Core rulebooks and expansions
edit
Title |
Description |
Year
|
Hell on Earth |
Core rulebook; moved the setting a few centuries into the future from the original Deadlands[4] |
1998
|
Wasted West |
Expansion of the core rules and additional setting detail |
1998
|
Locations
edit
Title |
Description |
Year
|
Shattered Coast |
Maps and information on The Great Maze, updated for the Hell on Earth setting |
1999
|
Iron Oasis |
Rules and information for Junkyard, the largest free city in the Wasted West, as well as rules for aerial combat |
1999
|
Denver |
Rules and information for setting adventures in Denver, including details of new villains The Combine and rules for powered armour |
2001
|
City O' Sin |
Rules and information for setting adventures in Las Vegas, as well as an adventure |
2001
|
Character classes
edit
Title |
Description |
Year
|
Brainburners |
Expanded rules for playing Sykers |
1998
|
The Last Crusaders |
Expanded rules for playing Templars |
1998
|
Children o' the Atom |
Expanded rules for playing Doomsayers |
1998
|
Cyborgs |
Expanded rules for playing Cyborgs |
1999
|
The Junkman Cometh |
Expanded rules for playing Junkers |
1999
|
Waste Warriors |
Expanded rules for playing Warriors, including new rules for martial arts |
2000
|
Spirit Warriors |
Expanded rules for playing Toxic Shamans, including updated histories for many Native American tribes |
2000
|
Adventures
edit
Title |
Description |
Year
|
Hell or High Water |
The posse must defend the people of Baton Rouge against first a band of pirates and then a terrible horror from the depths of the bayou |
1998
|
Something About a Sword |
The posse must battle mutants and rad-priests in a race to find a legendary Templar sword lost somewhere in Wyoming |
1999
|
Urban Renewal |
The posse are tasked with clearing squatters and mutants from an abandoned building in Junkyard, though all is not what it initially appears |
2000
|
The Boise Horror |
The posse find themselves involved in the politics of the Templars, at their headquarters in Boise. |
2000
|
The Unity |
The conclusion of the primary Hell on Earth storyline.[5]: 286 This adventure involves a ghost ship named Unity, the secret of the sand worms, a new appearance of Dr Hellstromme and a glimpse of the planet Banshee, the setting of the third gameplay setting, Deadlands: Lost Colony. |
2002
|
Dime Novels
edit
As with Deadlands: The Weird West, these Dime Novels contained a work of short fiction followed by rules for implementing elements from it into an existing game.
Title |
Description |
Year
|
Leftovers |
Dime Novel #1, Teller and his companions try to make peace between some townies and mutants. Leftovers won the Origins Awards for Best Game-Related Short Work of 1998.[6] |
1998
|
Killer Clowns |
Wasteland wanderer Teller and his companions battle through an abandoned amusement part in order to rescue a set of hostages from a road gang |
1999
|
Infestations |
A second adventure starring Teller |
1999
|
Miscellaneous
edit
Title |
Description |
Year
|
Road Warriors |
Expanded rules for vehicle combat as well as detail on various vehicle based organisations such as The Convoy and wheel gangs |
1998
|
Toxic Tales |
Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets |
1998
|
Radiation Screen |
Package containing a GM screen and the adventure Apocalypse Now, in which the posse must locate a ghost rock powered nuclear weapon |
1998
|
Monsters, Muties 'n' Misfits |
A catalogue of monsters and antagonists for use in Wasted West adventures |
1999
|
Cardstock Cowboys
edit
Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.
Title |
Description |
Year
|
Starter Pack |
A basic set of standups matching the starting archetypes and common enemies of the main game
|
Horrors of the Wasted West |
Standups of all monsters from Monsters, Muties 'n' Misfits
|
Road Wars! |
Vehicle standups for use with the Road Warrior expansion
|
The Combine |
Standups of the various forces of The Combine, as introduced in the Denver expansion
|
Deadlands: Hell on Earth d20
edit
Title |
Description |
Publication Year
|
Hell on Earth d20 |
adaptation of the original Hell on Earth setting core rulebook for the d20 System ruleset. Requires d20 SRD or Dungeons & Dragons 3rd Edition for complete rules. |
2002
|
Horrors of the Wasted West |
Catalogue of monsters and antagonists. |
2002
|
Deadlands: Hell on Earth Reloaded
edit
Title |
Description |
Publication Year
|
Hell on Earth Reloaded |
Core rulebook, containing the complete Savage Worlds ruleset for the Hell on Earth setting. Requires the core Savage Worlds book to play. |
2012
|
Hell on Earth Players Guide |
Contains the portions of the core rulebook aimed solely at players, with none of the gamemaster information. Designed as a cheaper product so that players only purchase the information they need. |
2012
|
Hell on Earth Companion |
Contains expanded setting rules for players and game masters, including rules for playing cyborgs, librarians and witches. It also contains an adventure generator and rules for creating survivor settlements. |
2014
|
The Worms' Turn |
A full-length plot campaign for Hell on Earth that takes place after the events of The Unity adventure (which was a Deadlands Classic adventure listed above). |
2014
|
References
edit