Talk:3Kingdoms

Latest comment: 8 years ago by Doniago in topic Platform

Platform edit

A recent edit that I reverted changed "platform independent" in the infobox to "web application". As I noted in reverting, calling this game a web application is factually incorrect; it relies solely on technology that predates the web. It is also platform independent from a user perspective; any platform that can implement the telnet protocol can use it (and probably you could get by on just TCP/IP). —chaos5023 (talk) 16:18, 28 March 2016 (UTC)Reply

Hi.
If runs on telnet, then its platform is telnet. There is no such thing as platform independent. Also, if it runs on telnet, there is definitely a server on the other side. That's platform.
Best regards,
Codename Lisa (talk) 17:47, 28 March 2016 (UTC)Reply
The platform information in the VG infobox is not used to provide information about server environments. That'd be like, for "platform", discussing the environment needed to compile the binaries of a traditional non-networked game. Nobody cares. We're talking about the platform a user needs in order to use the software, and the answer is the same for any traditional MUD: it doesn't matter. You can play it from a Windows box, a Mac, a Linux machine, a BeOS machine, a mobile phone, a tablet, a smartwatch, an MS-DOS machine, a Cisco router, God knows what else, and the user platform is irrelevant. You don't need to install "3K for Windows" or "3K for Mac" or "3K for Arduino MKR1000"; you just connect using a standard system facility. So, from a user perspective it is in fact platform independent. —chaos5023 (talk) 18:26, 1 April 2016 (UTC)Reply
@Chaos5023: Let me cut you a deal: Cite a reliable source that says it is platform-independent and I'll let it stay; and as a bonus, I pretend I didn't read your message above. Otherwise, per content without source are challenged or deleted.
Codename Lisa (talk) 12:40, 2 April 2016 (UTC)Reply
P.S. Look at this: [1]. Looks like it is not platform-independent after all. The platforms are "web browsers" and "telnet clients". —Codename Lisa (talk) 12:44, 2 April 2016 (UTC)Reply
Constructing "web browsers" and "telnet clients" as "platforms" is a unique, neologistic use of "platform". These are not "platforms" in any commonly understood use of the word in the context of computing; rather, they are "application software", which is a different kind of thing from a "platform". Nothing at all that I said above is contradicted by 3K's connect page. —chaos5023 (talk) 14:51, 25 April 2016 (UTC)Reply
I don't care. To put "platform-independent" there, you need a source that says they are platform-independent. I will cite a source myself if and when I wrote something. —Codename Lisa (talk) 15:24, 25 April 2016 (UTC)Reply


  Response to third opinion request:
@Codename Lisa:, may I assume based on what you've said above that you are challenging the verifiability of the assertion that this game is "platform-independent"? DonIago (talk) 18:12, 26 April 2016 (UTC)Reply
I am challenging. Yes. The basis of the challenge is that according to the source that I provided, we are not dealing with one game client that runs on multiple operating system or hardware without change. Best regards, Codename Lisa (talk) 18:24, 26 April 2016 (UTC)Reply
Thank you for the prompt response. As WP:BURDEN states, "The burden to demonstrate verifiability lies with the editor who adds or restores material,(emphasis theirs) and is satisfied by providing a citation to a reliable source that directly supports the contribution." Under the circumstances, my feeling is that the information should be omitted from the article until such a source can be provided.
Dissenting editors are welcome to pursue other avenues of dispute resolution, and please bear in mind that I am providing a non-binding opinion. DonIago (talk) 18:44, 26 April 2016 (UTC)Reply