Talk:SerDes
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Jitter Reference? edit
Good article, that typically seems to cover the issue at an appropriately generic level. But I'm concerned about the inclusion of jitter values for a few reasons.
First, jitter is a fairly detailed, low-level topic, that really digs into the specifics of a SerDes implementation. This contrasts with the overall tone of the article, which is typically high level. I don't have a problem with the overall tone of the article, but mentioning jitter would only seem appropriate if the article was more technical overall.
Second, if jitter values are to be included, I'm concerned about how specific the values are. The article specifically refers to "high speed" implementations, and certainly that is typically the use case (USB, Inter-Processor Communications, D-Phy, M-Phy, etc.). But by definition, a UART is a SerDes, which can be quite slow. And a UART running at ~1kbps can certainly handle more jitter than an M-Phy running at ~5Gbps. It would seem more appropriate to spec the jitter as a function of the bit rate.
Third, raising the issue of jitter can also raise the issue of jitter characterization (random vs deterministic, or total). I assume the provided values are total jitter, but it would be good to note that. It might also be appropriate to provide a link to a Wikipedia page on jitter (haven't looked for that yet).
Kbraswell.pe (talk) 16:02, 10 January 2013 (UTC)
Capitalization? edit
In one place in the article it's capitalized SerDes, in another SERDES (as if it were an acronym). Why is it capitalized at all? We don't capitalize radar or modem. Rsmoore (talk) 06:55, 19 September 2008 (UTC)
Tx frequency edit
What is the "Tx frequency"? An explanation could be added.
SerDes difference from multiplexing? edit
SerDes sounds very similar to Time-division multiplexing. Are these just two names for the same thing? --Nanite (talk) 14:18, 2 June 2015 (UTC)
Link for double-buffered registers for Clock Domain Crossing edit
In Generic Function section, there is a link to 'double-buffered' with respect to computer graphics, and not the double buffering of registering for Clock Domain Crossing purposes. The Clock Domain Crossing article discusses resync flip flops in the 6th paragraph. Not sure that double-buffering can be inferred directly to that paragraph, so may require some restructuing. ~ Daviemj92 15:44, 9 September 2019 (UTC)