Ports of Call (video game)

Ports of Call[1] is a 1986 business simulation game developed by German duo Rolf-Dieter Klein and Martin Ulrich, and published by Aegis Interactive Entertainment. It was initially released for AmigaOS. After a subsequent early release for DOS it was also made available to a number of different platforms over the years, including Windows, iOS, Android and as a browser game.[2][3]

Ports of Call
Developer(s)Rolf-Dieter Klein
Martin Ulrich
Publisher(s)Aegis Interactive Entertainment
Platform(s)DOS, AmigaOS (original version)
iOS, Android (mobile version)
Release1986

Gameplay edit

The game simulates the management of a global freight transport company, where the player charters freight, and, using the accumulated profit, can buy more and better ships. Minigames include manually piloting your ship into a specified berth in the harbour and picking up survivors from a liferaft. The original version provided multiplayer capability in the form of hot seat.

Reception edit

Roy Wagner reviewed the game for Computer Gaming World, and stated that "Ports of Call provides plenty of challenge without being bogged down with lots of economic details."[4]

Reviews edit

References edit

  1. ^ Moby Games
  2. ^ Google Play
  3. ^ Ports Of Call - history and future
  4. ^ Wagner, Roy (May 1988). ""Down To The Sea In Ships"". Computer Gaming World. Vol. 1, no. 47. pp. 46–48.
  5. ^ https://www.kultpower.de/external_frameset.php3?site=asm_testbericht.php3%3Fim%3Dportsofcall.jpg [bare URL image file]
  6. ^ https://www.kultboy.com/index.php?site=t&id=9923 [bare URL]
  7. ^ "Ports of Call review from Amiga Joker (Aug - Sep 1991) - Amiga Magazine Rack".
  8. ^ http://www.kultboy.com/index.php?site=t&id=138 [bare URL]
  9. ^ "Kultpower.de - die Powerplay und ASM Fan Site".

External links edit