Max-dominated strategy

In game theory a max-dominated strategy is a strategy which is not a best response to any strategy profile of the other players. This is an extension to the notion of strictly dominated strategies, which are max-dominated as well.

Definition edit

Max-dominated strategies edit

A strategy   of player   is max-dominated if for every strategy profile of the other players   there is a strategy   such that  . This definition means that   is not a best response to any strategy profile  , since for every such strategy profile there is another strategy   which gives higher utility than   for player  .

If a strategy   is strictly dominated by strategy   then it is also max-dominated, since for every strategy profile of the other players  ,   is the strategy for which  .

Even if   is strictly dominated by a mixed strategy it is also max-dominated.

Weakly max-dominated strategies edit

A strategy   of player   is weakly max-dominated if for every strategy profile of the other players   there is a strategy   such that  . This definition means that   is either not a best response or not the only best response to any strategy profile  , since for every such strategy profile there is another strategy   which gives at least the same utility as   for player  .

If a strategy   is weakly dominated by strategy   then it is also weakly max-dominated, since for every strategy profile of the other players  ,   is the strategy for which  .

Even if   is weakly dominated by a mixed strategy it is also weakly max-dominated.

Max-solvable games edit

Definition edit

A game   is said to be max-solvable if by iterated elimination of max-dominated strategies only one strategy profile is left at the end.

More formally we say that   is max-solvable if there exists a sequence of games   such that:

  •  
  •   is obtained by removing a single max-dominated strategy from the strategy space of a single player in  .
  • There is only one strategy profile left in  .

Obviously every max-solvable game has a unique pure Nash equilibrium which is the strategy profile left in  .

As in the previous part one can define respectively the notion of weakly max-solvable games, which are games for which a game with a single strategy profile can be reached by eliminating weakly max-dominated strategies. The main difference would be that weakly max-dominated games may have more than one pure Nash equilibrium, and that the order of elimination might result in different Nash equilibria.

Example edit

Cooperate Defect
Cooperate -1, -1 -5, 0
Defect 0, -5 -3, -3
Fig. 1: payoff matrix of the prisoner's dilemma

The prisoner's dilemma is an example of a max-solvable game (as it is also dominance solvable). The strategy cooperate is max-dominated by the strategy defect for both players, since playing defect always gives the player a higher utility, no matter what the other player plays. To see this note that if the row player plays cooperate then the column player would prefer playing defect and go free than playing cooperate and serving one year in jail. If the row player plays defect then the column player would prefer playing defect and serve three years in jail rather than playing cooperate and serving five years in jail.

Max-solvable games and best-reply dynamics edit

In any max-solvable game, best-reply dynamics ultimately leads to the unique pure Nash equilibrium of the game. In order to see this, all we need to do is notice that if   is an elimination sequence of the game (meaning that first   is eliminated from the strategy space of some player since it is max-dominated, then   is eliminated, and so on), then in the best-response dynamics   will be never played by its player after one iteration of best responses,   will never be played by its player after two iterations of best responses and so on. The reason for this is that   is not a best response to any strategy profile of the other players   so after one iteration of best responses its player must have chosen a different strategy. Since we understand that we will never return to   in any iteration of the best responses, we can treat the game after one iteration of best responses as if   has been eliminated from the game, and complete the proof by induction.

A weakly max-solvable game
1, 1 0, 0
1, 0 0, 1
0, 1 1, 0

It may come by surprise then that weakly max-solvable games do not necessarily converge to a pure Nash equilibrium when using the best-reply dynamics, as can be seen in the game on the right. If the game starts of the bottom left cell of the matrix, then the following best replay dynamics is possible: the row player moves one row up to the center row, the column player moves to the right column, the row player moves back to the bottom row, the column player moves back to the left column and so on. This obviously never converges to the unique pure Nash equilibrium of the game (which is the upper left cell in the payoff matrix).

See also edit

Dominance (game theory)

External links and references edit

  • Nisan, Noam; Schapira, Michael; Zohar, Aviv (2009), Asynchronous best reply dynamics, Berlin: Springer-Verlag, archived from the original on 2003-04-17. Asynchronous best-reply dynamics. [1].