Talk:Jedi (game engine)

Latest comment: 1 year ago by 2600:1700:DA90:2AB0:DD01:7756:8B1D:A60C in topic 'True 3D'

'True 3D' edit

A few points:

--DocumentN (talk) 19:36, 17 July 2008 (UTC)Reply

The Underworld games did have limited vertical look, and also had thin bridges (IIRC). System Shock, which used a more advanced version of the engine was true 3D (and had full vertical look), "force bridges" and wireframe cyberspace flying sections.--Drat (Talk) 07:23, 8 August 2008 (UTC)Reply
I was a programmer on Outlaws. Definitely 2.5D - Richfife (talk) 17:03, 6 February 2009 (UTC)Reply
What about polygonal 3D objects that can freely move and rotate in all dimensions, such as the ship at the end of the first level? That seems equivalent to Descent's capabilities. 66.8.153.181 (talk) 07:44, 13 June 2020 (UTC)Reply
Are you talking about Dark Forces? There was a pre-rendered video sequence at the end of the first level including space ships moving through space. That has nothing to do with the game engine. 2A02:8108:96C0:3948:6964:C6ED:405F:21CE (talk) 12:19, 11 September 2021 (UTC)Reply
Yes I'm talking about Dark Forces, and I'm referring to in-game realtime rendered. Just at the end of the first level, your ship flies out of the sky as you're fighting the last of the stormtroopers on a rooftop, then hovers overhead waiting for you to end the level. The ship moves and rotates freely through a preprogrammed path, it's composed of textured polygons tilted in all dimensions, and can be observed from any angle.
Similar effects are used throughout Dark Forces for a variety of objects, and they appear technologically distinct from, e.g., mobile objects in Build Engine games, such as the forklift in Shadow Warrior, which I'm aware are composed of level geometry (sectors,) that restrict their use of rotation in more than one dimension, unlike polygonal objects in Dark Forces. 2600:1700:DA90:2AB0:DD01:7756:8B1D:A60C (talk) 09:26, 11 August 2022 (UTC)Reply

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Archive link dead edit

The Internet Archive isn't a permanent archive. — Preceding unsigned comment added by 82.139.86.185 (talk) 07:37, 19 August 2011 (UTC)Reply

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