Talk:Captive (video game)

Latest comment: 9 months ago by Suisanahta in topic Untitled

Untitled edit

Note - There IS in fact an end, after 10 levels, you do "find yourself" on the final station, but then have the option of finishing the game, or continuing. If you 'finish', you have completed the game, if you 'continue', then you see the back wall of your cell slide open (from the point of view of the 4 robots your controling who are looking in on you/yourself) and a huge battle robot grabs you and drags you off. THEN you can play on into the 65,535 oddd lvls that are randomely created.

I personally took two (yes two)years to complete the ten lvls, but mapped each and every turn, door, ladder and switch.

This was thanks to a good friend painstakingly mapping everything whilst I played. It certainly rates as one of the greater game experiences.--Bonefish 15:41, 29 July 2006 (UTC)Reply

That's weird, because I remember being very exasperated when I 'completed' the game only for 'me' to be captured again, no choice. Did the game get patched in some later version perhaps ? I would have played on Atari ST. Athanasius (talk) 11:30, 31 July 2023 (UTC)Reply

Hints edit

should we do something about that sections? Pictureuploader 21:28, 23 August 2006 (UTC)Reply

Way to big edit

I just went through the article and I find it way too big.

You have to see Wikipedia as being an encyclopedia, which is more or less a dictionary. It exists to describe something. This article on Captive is so much more than a mere description of the game; It has hints, tips, explains how to use the weapons, which weapon does what, which device does what, speculations, and even personal opinions on how the game has to be played. An article on Wikipedia is not a website.

It's currently a huge block of text. It would help if we would split it into sections, but I believe it would still be too much information.

I say it needs to be cleaned up. Lots of stuff should be removed. I'll wait a month before cleaning, unless someone has any objection. Lyverbe 16:47, 13 October 2006 (UTC)Reply

There is also Wikibooks. Pictureuploader 20:33, 13 October 2006 (UTC)Reply
I didn't know about Wikibooks. Interesting, and indeed a better place for details.Lyverbe 16:58, 17 October 2006 (UTC)Reply

Apologies for the surgery edit

I've gone and rewritten some stuff and removed other bits. Hope it's not too painful, but the article was leaning towards being a player's guide, rather than an encyclopedia article. We should, by all means, try to explain the game's features and how it's played, even in some detail, but we should avoid giving tips and strategy suggestions. — Matt Crypto 12:55, 21 November 2006 (UTC)Reply

I like it! I totally agree with you regarding the previous version of the article. The only change that bugs me is the review of "Dungeon Master" with this small mention of Captive. Don't feel like this link really should be there, but I love what you've done to the rest.
Good work! Lyverbe 03:08, 22 November 2006 (UTC)Reply
Thanks for the comments! We can get rid of the DM review, it's not particularly informative. — Matt Crypto 07:18, 22 November 2006 (UTC)Reply

I have copied some of the deleted stuff into Wikibooks. Feel free to expand and fix (it's pretty bulky) Pictureuploader

Generated levels edit

Regarding the recent change labeled "It's not the only RPG to have algorithmically generated levels.", would it be possible to tell us the name of the other game? I agree that we shouldn't say Captive is the only one if it's not, but I'd like to make sure of that -- Lyverbe 13:53, 3 March 2007 (UTC)Reply

Any game in the roguelike genre, for starters. Also Daggerfall, from what I gather. Also Ultima I and Akalabeth. Ben Standeven 04:06, 25 July 2007 (UTC)Reply

Really the game is unfinishable, and all levels are randomly generated? I have seen maps for the game, that couldn't be possible if the levels are random. Pictureuploader (talk) 14:49, 15 March 2008 (UTC)Reply

It's pseudo-random: generated the same way using a deterministic algorithm. That means you get the same levels each time. I heard that there was a limit of something like 65536 missions. Don't know if it's plausible for anyone to complete them all in a lifetime, though ;-) — Matt Crypto 16:03, 15 March 2008 (UTC)Reply
Read http://captive.atari.org/MapGen/Introduction.php. It explains how the maps are generated. -- Lyverbe (talk) 16:07, 15 March 2008 (UTC)Reply

Fair use rationale for Image:Captive-InAction.png edit

 

Image:Captive-InAction.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 18:52, 13 February 2008 (UTC)Reply

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