Talk:DirectX Raytracing

Latest comment: 1 year ago by 178.190.108.81 in topic POV-Ray image only marginally related to content

Quake II RTX edit

Quake II RTX actually uses Vulkan instead of DirectX, and uses a choice of NVIDIA's RTX extension or as of a recent patch the official Vulkan raytracing API. 2603:7080:C43F:9694:CC14:68D2:3C28:5992 (talk) 23:15, 10 February 2021 (UTC)Reply

Technical details are not correct for DXR edit

The "technical details" section comes from general statements in the source about ray-tracing. They are not a correct description of DXR in particular. DXR offers something that lets user implement for example what is described here, or something else, but DXR itself does not do what is described here. 160.119.43.73 (talk) 09:12, 3 August 2022 (UTC)Reply

POV-Ray image only marginally related to content edit

The article features an image demonstrating the capabilities of POV-Ray, which is a cross platform project that has been around and does not use DX. Thus the only relation this image has to the actual article is that it also uses RT, but it uses a technically quite different approch (and it is deviced different use cases, i.e. non realtime use cases).

Thus I don't think this image really makes sense on this article. 178.190.108.81 (talk) 07:28, 2 November 2022 (UTC)Reply