Substance 3D Modeler is a 3D modeling software developed by Adobe Inc. It is part of the Substance 3D suite of tools designed for 3D digital content creation, specifically focusing on editing and sculpting 3D models.[1][2]
Developer(s) | Adobe Inc. |
---|---|
Type | 3D computer graphics software |
Website | adobe.com/substance3d-modeler.html |
History edit
Substance 3D Modeler was initially developed by Allegorithmic, a French software company founded in 2002. In January 2019, Adobe Inc. acquired Allegorithmic, including its suite of Substance tools.[3]
Features edit
Integration with other Adobe Substance 3D tools, such as Substance Painter, Substance 3D Sampler, Substance 3D Stager, and Substance Designer, as well as other 3D modeling and rendering software.
- Procedural Modeling
- Non-destructive editing
- Polygonal modeling
- Sculpting
- UV Mapping
- Retopology
- Virtual reality modeling
File types supported edit
Imports edit
SMOD, FBX, OBJ, GLTF, USD, IGS, JT, STEP, STL
Exports edit
See also edit
References edit
- ^ Paul Hatton (2023-06-23). "Adobe Substance 3D Modeler review: better workflow, more compatibility". Creative Bloq. Retrieved 2024-03-22.
- ^ "Adobe Substance 3D Modeler review: better workflow, more compatibility". Yahoo Life. 2023-06-23. Retrieved 2024-03-22.
- ^ Lardinois, Frederic (2019-01-23). "Adobe acquires Allegorithmic, makers of the Substance texture tools". TechCrunch. Retrieved 2024-03-22.
- ^ https://helpx.adobe.com/substance-3d-modeler/technical-support/supported-file-formats.html