This article was reviewed by member(s) of WikiProject Articles for creation. The project works to allow users to contribute quality articles and media files to the encyclopedia and track their progress as they are developed. To participate, please visit the project page for more information.Articles for creationWikipedia:WikiProject Articles for creationTemplate:WikiProject Articles for creationAfC articles
This article is within the scope of WikiProject Computer science, a collaborative effort to improve the coverage of Computer science related articles on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.Computer scienceWikipedia:WikiProject Computer scienceTemplate:WikiProject Computer scienceComputer science articles
This article is within the scope of WikiProject Engineering, a collaborative effort to improve the coverage of engineering on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.EngineeringWikipedia:WikiProject EngineeringTemplate:WikiProject EngineeringEngineering articles
This article is within the scope of WikiProject Robotics, a collaborative effort to improve the coverage of Robotics on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.RoboticsWikipedia:WikiProject RoboticsTemplate:WikiProject RoboticsRobotics articles
Latest comment: 2 years ago1 comment1 person in discussion
In the pseudocode sequences, the sequence operator is a loop over the childrens.
Starting from the first children at every Tick.
However, in a behavior tree, the node upon receiving the next tick will not restart from the first child.
It keeps in memory the last executing position so that it can continue executing where it was.
Otherwise, it could never complete, and simply re-execute the first node (given that it takes more than one tick to execute).