Talk:Combat pistol shooting

Latest comment: 6 years ago by InternetArchiveBot in topic External links modified

Untitled edit

Who is the person that put this article in the same category with paintball and airsoft, really? —Preceding unsigned comment added by K1D27H (talkcontribs) 04:42, 26 October 2009 (UTC)Reply

cleanup edit

If anyone wants to work on this section,here it is.--Mike - Μολὼν λαβέ 22:46, 7 April 2011 (UTC)Reply

Techniques edit

One of the techniques common in combat pistol disciplines is the requirement that two shots be placed on each target[citation needed]. This reflects a common practice in police and military training, where it is assumed that a single shot might not disable an opponent. Since a repeated shot on the same target takes very little time, two shots are fired in rapid succession to increase the chances of causing a disabling wound. This technique is called a "double tap" or a "hammer". These terms are often used interchangeably, but others use each term to describe a slightly different technique[citation needed]. In a double tap, the shooter visually reacquires the front sight and places it back on target before firing the second shot; this is enough to ensure close placement of the shot. A hammer involves an immediate second shot as soon as the gun returns to position after recoil; no attempt is made to visually reacquire the sights, the shooter relies strictly on kinesthesia to determine when the gun is realigned. Competitive shooters will tend to use a double tap[citation needed], as the greater accuracy will often result in more points; at the higher skill levels the double tap is no slower than the hammer, however it does require a higher skill level to see two separate and distinct sight pictures, with very little time between shots, than the one sight picture required by the hammer.

Another technique in combat pistol disciplines is the use of reactive targets, or targets that move when hit.[1] Steel plates are the most common[citation needed], and they may be roughly human shaped or simple round or square plates. In the case of reactive targets, match rules require[citation needed] the targets be set so that a single center hit from a bullet meeting the sport's minimum power requirements will cause it to fall. Failure of a reactive steel target to drop with such a center hit is cause for the shooter to call for its calibration[citation needed], i.e. the target is shot with a bullet of known power generating a "power factor" meeting the sport's minimum power requirements. Failure of the target to fall when hit with such a bullet during calibration will result in the competitor being issued a "reshoot" in which they are allowed to shoot the stage of fire again. Bullet impacts outside the center area of a heavy steel target may require multiple hits before it falls. Steel targets are often used to activate other targets, particularly moving paper targets. Shooters of high enough skill level routinely shoot steel targets multiple times in order to get them to fall faster and thus speed target activation.[2]

Nearly all combat pistol disciplines have some attempt to incorporate combat or defensive role playing elements in the target layouts[citation needed]. Multiple targets will be spread across a wide area, targets may be partially behind hard or soft cover, there may be "no-shoot" targets representing bystanders, and even "hostage" targets, where a target will be partially hidden behind a no-shoot target. Some shooting sports require the shotter to fire from behind cover as well - walls, windows and doorways that must be maneuvered around, with penalties given if the shooter exposes too much of their body to the targets[citation needed].

No-shoot targets carry a penalty if hit, and often there are only subtle differences between the no-shoot targets and the real targets. Police often train with photographic targets, where the only difference between the real and the no-shoot target will be a picture of a gun in the hand of the real target[citation needed]. Trying to differentiate real and no-shoot targets while running against the clock can create a large amount of stress in the shooter[citation needed], which is the goal—training under stress will make real life and death situations that much easier to handle[citation needed].

References

  1. ^ Lesce(1990) p. 369
  2. ^ Pharrer (2004) pp.324-327

Gun Fu edit

Not a joke, but a serious notion of acknowledgement of this slang term used loosely in reference of mastering firearms or simply armed combat. I feel that using guns is the modern equivalent of using swords or bow and arrows in the not so distant past. There is even an article regarding Gun fu, for now I am just going to put this in SEE ALSO section, trying to figure out how to incorporate into this article without making it sound cheesy. Neoking (talk) 09:25, 27 June 2011 (UTC)Reply

External links modified edit

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