Samurai Gunn is a 2D action video game developed by Beau Blyth and Doseone and originally published by Maxistentialism (though it is currently being self-published).[1] The game was released for Microsoft Windows in 2013, OS X in 2015, and a planned PlayStation 4 and PlayStation Vita version were announced but never released.[2] A sequel, Samurai Gunn 2, was released in early access via Steam on 20 July 2021, and is currently in development for Microsoft Windows, Nintendo Switch, and PlayStation 5.[3][4][5]

Samurai Gunn
Samurai Gunn logo
Developer(s)Beau Blyth
Publisher(s)Beau Blyth
Composer(s)Doseone
EngineGameMaker: Studio
Platform(s)Microsoft Windows, OS X
ReleaseMicrosoft Windows
10 December 2013
OS X
29 January 2015
Genre(s)Action
Mode(s)Multiplayer

Gameplay edit

Samurai Gunn is a local multiplayer game that supports 2 to 4 players utilising melee and shooting mechanics as well as platforming. Players are armed with a sword and gun with only three bullets per life. A match typically consists of players defeating each other with one hit with an attack with either their sword or a bullet. Both swords and bullets can be deflected by other players with precise timing.

Development edit

Teknopants' Beau Blyth came up with the concept of Samurai Gunn while watching Tommy Wiseau's film The Room and in his boredom exclaimed to his friend Jake that he would make a game. His friend replied, "Samurais. With guns."[6] Development of the game started the same night, in which Blyth had a working prototype running with most of the basic features. The core game was produced within a week while the full game took half a year to develop.[7][6]

Reception edit

Samurai Gunn received positive reviews from most critics.

References edit

  1. ^ "Samurai Gunn Official website". Archived from the original on 24 April 2016. Retrieved 16 April 2016.
  2. ^ "Samurai Gunn press website". Archived from the original on 24 September 2015. Retrieved 16 April 2016.
  3. ^ "Samurai Gunn 2 announced for Nintendo Switch". Polygon. 28 August 2018. Archived from the original on 15 April 2019. Retrieved 14 April 2019.
  4. ^ "Samurai Gunn 2". Nintendo of America. Archived from the original on December 18, 2019. Retrieved December 18, 2019.
  5. ^ "Samurai Gunn 2 coming to PS5, Switch". Gematsu. 2022-02-10. Archived from the original on 2022-07-27. Retrieved 2022-07-27.
  6. ^ a b McWhertor, Michael (3 September 2013). "Polygon interview with Beau Blyth". Polygon. Vox Media. Archived from the original on 27 April 2016. Retrieved 27 April 2016.
  7. ^ Graft, Kris (11 February 2013). "Gamasutra interview with Beau Blyth". Gamasutra. UBM plc. Archived from the original on 19 September 2016. Retrieved 27 April 2016.
  8. ^ "Samurai Gunn PC review". Metacritic. CBS Interactive. Archived from the original on 30 July 2016. Retrieved 16 April 2016.
  9. ^ Mc Shea, Tom (12 December 2013). "Samurai Gunn Gamespot review". GameSpot. CBS Interactive. Archived from the original on 1 August 2016. Retrieved 16 April 2016.
  10. ^ Albert, Brian (18 December 2013). "Samurai Gunn IGN review". IGN. Ziff Davis. Archived from the original on 27 January 2020. Retrieved 16 April 2016.

External links edit