Talk:Wing Commander (franchise)/Archive 1

Archive 1

Category: Space trading and combat simulation games

The main article is currently included in the Category: Space trading and combat simulation games [1]. However, I believe this category is specifically referring to games that also involve trading aspects, like Elite and Freelancer. Should the "Wing Commander" article be included in this category? Does this article refer to the game or the whole series? If the whole series, should it be included in this category? I know Privateer fits, but the majority of Wing Commander games do not, I don't think... --- TheMaster42 00:46, 30 November 2006 (UTC)

Articles on Ships

Do we absolutely need a separate entry for every type of ship in this computer game? DJ Clayworth 20:39, 31 Mar 2004 (UTC) Absolutely. Wiki is not paper. Iceberg3k 23:36, Mar 31, 2004 (UTC)

I thought this was excessive at first, too, and maybe it is, but as long as someone's willing to maintain it, it's not un-worth having. Might be worth considering moving to a separate page though. Tkrajcar 00:30, 1 Apr 2004 (UTC)

Well, Ice & I are willing to maintain it and the data, once entered, is more or less static, anyways. There haven't been new Wing Commander games in some time (and EA is unlikely to resurrect the series). Phongn

I do think some of the spaceship articles need disambiguation. Phantom, Banshee, Thunderbolt, Bearcat are all names of real-world aircraft and might be confusing. Could we put a "(Wing Commander)" suffix on them? DJ Clayworth 16:26, 1 Apr 2004 (UTC)

Seconded, DJ. Also, Ice/Phongn: Are you sure that wikipedia needs all of this information? I'm sure more than one external Wing Commander site (like the CIC) has this already; it seems like a lot of work to go through just to mirror what someone else may have already done when you could just put a link to the site on the WC page. Tkrajcar 18:43, 1 Apr 2004 (UTC)

CIC has the raw stats of the fighters, but they don't really have a lot of the history or real-world links. Iceberg3k 19:11, Apr 1, 2004 (UTC)

I really believe that there also needs to be some sort of seperation between official and speculative stuff (or at least some kind of disclaimer), since maybe 40% of all the ship history is non-canon.

Of course, it'd be my preference if most of the non-canon stuff was expurgated entirely, as I don't really feel it's appropriate for a general-purpose encyclopedia as Wikipedia.


Agreed with Bob. Tkrajcar 18:20, 7 Apr 2004 (UTC)

Where does the "non-canon" stuff come from? Are randoms just making it up or what? Stan 19:01, 7 Apr 2004 (UTC)

Well, there's two parts, basically: the stuff that isn't official but makes sense considering what we've seen (i.e., the Bearcat being obsolete and phased out of front-line service by WCP), and the purely "speculative" things ("monster"-type fighters, the Drakhri being merged with the Dralthi VI, etc.) - if someone wants to put their speculation on it, that's fine, but it's misleading to list it as fact, especially in an encyclopedia entry.

I'm not against the fluff text in general, since it adds a measure of realism and the entries would be pretty dry without it, but a line needs to be drawn between what follows directly and what doesn't. BobMcDob

On a related note, I've submitted a proposal to have the WC box covers included on this page under the Fair Use agreement. In retrospect, it may have been better to submit a screencap rather than all 20-something game and novel covers, but oh well. Bob McDob 09:31, 9 Apr 2004 (UTC)

Whoever's at 160.253.13.170:

It's generally polite to discuss major changes to an article on its associated discussion page BEFORE making them, thank you. Just a heads-up, plzthxmchkbye.

Iceberg3k 21:40, Apr 12, 2004 (UTC)

I apologize if I've violated some sort of community rule. I was asked here by Mr. McDob to fix various minor errors (incorrect dates, fandom references, etc.). For the most part I've tried to leave entries as they originally were and replace only incorrect points of information, as I don't really feel its my place to entirely replace someone elses writeup. If that's a problem, please let me know.

- TVL

The hacksaw editing is what I mainly object to. Major edits are OK as long as you ADD THINGS. Removing chunks of articles wholesale and adding snarky comments is NOT HELPFUL. Commentary goes in the talk page, that's what the talk page is there for.

Iceberg3k 12:53, Apr 13, 2004 (UTC)

I'm not really sure what you mean - the "snarky comment" was replacing something someone else posted about how the WC1 Rapier was the same as the movie Rapier and wasn't the Rapier II. I just replaced the wrong information with the right fact - it certainly wasn't intended as something negative

I'm happy to add some entries if you'd like - or I can do wholesale rewrites of existing things.

LOAF

Looking over the page, I'm increasingly convinced that it's grown unwieldy and is desperately in need of organization. Moving the characters and ships to their own page seems to have only mitigated it slightly. To that end, I have posted an ultra-condensed version of the Characters list to the main page. I'd do the same for ships, but I can't say I know what ships would be most representative.

Perhaps a reorganization along the lines of the Star Wars page would be approprite, or possibly Star Trek? (both of which are featured articles, I believe) Please post your thoughts on this - I'm not interested in doing this alone. I'll give you my word that I won't edit pages without proper discussion first. 66.91.24.218 12:21, 14 May 2004 (UTC)

I don't think Wing Commander "pioneered" cinematics in games. That honor goes to Karateka, which had cinematic cutscenes (and other features like cross-cutting, which is still unusual) way back in 1984. How should we reword the statement? - Furrykef 19:10, 22 Aug 2004 (UTC)

As the person who wrote that statement, note that I didn't write that WC pioneered "cinematics", but a "style of cinematic storytelling". I know of course that there were cinematics before (even though I was not aware of them in Karateka, not having played it extensively.) What I mean by that statement in the WC context are the epic storyline, cast of colorful characters, stories about loyalty, betrayal, love, redemption, etc. and the general feeling of being the star in a movie while playing the game. And I think it's generally agreed upon that WC pioneered that style. TerokNor 09:13, 23 Aug 2004 (UTC)

Karateka definitely pioneered the specific aspect of being like a star in a movie... it even says "THE END" if you die instead of "GAME OVER". It's no epic, though, having only three levels and three significant characters... - Furrykef 07:55, 24 Aug 2004 (UTC)

To TerokNor, re Latest Edit

Okay, you obviously know the mission I'm talking about. I even ran the mission using the FOG cannon cheat, and the cruiser still dies, even after you one-shot all of the attackers from extreme range. It's possible that I inadvertently FOGGED the cruiser, but I don't think so. So, I have to ask: How in the fudge did you beat this mission? Even on full afterburners, you're nowhere close to the cruiser before it goes up.

IIRC, there are only four Grathas attacking the cruiser. With the cheat, it shouldn't be too much of a problem to get them all before they destroy it. However, you must not go to the cruiser by autopilot, you have to fly around the asteroid field on full afterburners or your speed will be too low when you get close to the cruiser. I think one problem with this mission is that it only counts as a success when the Ralari has arrived at the Tiger's Claw and has entered into formation with the Claw. If you land too early, you will lose the mission even if you saved the Ralari. When I beat this mission (only twice on dozens of attempts), I think I came in on full afterburners, destroyed one Gratha by ramming it while destroying the other by cannons, then quickly destroyed the other ones. I think the time for doing this is only something like 10 seconds or the Ralari will be toast. It's incredibly difficult, probably only managable with some luck. It's the hardest mission in any WC game, no doubt (IMHO). TerokNor 00:01, 26 Mar 2005 (UTC)

Man, that's a lot of hoops to go through. Guess I just gave up too easily. :) Still, that mission got a well-deserved rep as a "Kobayashi Maru" scenario, and, truth be told, I really didn't mind playing through the extra star system to reach the end. Just thought it might not have been the best design decision, is all.

Continuity

Continuity and Canon Validity of the Movie and Subsequent Movie Based Novels: Deleted - this subject only exists because it is argued by fans interested in nitpicking - it is not a serious treatment of how the series works; both creator Chris Roberts' and (now former) Origin president Neil Young have maintained that the movie is part of the same continuity as the games. In that light, debating inaccuracies is an interesting passtime but moves no closer to "removing" an unpopular entry in the series from its canon. LOAF 03:09, 15 October 2005 (UTC)

Wing Commander (1990) Edits:

  • Kurasawa 2 involves a Ralari-class destroyer captured by Confederation marines -- not a defecting cruiser. The last editor is, presumably, confusing it with a mission in The Secret Missions 2: Crusade which involves a defecting Fralthi-class cruiser. This later mission is famous because it introduces the character of Hobbes, but it is not the same as the famously difficult 'Ralari mission'.

I also edited out the assertion that the developers intended for the mission to 'change' the way the game is played (ie, throw users off the winning track). The Ralari mission appears on some of the final bug lists as being too hard - the problem, which they did not fix in time, was that the Kilrathi destroyer retained its 'enemy' stats. Human ships in the game were given stronger shields and armor to make them easier to defend - Kilrathi ships had weaker armor and shields to make them easier to blow up. Later ports of the game, including the SNES version, the 3DO/Mac Super Wing Commander, the FM Towns release and the segaCD port all make the mission easier in a variety of different ways (from artificially improving the armor fo the Ralari to limiting the number of enemy fighters attacking.)

Change "a large number of" to 'four', as... well, four doesn't really constitute a large number of enemy fighters. Mission specifics are available at wcnews.com/guides/. 03:25, 15 October 2005 (UTC)

Krant medium fighter

Editors may be interested to know that Krant medium fighter is on AFD at them moment. Kappa 05:16, 9 January 2006 (UTC)

Wing Commander Episode IV: A New Organization

(Oh wait, that was Star Wars. Sorry, I see Mark Hamill and I just... Well.)

I've noticed that we have pages on individual fighters, on technology, on characters... But none on the games themselves. What if we were to create one page per game / book / cartoon series / movie / etc (Wing Commander I, Wing Commander: Fleet Action, so on) and merge all appropriate content onto them? Some major articles we should keep (IE Blair, Angel, the Tarawa) because their scope exceeds a single game, but the rest... I mean, you know? The point is, I think we really ought to be organizing things on a game-to-game basis, instead of the rather haphazard structure we have now. Marblespire 06:55, 15 January 2006 (UTC)

I agree with Marblespire. Although it may take a while, the overall layout will be better, newcomers may find it easier. For example, if they wanted to find Wing Commander 4 because there sibling played it ten years ago, it will be easier than sifting through tons of information on allthe games.A hearty agreement towards Marblespire--Peidu 12:21, 15 January 2006 (UTC)

Could not agree more. The current wiki is horribly backwards - 90% of the data is about the technical aspects of the universe that maybe 10% of people care about, and there's so little of it (with such a majority of it wrong) it's basically worthless. When I started out working on this page I had hoped that eventually the game entries would blossom and we'd see fun facts about the development and gameplay of the various games, but nobody ventured anything, and eventually everyone (admittedly, myself included) ended up creating the mess we have now. I'll volunteer my time and resources to help fixing things if anyone wants to get together. Bob McDob 01:32, 18 January 2006 (UTC)

Wing Commander V: The Disorganized Mess Strikes Back

This is a space to discuss policy and ask questions.

  • 1) The Expansion Packs. Do we give these separate articles, or give them subsections on their parent pages? I think we should splice, but the only add-on I've ever played is WCP:SO, so I have no idea how much content we'd be talking about adding. The point is, I can't write/add that content, someone else has to, so I'm asking what they think. Also, The Novelizations, IE the WC3, WC4 and WCMovie books--those should not have their own pages IMO. End Run, Freedom Flight, Pilgrim Stars, etc do get their own pages, because they are separate narratives.
  • 2) Pages. In my opinion, we should shoot for an absolute minimum of pages: one per game, one per book, one per movie, one per television show, and nothing more. No seperate articles on any ship or characters... Unless it appears in more than one narrative.

Taking charge,
Marblespire 05:03, 3 February 2006 (UTC)

For the expansion packs, I think they should be a part of the main articles that they are 'expanding' on. SM1 and SM2(Wing Commander 1 Expansions), are not really big enough to warrant their own pages, but should should have a sizeable mention on the main pages. Novelizations should also have info on their games articles, and not a seperate one.

For the pages on characters, ships etc.... Should an expansion pack be counted as a 'narrative' or is WC:SO included as WC:P for example. I was thinking, is the TCS Tiger's Claw important enough(First ship you fly on) to be included as it's own seperate article. It appears in WC1 and obviously SM1 and SM2 expansions packs, but also at the very begining of WC2 - Albeit getting blown up.

I'm not sure, you probably think thats a bad point!--Peidu 22:43, 3 February 2006 (UTC)

No, I don't think it's a bad point, I just wonder if the Claw isn't still marginal. It moved the plot forward but didn't do much else, especially since so many important characters survived it. There's no hard-and-fast rule; I included the Excalibur on that initial list b/c it won the war, but that's the only reason I think we should have an article on it. Marblespire 00:59, 5 February 2006 (UTC)
  • 3) WCMovie novel, Pilgrim Stars, Pilgrim Truth (added 02/07/06). Should we combine these into one article, or have a separate one for each?
  • 4) Super Wing Commander (added 02/07/06). Separate article, or merge into WC1?


I'd treat as a seperate game that simply uses the WCP Visionengine, and not an expansion pack; the movie novels the same way as the game ones (that is, WCM novel gets a section on the movie page, and the other novels get their own pages). Super Wing Commander can be part of the main WC page, since it's basically WC reimagined, though to such an extreme extent it deserves to be a major part of the page.

I also think the Claw is pretty significant, not only because it was your first ship, but because it was the Claw's destruction that *made* the storyline for WCII. If the Claw hadn't been destroyed, Blair would't have been considered a traitor, K'tithrak Mang would have gone boom a lot sooner, and the war might have consequently ended as such. I guess you could evade this by claiming that "any ship could have taken its place", but I think WC fans in community would object to it because of the emotional attatchment they still have with the ship after all these years. Just my thoughts. Bob McDob 23:07, 12 February 2006 (UTC)

Wing Commander VI: Return of the Game Articles

(Such as it is. I mean, they can hardly "return" if they never existed in the first place. But then, should I just say "--turn of the"... Goddammit!)

Here's links to all the articles we should eventually have, listed in series chronology a list of all the articles we still need to have. Basically this is the "Work In Progress" section. If you see a redlink, don't hesitate to jump in and fill it.

Individual ship / fighter / person articles:

Prequel Trilogy: Wing Commander Episode I: The Redirect Menace

Please note that as of March 14 2006 I have turned almost all of the individual-fighter and capship articles into redirs. Survivors include: the Rapier, the Strakha, the Arrow, the Excalibur, the Vaktoth, the Dralthi, the Tarawa and the Claw. Two rules of judgment: 1) how many separate times it appears in the franchise, and 2) notability. With that in mind, User:Sjakkalle wants to know if the Hellcat and Longbow are notable enough to have their own pages. ~Mbsp

All the Confed fighters in WC3 turn up in WC4, although it is only the Hellcat and Longbow the player can fly in WC4. The trouble is not neccesarily one of notability here, but that it is that it is difficult to find a really suitable target for a redirect when it features in both games. Sjakkalle (Check!) 06:56, 15 March 2006 (UTC)
We could always have a disambig tag at the top--you know, "All WC3 fighters redir here. For info on their WC4 versions, pls see etc." ~Mbsp

As of March 15 2006 many character pages have been turned into redirects as well. There are a lot more survivors of this process: basically anyone from Wing2 and its expansions (except Shadow and Stingray), Jukaga, Melek, Vagabond, Eisen, Hawk, Rachel Coriolis, Wilford, Vance Richards, maybe Banbridge, probably Kruger... Berserker79 wants to know what the policy is for expanding on non-article characters or re-instituting their articles, pointing out (rightly) that the existing capsule bios are somewhat insufficient. ~Mbsp

Conferming the above from Marblespire. The problem arises for the bios of "minor" characters (e.g. Flint, Panther, etc...) who don't fully deserve a separate article: however expanding each entry in the related game (WC3, WC4, etc...) may lead to these articles get too large in size. What about creating articles such as: "List of WC3 characters", "List of WC3 ships" and so on to put the complete info? It may still help reduce the number of WC related articles and keep the game articles size manageable. Berserker79 10:33, 16 March 2006 (UTC)
That is a reasonable suggestion, but we again get trouble with putting the Hellcat and Longbow which appear in both games. I think we might be better off with a List of Terran Confederation fighters, List of Kilrathi fighters, List of Border Worlds fighters and so on. Sjakkalle (Check!) 16:26, 17 March 2006 (UTC)

Prequel Trilogy: Wing Commander Episode II: Attack of the Proposals

Maybe this is just a repetition, but it seems to be we don't have a clear cut set of guidelines for the reorganization of the WC articles. Here's my try at providing them: if we get some consensus on it then we might get to complete the reorganization.

  • Start point: this should be the Wing Commander (computer game) article, where a general description of the game goes, along with influences, game background, and the list of all exising franchise.
  • Game articles: most of these are already up and mostly complete. I'd like to propose the following scheme for them: infobox, intro with basic data (release dates, a bit of background info, special data), story section, list of characters appearing, list of fighters/capships, eventually list of weapons. Original proposal by Marblespire called for entering here info on characters/ships, but then pages get too large (see the WCP page). Expansions should be included here however.
  • Characters: we have a plain list in the game articles, possibly divided upon faction (Confed, Kilrathi, etc...) with each character linking to a specific article or the appropriate section of a list article. Important characters, such as protagonists and those who get to appear more than once (Tolwyn, Angel, Thrakhath, etc...) get their own private article. We should then work on List of WC1 charactes, List of WC2 characters and so on: charactes that have their own article simply get a "see main article link", for the others full bio and data is entered there. Luckily these articles might not get too large, since the "minor" characters don't have that much background data.
  • Weapons: as before, we might just place a plain list in the game articles, then beams and missiles weapons might be inserted in one single article. Each weapon could be described in general terms, also reflecting changes seen across the various games. Ideally no technical data should be inseted (range, damage, power consumption, etc...).
  • Fighters/capships: this is the most difficult part. Here's my proposal; we have a simple faction organized list in the game articles, then we might create List of WC1 ships and so on with full data of each vessel (again I think no technical data should appear). Sjakkalle correcly pointed out this would lead to "duplicate" entries (Hellcat, Longbow, etc...), but having articles such as List of Terran Confederation fighters and so on would lead to other problems: excessive lenght for some (Confed) and extreme shortness of others (Black Lance ships). I deem "duplication" a lesser problem, but other users might supply better ideas. Also, I don't think we should have ship specific articles, except for important capships (Tiger's Claw, Concordia, etc...).

That's all I think. Looking forward to hear your opinions/comments/suggestions. Berserker79 09:50, 14 June 2006 (UTC)

Regarding Wing Commander Universe

In the fan projects section, Wing Commander Unvierse is made out to be an extension to the Wing Commander Privateer remake. This is incorrect.

Directly from the WCU FAQ:

Q: What is the Wing Commander Universe?

A: The Wing Commander Universe is a Blanket Project that covers ALL Wing Commander Projects, Including the Privateer Remake, Wing Commander: The Wasteland Incident, Gemini Gold and any other remakes or mods of the related to the Wing Commander universe. Wing Commander Universe's ultimate goal is to be able to play from the very first game all the way to the last game and beyond, in anyway you want. IT IS, NOT, AND I repeat NOT a Privateer Remake Extension. Do not confuse the two.


So what is WCU?

Wing Commander Universe is really two things;

1. Development Suite for all Wing Commander projects using the Vegastrike Engine.
2. Blank package name for all Wing Commander games using the Vegastrike Engnie, Past, Present and Future. This includes, but is not limited to:
Wing Commander I (Remake)
Wing Commander II: Vengeance of the Kilrathi (Remake)<br Privateer (Remake)
Privateer - Righteous Fire (Remake)
Privateer: Part 3 (Original: Colloquially referred to as "the WCU storyline")
Wing Commander III: Heart of the Tiger (Remake)
Wing Commander IV: Price of Freedom (Remake)
Wing Commander Prophecy (Remake)
Wing Commander: The Wasteland Incident (Original)
Wing Commander: Future (Original outline)

- Privateer Ferrius, WCU artist 14:18, 27 March 2006 (EST-5)

Longbow debuted in Wing Commander III ?!

Under "Television Series: Wing Commander Academy", there reads: "(such as the presence of the Longbow, a bomber that made its debut in Wing Commander III)". That cannot be true, there is Longbow in Wing Commander II (Secret Operations 1 or 2 at least)..


Firstly, please sign your posts. Secondly, wasn't it the Crossbow which debuted in Secret Ops 1 or 2?--Peidu 17:40, 6 May 2006 (UTC)

Yes, it was the Crossbow who debuted in WC2 - Secret Ops 1. The Longbow was featured first in WC3. Likely the name similarity might account for the confusion. Berserker79 09:44, 7 May 2006 (UTC)


This is probably the best place to mention that I've deleted the phrase in question. There really isn't anything anachronistic about the Longbow's appearance ... the fact that we don't see it during the original Wing Commander doesn't mean it's not in service. Bob McDob 01:58, 16 July 2006 (UTC)

Proposed merge

Oppose: just noticed it was proposed to merge this article with Wing Commander game series. I seem to recall the "series" article was created to split "Wing Commander (computer game)" into smaller subpages or anyway to keep its size in check, so I think it would be quite pointless to merge. Berserker79 08:52, 10 July 2006 (UTC)

  • Agree. Assuming good faith in that Wing Commander is not important to everyone, if it was merged out for size concerns it's pointless to merge it back in. I think Wikipedia should start a policy of marking what pages have been merged out from what, so that stuff like this doesn't happen as much. (I saw a similar AfD proposal regarding the "Changes between Harry Potter movies and books" articles.) ~Marblespire 07:37, 18 August 2006 (UTC)

I think it would help to clarify in the two articles how they are supposed to be different. I believe that this one, Wing Commander (computer game), is intended to be the umbrella article for not just the computer game, but also everything else in the same universe (books, movies, fan developments, and elucidation of the universe). The other one, Wing Commander game series, is just for the official games. Right?

So how about this:

  1. Rename "Wing Commander (computer game)" to something broader. "Wing Commander series", perhaps, following the Tomb Raider series example.
  2. Lead off the article with a statement of scope. Again Tomb Raider series, although much smaller, offers a nice example.
  • Prune the individual game articles so that they don't repeat detailed information from the "Wing Commander series" article. The game articles mostly need to provide the information that is specific to that game, not to the entire Wing Commander universe. (I'm sure yall knew that already, just including it for completeness.)

Does that sound like a plan? I'm happy to implement the first two steps. Lisamh 02:11, 22 September 2006 (UTC)

Well, in terms of contents this sounds like a good suggestion so that no further confusion about the contents of the two separate articles is made. As for the article renaming I think that's fine, provided someone will update all the links to Wing Commander (computer game). BTW, the name change might also resolve a minor issue I've just thought about: WC was born as computer game, but it was also ported to several consoles, thus making it a "computer and video game". Berserker79 12:02, 22 September 2006 (UTC)

Renegade Legion

I've deleted the sentence under Technology and Vehicles on similarities with Renegade Legion: Interceptor weapons and spacecraft, particularly the claim that "the use of latin names for -in WC- missiles [are intended] as a homage to RL." As far as I know, this has *never* been implied by any of the developers and this is the first time I've even seen it brought up by anyone; Latin names are very common in science fiction. The only weapons similarities I can find are that both titles feature mass drivers and particle guns (the latter which don't even function the same way). As for ships, the Confederation Epee does bear a resemblance to the Commonwealth Cheetah, but that's it.

While it's true that there are similarities between the two games. they're most likely coincidental, seeing as the developers of both intended them originally as Star Wars games but were unable to obtain the license. Bob McDob 01:58, 16 July 2006 (UTC)

Fan Projects

I removed this whole section as it is not specifically related to the game. Please keep in mind our guidelines on external links, our guidelines on reliable sources, an advertising service, The first pillar. Cheers! —— Eagle (ask me for help) 18:05, 7 December 2006 (UTC)

Please don't re-add this to the article, until my questions are answered. Thanks —— Eagle (ask me for help) 18:59, 7 December 2006 (UTC)

Wing Commander: Unknown Enemy (2003)

A fan created game based on the 'Vision' computer graphics engine introduced in the canon game Wing Commander: Prophecy (1997), Unknown Enemy is set in 2681. It follows the story of Lieutenant Colonel Johann Daniels and the fighter pilots of the Bengal class carrier BWS Dauntless. It chronicles the story of how the Border Worlds fought the initial invasion of the Nephilim into their territory in the early part of that year. The game features many fighters from older Wing Commander games such as the Scimitar medium fighter from the first game, the Epee light fighter from Wing Commander II and the Banshee light fighter from Wing Commander IV. Though comparatively short to other Wing Commander games, it can nonetheless be considered the first complete fan created Wing Commander game with truly original content. Many members of the development team are working on a new game, Wing Commander: Standoff, which will take place between Wing Commander II and the events that take place in the novel Fleet Action. The game can be downloaded for free at the Wing Commander CIC ( http://www.wcnews.com ).

Wing Commander: Privateer remakes (2005)

The original game Wing Commander: Privateer has been remade by several fan projects, updating the game from DOS to modern Windows systems as well as offering it for the first time to Mac and Linux users.

Wing Commander: Standoff (2004-2006)

Created by the same fan team that built Wing Commander: Unknown Enemy, this game will be released in a number of episodes instead of one complete package in much the same way as the Wing Commander: Secret Ops (1998) add-on was released over the Internet. The game takes place in 2668 and tracks fighter pilot Captain William Bradshaw onboard the TCS Lionheart, a Gilgamesh class destroyer and later the TCS Firekka, an escort carrier of the same class as the TCS Tarawa from End Run. The story takes place during the false peace before the Battle of Earth and during the battle itself. The goal of the game is to bring back the Wing Commander II experience in a modern form. To this end, the designers have greatly enhanced the 'Vision' graphics engine to include cockpits, increased resolutions and other features such as cloaking. An original musical score has been combined with classic music from Wing Commander II and Wing Commander III. All ships represented in the Confederation and Kilrathi fleet are present from the first two games, as well as some vessels which have not previously made an appearance in an official game. There will also be cinematic cutscenes similar to those in Wing Commander II and in-game fiction that will add a complete story around the gameplay. The first episode was released in late December 2004, and the second episode on August 12 2005. Episode 3 was released nearly a year after the first instalment on January 9 2006. A new feature included in this episode is a simulator scoreboard linked to the Internet that allows players all over the world to compare their scores on Standoff's simulator. Currently, only the first two simulator missions are equipped with this feature but more will be released in the future.

Wing Commander Saga

A fan created game based on the Freespace 2 computer graphics engine.

Desperate to replace the combat losses suffered in the Battle of Terra, the Confederation has turned to its Officer Candidate School (OCS) programs to fill the ranks. You assume the role of 2nd Lieutenant David Markham, a recent OCS graduate in an accelerated flight training program on an aging, dilapidated carrier in a backwater system. Things are not always as they seem, however. Join with Markham's wingmates as he gets his first taste of the seemingly inevitable doom that the Kilrathi are preparing to unleash upon the Confederation. Fly patrols, work with your wingmen, and struggle to survive as the final battles for the fate of humanity begin to unfold. The Saga Prologue sets up the tone and the story for the epic struggle and apocalyptic finale you will experience in the full release of Wing Commander Saga. Are you ready for this?

  • Enhanced Freespace 2 engine with features such as autopilot, carrier landings, enhanced graphics and effects, and more
  • Entirely stand-alone, Freespace 2 not required
  • Breathtaking, high-detail models
  • Dozens of believable characters
  • Bountiful mission variety
  • Combat ranging from minor fighter skirmishes to full-scale fleet battles
  • Complex and compelling storyline
  • Complete voice acting by an original cast

Other fan games

PiArmada (working title) is a remake of Wing Commander Armada, built on the Vegastrike engine, which is in public beta stage at http://sourceforge.net/projects/piarmada/.

Still using the Vegastrike engine, a Wing Commander remake is in the works and a beta can be downloaded at http://www.spiritplumber.tzo.com/cgi-bin/. Rather than a remake of the single-player storyline, this mod allows multiplayer dogfights using the classic WC1 ships and weapons.

Wing Commander I --> Wing Commander (franchise) Merger request

I think that the content from Wing Commander I should be integrated (or just directly copied over) into this article, as most people who would think of the first Wing Commander game would look for Wing Commander (franchise) instead of Wing Commander I. Given the game's official name is Wing Commander, I feel this merger request is further supported. Those statements said, Discuss! - Everchanging02 23:59, 29 March 2007 (UTC)

Oppose - Albeit your suggestion makes sense, I believe the "Wing Commander I" page was created after splitting this very article into multiple articles, one for each game. Thus I'd see the proposed merge as a way of going back to a previous situation which was not good either. If we merge I bet someone would come up with a request to split the article again soon... Berserker79 17:07, 1 April 2007 (UTC)
  • A merge may make sense, but the lead section of the article Wing Commander I has the text that expalins why this game is notable -- it was the first action game (to really feature a "narrative" style, and a branching game tree, things previously only present in role-playing games. This article is juist a lsit of games and plot summeries, with no indication of why the overall series is notable. Note also Wing Commander game series now up for deletion, which duplicates much of the info here. DES (talk) 19:49, 17 May 2007 (UTC)
Oppose - There should be a separate article for each game. Perhaps the article Wing Commander I should be moved to Wing Commander. But don't merge. The article would become too long. --134.109.124.214 15:06, 24 May 2007 (UTC)
Oppose - It is right and proper for each game to have its own page... and the original Wing Commander more than any other deserves that recognition. As for the official name - Origin switched to using 'Wing Commander I' after it became clear the series would continue. For a good example of this in-print, the official guide is called 'The Ultimate Strategy Guide to Wing Commander I & II'. 68.55.131.108 12:56, 25 May 2007 (UTC)

Fair use rationale for Image:Wingcommanderlogo.gif

 

Image:Wingcommanderlogo.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 20:15, 26 November 2007 (UTC)

Fair use rationale for Image:P2front.jpg

 

Image:P2front.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 16:55, 29 November 2007 (UTC)

Fair use rationale for Image:Privateercover.jpg

 

Image:Privateercover.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 14:45, 8 March 2008 (UTC)

Wing Commander 1 on 3DO and Mac

Wing Commander 1 was never released on 3DO or Macintosh as a standalone game, so that is a bit misleading. It was, however, released for both in the port + enhancements and called Super Wing Commander. The biggest problem I remember with the mac version was the mouse and keyboard controls were terrible compared to the PC version, so it almost required a joystick (likely because it was a direct port of the 3DO console system version). Sorry, I don't have a wiki user yet - I'll sign up someday ;) --146.122.71.136 (talk) 17:52, 29 July 2008 (UTC)

Image copyright problem with Image:WingCommanderBox-front.jpg

The image Image:WingCommanderBox-front.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check

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History in Space flight simulator game

Could someone here please add a short section on the Wing Commander series to the History section of Space flight simulator game? Thank you. SharkD  Talk  20:07, 27 December 2009 (UTC)

Info deleted from the game articles (some characters are not even in the list of characters)

Terran pilots

  • Colonel Christopher "Maverick" Blair: the player character and the main protagonist, played by Mark Hamill of Star Wars fame. Blair continues his tradition of boy-scout moral judgment and personality.
  • Colonel Ralgha "Hobbes" nar Hhallas: a Kilrathi defector who brought the Ghorah Khar system into the Confederation. His callsign is sometimes mistaken to reference an old comic strip character. As stated in WCII, Hobbes is called so after Thomas Hobbes because of his intelligent and philosophic nature. Solid, reliable and a consummate pilot, he serves as Blair's second-in-command. Played by John Schuck in an animatronic costume.
  • Major Todd "Maniac" Marshall: the frenetic, irresponsible younger brother to Blair's more calm personality, played by Tom Wilson of Back to the Future fame. An inspired but undependable flyer, Maniac is the source of much of the humor in the game—as well as many of the outtakes provided in the game's special edition. In a famous outtake used as a "stinger" after the end credits, Wilson/Marshall points after the recently departed Blair/Hamill and asks wingmate Robin "Flint" Peters (portrayed by Jennifer MacDonald), "Isn't that the guy from Star Wars?"
  • Lieutenant Winston "Vagabond" Chang: rarely found far from a deck of cards in the Victory's rec room. He is older than Blair and has seen quite a bit of the galaxy. He once worked for Dr Severin, a scientist of dubious conscience who will nonetheless play a significant role in the Confederation war effort. Played by François Chau.
  • Lieutenant Mitchell "Vaquero" Lopez: his most prized possession is a six-string guitar, which he is often found playing. He dreams of opening a cantina after the war. His devotion to music disappears in the cockpit, though. Played by Julian Reyes.
  • Lieutenant Laurel "Cobra" Buckley: a woman driven entirely by hatred, her entire family was killed by the Kilrathi. Received her call sign after Captain Eisen saw her direct, lethal flying style. A cold, private woman, she actually shows a sense of humor on the few occasions Blair manages to get her to relax. Naturally, she is extremely suspicious of Hobbes and takes every opportunity to implicate him as the cause for their misfortunes. Played by B.J. Jefferson.
  • Lieutenant Robin "Flint" Peters: a witty, pleasant brunette who loves the purity and freedom of flying. Her father and brother served in the Locanda System Home Defense Force; Davey was killed on his 22nd birthday, and her father vowed to dedicate his next 22 kills to his memory. He was going after the 22nd when he too was lost in the book, in the game he is only "flying a desk these days." Now Flint flies for both of them. Played by Jennifer MacDonald.
  • Major Jace "Flash" Dillon: an incredibly gifted pilot, but so conceited that even Maniac notices. If the player chooses to "borrow" Flash's Excalibur, Flash challenges Blair to a simulator duel; if Blair wins, Flash joins the Victory's flight group. Played by a undiscovered Josh Lucas.

Terran personnel

  • Captain William Eisen: Jason Bernard plays the middle-aged captain of the Victory. Though initially he and Blair are a bit wary of each other, they soon come to respect each other.
  • Chief Petty Officer Rachel Coriolis: the lady in charge of keeping the Victory's fighter craft in fighting condition. Played by adult film actress Ginger Lynn Allen in her first non-adult role.
  • Lieutenant Ted "Radio" Rollins: The Victory's communications officer, and a fount of paranoid theories and doom-saying. Played by Courtney Gains.
  • Admiral Geoffrey Tolwyn: played by Malcolm McDowell in a portrayal so celebrated that it has been retconned onto all of Tolwyn's previous appearances. Wily, charismatic and not a bit unbalanced, he is still one of the finest and most respected admirals in the fleet.
  • Brigadier General James "Paladin" Taggart: Blair's fellow Tiger's Claw survivor is now deeply entrenched in Special Operations work. Played by John Rhys-Davies.
  • Colonel Jeannette "Angel" Devereaux: Blair's lover, referred to by Thrakhath as his "lair-mate". She is involved in a top-secret operation for General Taggart, the results of which prove to be vital for Confederation war effort. Played by Yolanda Jilot.

Kilrathi personnel

  • Crown Prince Thrakhath nar Kiranka: the grandson of the Kilrathi Emperor and first in line to succeed the throne. A much more devious villain, he still meets his end at Blair's guns. Voice acting provided by John Rhys-Davies.
  • Melek nar Kiranka: Thrakhath's retainer, the first Kilrathi to bow to the Heart of the Tiger. Voiced by Tim Curry.
  • The Kilrathi Emperor: The principal antagonist of the game, and the supreme ruler of the Kilrath Empire. Despite his old age and his grandson's aggressiveness, he continues to rule Kilrah with an iron fist, and is careful not to underestimate the humans. His first name is really Joor'rad nar Kiranka, as revealed in later sources. Voiced by Alan Mandell.

Confed pilots

  • Colonel Christopher "Maverick" Blair: the player character, played by Mark Hamill, returning to his roots as a farmer on a desert-bound world.
  • Major Todd "Maniac" Marshall: the frenetic, irresponsible egomaniac to Blair's more calm personality, played by Tom Wilson of Back to the Future fame. An inspired but undependable flyer, Maniac is the source of much of the humor in the game. His self-centered attitude ends most of his socializing options, creating a running joke in which he constantly checks his armpits for an odor problem.
  • Lieutenant Winston "Vagabond" Chang: rarely found far from a deck of cards when off duty. He is older than Blair and has seen quite a bit of the galaxy. Though still a consummate survivor, he is killed at the Orestes listening post in 2673—just after losing at cards to Maniac for the first time. Played by François Chau.
  • Lieutenant Troy "Catscratch" Carter: afflicted with a case of hero worship toward The Heart of the Tiger, Catscratch soon finds out that Blair is as human (or Kilrathi) as anyone else. He can be killed permanently during the Circe/Speradon missions. Played by Mark Dacascos in an early role.
  • "Seether": real name unknown, this brown-haired, brown-eyed man is the finest of the Genetic Enhancement program, now known as the Black Lance. He stands as Blair's final combat challenge on his run to Earth. Played by Robert Rusler.

Border Worlds pilots

  • Colonel Jacob "Hawk" Manley: a battle-hardened warrior, Hawk serves primarily as the voice of decisive, aggressive action. A fellow TCS Tiger's Claw veteran, he flew in the Battle of Earth and had 96 kills before Blair's Temblor run. Played by Chris Mulkey.
  • Colonel Tamara "Panther" Farnsworth: a veteran of the Kilrathi War, she flew alongside Hawk in the Astoria System. She is known for a much more pacifistic approach, preferring stealth and trickery to a stand-up fight. Played by Elizabeth Barondes.

Confed personnel

  • Captain William Eisen: Jason Bernard plays the middle-aged captain of the Lexington. He was Captain of the TCS Victory, with Blair, Maniac, and Vagabond under his command at the end of the Kilrathi War, and the pilots remain very loyal to him.
  • Admiral Geoffrey Tolwyn: played by Malcolm McDowell in a portrayal so celebrated that it has been retroactively incorporated onto all of Tolwyn's previous appearances. He's the primary antagonist of the game. Wily and charismatic, although unbalanced and narcissistic, he is still one of the finest and most respected admirals in the fleet.
  • Brigadier General James "Paladin" Taggart: Blair's fellow Tiger's Claw survivor who has now turned to politics. He now serves as a senator in the Confederation Assembly. Played by John Rhys-Davies.
  • Captain Hugh Paulson: another member of the GenSelect conspiracy, and briefly Captain of the Lexington. He is killed by Seether for failing to prevent Eisen from acting on his suspicions. Played by the late John Spencer.

Border Worlds personnel

  • Chief Technician Robert "Pliers" Sykes: an old man—very old. Nonetheless, he loves his work and can be counted on for several improvements to the game's fighter craft, including jury-rigged cloaking devices and upgraded storage space on missile racks. Played by Richard Riehle.
  • Lieutenant Velina Sosa: the friendly face seen by pilots departing and arriving at the Intrepid, Sosa is a pleasant young woman seemingly untouched by the war. Played by Holly Gagnier.
  • Rear Admiral Eugene Wilford: a lifelong denizen of the Border Worlds, he fought with distinction in the Kilrathi war and returned to protect his beloved homelands afterwards. Played by Peter Jason.
  • Lieutenant Colonel John "Gash" Dekker: he received his nickname as a trainee when he gave himself such a fierce paper cut on a foil packet of rations that he had to be medevac'd out. Despite these ignominious origins, he survived the Battle of Repleetah and escaped a Kilrathi POW camp, one of the few living men who can claim either feat. Played by Jeremy Roberts.

Kilrathi personnel

  • Melek nar Kiranka: Thrakhath's retainer, the first Kilrathi to bow to the Heart of the Tiger. Now the nominal leader of the Kilrathi nation, he helps maintain peaceful relations between Kilrathi and Terrans. Voiced by Barry Dennen, played by Christopher Bergschneider in an animatronic costume.

Info deleted from the game articles (some characters are not even in the list of characters)

Terran pilots

  • Colonel Christopher "Maverick" Blair: the player character and the main protagonist, played by Mark Hamill of Star Wars fame. Blair continues his tradition of boy-scout moral judgment and personality.
  • Colonel Ralgha "Hobbes" nar Hhallas: a Kilrathi defector who brought the Ghorah Khar system into the Confederation. His callsign is sometimes mistaken to reference an old comic strip character. As stated in WCII, Hobbes is called so after Thomas Hobbes because of his intelligent and philosophic nature. Solid, reliable and a consummate pilot, he serves as Blair's second-in-command. Played by John Schuck in an animatronic costume.
  • Major Todd "Maniac" Marshall: the frenetic, irresponsible younger brother to Blair's more calm personality, played by Tom Wilson of Back to the Future fame. An inspired but undependable flyer, Maniac is the source of much of the humor in the game—as well as many of the outtakes provided in the game's special edition. In a famous outtake used as a "stinger" after the end credits, Wilson/Marshall points after the recently departed Blair/Hamill and asks wingmate Robin "Flint" Peters (portrayed by Jennifer MacDonald), "Isn't that the guy from Star Wars?"
  • Lieutenant Winston "Vagabond" Chang: rarely found far from a deck of cards in the Victory's rec room. He is older than Blair and has seen quite a bit of the galaxy. He once worked for Dr Severin, a scientist of dubious conscience who will nonetheless play a significant role in the Confederation war effort. Played by François Chau.
  • Lieutenant Mitchell "Vaquero" Lopez: his most prized possession is a six-string guitar, which he is often found playing. He dreams of opening a cantina after the war. His devotion to music disappears in the cockpit, though. Played by Julian Reyes.
  • Lieutenant Laurel "Cobra" Buckley: a woman driven entirely by hatred, her entire family was killed by the Kilrathi. Received her call sign after Captain Eisen saw her direct, lethal flying style. A cold, private woman, she actually shows a sense of humor on the few occasions Blair manages to get her to relax. Naturally, she is extremely suspicious of Hobbes and takes every opportunity to implicate him as the cause for their misfortunes. Played by B.J. Jefferson.
  • Lieutenant Robin "Flint" Peters: a witty, pleasant brunette who loves the purity and freedom of flying. Her father and brother served in the Locanda System Home Defense Force; Davey was killed on his 22nd birthday, and her father vowed to dedicate his next 22 kills to his memory. He was going after the 22nd when he too was lost in the book, in the game he is only "flying a desk these days." Now Flint flies for both of them. Played by Jennifer MacDonald.
  • Major Jace "Flash" Dillon: an incredibly gifted pilot, but so conceited that even Maniac notices. If the player chooses to "borrow" Flash's Excalibur, Flash challenges Blair to a simulator duel; if Blair wins, Flash joins the Victory's flight group. Played by a undiscovered Josh Lucas.

Terran personnel

  • Captain William Eisen: Jason Bernard plays the middle-aged captain of the Victory. Though initially he and Blair are a bit wary of each other, they soon come to respect each other.
  • Chief Petty Officer Rachel Coriolis: the lady in charge of keeping the Victory's fighter craft in fighting condition. Played by adult film actress Ginger Lynn Allen in her first non-adult role.
  • Lieutenant Ted "Radio" Rollins: The Victory's communications officer, and a fount of paranoid theories and doom-saying. Played by Courtney Gains.
  • Admiral Geoffrey Tolwyn: played by Malcolm McDowell in a portrayal so celebrated that it has been retconned onto all of Tolwyn's previous appearances. Wily, charismatic and not a bit unbalanced, he is still one of the finest and most respected admirals in the fleet.
  • Brigadier General James "Paladin" Taggart: Blair's fellow Tiger's Claw survivor is now deeply entrenched in Special Operations work. Played by John Rhys-Davies.
  • Colonel Jeannette "Angel" Devereaux: Blair's lover, referred to by Thrakhath as his "lair-mate". She is involved in a top-secret operation for General Taggart, the results of which prove to be vital for Confederation war effort. Played by Yolanda Jilot.

Kilrathi personnel

  • Crown Prince Thrakhath nar Kiranka: the grandson of the Kilrathi Emperor and first in line to succeed the throne. A much more devious villain, he still meets his end at Blair's guns. Voice acting provided by John Rhys-Davies.
  • Melek nar Kiranka: Thrakhath's retainer, the first Kilrathi to bow to the Heart of the Tiger. Voiced by Tim Curry.
  • The Kilrathi Emperor: The principal antagonist of the game, and the supreme ruler of the Kilrath Empire. Despite his old age and his grandson's aggressiveness, he continues to rule Kilrah with an iron fist, and is careful not to underestimate the humans. His first name is really Joor'rad nar Kiranka, as revealed in later sources. Voiced by Alan Mandell.

Confed pilots

  • Colonel Christopher "Maverick" Blair: the player character, played by Mark Hamill, returning to his roots as a farmer on a desert-bound world.
  • Major Todd "Maniac" Marshall: the frenetic, irresponsible egomaniac to Blair's more calm personality, played by Tom Wilson of Back to the Future fame. An inspired but undependable flyer, Maniac is the source of much of the humor in the game. His self-centered attitude ends most of his socializing options, creating a running joke in which he constantly checks his armpits for an odor problem.
  • Lieutenant Winston "Vagabond" Chang: rarely found far from a deck of cards when off duty. He is older than Blair and has seen quite a bit of the galaxy. Though still a consummate survivor, he is killed at the Orestes listening post in 2673—just after losing at cards to Maniac for the first time. Played by François Chau.
  • Lieutenant Troy "Catscratch" Carter: afflicted with a case of hero worship toward The Heart of the Tiger, Catscratch soon finds out that Blair is as human (or Kilrathi) as anyone else. He can be killed permanently during the Circe/Speradon missions. Played by Mark Dacascos in an early role.
  • "Seether": real name unknown, this brown-haired, brown-eyed man is the finest of the Genetic Enhancement program, now known as the Black Lance. He stands as Blair's final combat challenge on his run to Earth. Played by Robert Rusler.

Border Worlds pilots

  • Colonel Jacob "Hawk" Manley: a battle-hardened warrior, Hawk serves primarily as the voice of decisive, aggressive action. A fellow TCS Tiger's Claw veteran, he flew in the Battle of Earth and had 96 kills before Blair's Temblor run. Played by Chris Mulkey.
  • Colonel Tamara "Panther" Farnsworth: a veteran of the Kilrathi War, she flew alongside Hawk in the Astoria System. She is known for a much more pacifistic approach, preferring stealth and trickery to a stand-up fight. Played by Elizabeth Barondes.

Confed personnel

  • Captain William Eisen: Jason Bernard plays the middle-aged captain of the Lexington. He was Captain of the TCS Victory, with Blair, Maniac, and Vagabond under his command at the end of the Kilrathi War, and the pilots remain very loyal to him.
  • Admiral Geoffrey Tolwyn: played by Malcolm McDowell in a portrayal so celebrated that it has been retroactively incorporated onto all of Tolwyn's previous appearances. He's the primary antagonist of the game. Wily and charismatic, although unbalanced and narcissistic, he is still one of the finest and most respected admirals in the fleet.
  • Brigadier General James "Paladin" Taggart: Blair's fellow Tiger's Claw survivor who has now turned to politics. He now serves as a senator in the Confederation Assembly. Played by John Rhys-Davies.
  • Captain Hugh Paulson: another member of the GenSelect conspiracy, and briefly Captain of the Lexington. He is killed by Seether for failing to prevent Eisen from acting on his suspicions. Played by the late John Spencer.

Border Worlds personnel

  • Chief Technician Robert "Pliers" Sykes: an old man—very old. Nonetheless, he loves his work and can be counted on for several improvements to the game's fighter craft, including jury-rigged cloaking devices and upgraded storage space on missile racks. Played by Richard Riehle.
  • Lieutenant Velina Sosa: the friendly face seen by pilots departing and arriving at the Intrepid, Sosa is a pleasant young woman seemingly untouched by the war. Played by Holly Gagnier.
  • Rear Admiral Eugene Wilford: a lifelong denizen of the Border Worlds, he fought with distinction in the Kilrathi war and returned to protect his beloved homelands afterwards. Played by Peter Jason.
  • Lieutenant Colonel John "Gash" Dekker: he received his nickname as a trainee when he gave himself such a fierce paper cut on a foil packet of rations that he had to be medevac'd out. Despite these ignominious origins, he survived the Battle of Repleetah and escaped a Kilrathi POW camp, one of the few living men who can claim either feat. Played by Jeremy Roberts.

Kilrathi personnel

  • Melek nar Kiranka: Thrakhath's retainer, the first Kilrathi to bow to the Heart of the Tiger. Now the nominal leader of the Kilrathi nation, he helps maintain peaceful relations between Kilrathi and Terrans. Voiced by Barry Dennen, played by Christopher Bergschneider in an animatronic costume.