon Pro WX 4170 (Mobile)
(Polaris 11)[12][13]
1024:64:16
16 CU
1002
1201
64.12
76.86
16.03
19.22
2,052
2,460
128.3
153.7
112 50-60 W
Radeon Pro WX 7100 (Mobile)
(Polaris 10)[14][15]
5.7×109
232 mm2
2304:144:32
36 CU
1188
1243
171.1
179.0
38.0
39.78
5,474
5,728
342.1
358.0
8 160 GDDR5
256-bit
5000 100-130 W
Radeon Pro WX 7130 (Mobile)
(Polaris 10)[16][17]
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units (TMUs) multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units (ROPs) multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)