Template:AMD Radeon Pro V series

Model
(Code name)
Launch Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d] (GFLOPS) Memory TDP Bus
interface
Graphic output
ports
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
L3
cache
Clock
(MT/s)
Radeon Pro V320
(Vega 10)[1][2][3]
Jun 29, 2017
(Custom SKU)
GCN 5
GF 14LPP
12.5×109
495 mm2
4096:256:64:-
64 CU
852
1000
218.1
256.0
54.52
64.00
13,959
16,384
6,979
8,192
436.2
512.0
8 or 16 484 HBM2
2048-bit
1890 230 W PCIe 3.0
×16
4× miniDP 1.4a
Radeon Pro V340
(Vega 10)[4][5][6][7]
Aug 26, 2018
12.5×109
495 mm2
3584:224:64:-
56 CU
852
1500
190.8
336.0
54.52
96.00
12,214
21,504
6,107
10,752
381.7
672.0
2× 16 2× 484 HBM2
2× 2048-bit
300 W 1× miniDP 1.4a
Radeon Pro V520
(Navi 12)[8][9]
Dec 1, 2020 RDNA
TSMC N7
? 2304:144:64:-
36 CU
1000
1600
144.0
230.4
64.00
102.4
9,216
14,746
4,608
7,373
288.0
460.8
8 512 HBM2
2048-bit
2000 225 W PCIe 4.0
×16
Radeon Pro V620
(Navi 21)[10][11]
Nov 4, 2021 RDNA 2
TSMC N7
26.8×109
520 mm2
4608:288:128:72
72 CU
1825
2200
525.6
633.6
233.6
281.6
33,638
40,550
16,819
20,275
1,051
1,267
32 GDDR6
256-bit
128 MB 16000 300 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)