Isabelle Arvers is a French media art curator, critic, and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima. She was born in Paris in 1972 and currently lives in Marseille. She curated exhibitions in France and worldwide on the relationship between art, video and computer games, and politics. She also promotes free and open source culture as well as indie games and art games.

Isabelle Arvers

Background edit

A graduate of the Institute of Political Studies in Aix-en-Provence and with a Postgraduate Diploma in Cultural Project Management from the Paris 8 University, Isabelle Arvers has specialised in new media since 1993. She wrote her thesis on "Digital virtuality as a way to apprehend reality".[1]

She has worked at Ex Machina and Doboi.[2] She took part in Art 3000.[2] She coordinates the International Symposium of Electronic Arts (ISEA) in Paris.[2]

Curating digital media edit

Arvers has curated exhibitions at the Centre Pompidou, including Video Cuts 2001, Tour of the Web 2003 and Musique 8 Bits in 2005.[3][4]

Retrogaming edit

Playtime is a retrogaming room and a game art exhibition curated by Arvers in 2002 for the first edition of the Festival Villette Numérique. This is the first major event dedicated to games and old computer games in a French cultural structure. The idea behind Playtime, the gaming room, is to contrast the low-tech aesthetics of the first gaming computers and consoles with high-tech broadcasting devices (screen-walls, interactive installations, giant broadcasting screens, and online devices) to enable the public to appreciate the mind-boggling developments in graphics and the technology used in video and digital games over the last thirty years, while they are playing.

Game Heroes in retro gaming, is a show curated by Arvers in 2011 in Marseille. This event deals with the history of video games through the heroes who have shaped the imagination of nearly four generations of players, such as Pacman, Zelda, Mario, Donkey Kong, & Sonic.

Game art vs Artgames edit

She curated the wireless art event Wifiledefrance for la Region Ile de France, where she invited the project Noderunners, a wifi game in the city. She was the net.art curator for the 2004 Banana RAM festival, in Italy. She curated the exhibit Gametime, Experimedia, about games, music, and cinema, in Melbourne in October 2004 and la Nuit Numérique for the 2004 Bitfilms Festival, Hamburg, Germany, November 2004.

Her last exhibition and events projects attempt to portray video games as a new language and as a means of expression for artists : No fun games and the Gaming Experience, Bergen Norway, 2005; Mal au Pixel, Paris, France, 2006; Articule 3, emerging Swiss creation, Annecy, France, 2007; Playing to real, Meudon, France, 2007, Gamerz 2008–2011, Aix-en-Provence, 2008 & 2009, Machinima screenings, Gameplay & Mostravideo Brasil, 2009, Game Heroes, Marseille 2011.

She curates machinima programs for many institutions and festivals.

WJ-s performances edit

She is also a WJs and plays live[5] with online creation through the multiscreen environment WJ-S created in 2006 by Anne Roquigny. WJ-S is a software and a flexible public device for web performances allowing WJs (webjays, artists, curators, web addicts, web mutants) to play live with online text, sound and visuals.

WJs take the control of a multiscreen environment and surf at distance in different browser windows simultaneously. WJ-S is a visible and collective experience of the surf.

Since 2007 Isabelle Arvers has been giving Wj-s performances about the relationship between art and video games on the web, about Neen, an art movement that claims that "websites are the art of our day", showing websites of Angelo Plessas, Rafaël Rozendaal, Andreas Angelidakis, Mai Ueda, or Nikola Tosic, and she also gives Wj-s performances[6] about psychogeography, a situationist concept, emotional mapping, and data visualization.

Workshops edit

Because she believes that machinima are a new artform and a new way of expression, she gives workshops to students and teenagers in Machinima,[7] movies created with videogames and also workshops of WJ-S and how to use this software to create performances using the web as a giant hard disk. The purpose of these workshops is to show that mass media can be used as a tool for creation.

She gives workshops of PLEADE, an online archive publishing Open Source application developed by AJLSM. PLEADE helps institutions to put archival finding aids encoded in EAD (Encoded Archive Description) on the Web, by providing a set of tools to build dynamic Websites.

Publications edit

She writes essays and articles about digital art, game art and machinima in magazines like Amusement, Digitalarti, MCD, and Multitudes. Her last essay, "Cheats or Glitch? Voice as a game modification in Machinima", was published by MIT Press in 2010.

  • "This Spartan Life, un machinima au congrès",[8] Revue Multitudes, 2012
  • "Penser l'eouvre d'art en dehors de l'économie traditionnelle",[9] Archée, 2011
  • "Cheats or glitch ? Voice as a game modification in Machinima",[10] by Isabelle Arvers in VOICE Vocal Aesthetics in Digital Arts and Media, (MIT Press, 2010), edited by Norie Neumark, Ross Gibson and Theo Van Leeuwen
  • "Electronic Shadow : Habiter l’image",[11] Etapes graphiques, 2010
  • "Game in the City", Interview of Blast Theory,[12] Amusement n°7, 2010
  • "Low Rez Stories, kit d’assemblage aléatoire d’histoires du reel",[13] Amusement n°7, 2010
  • "Jeux tu perds gagnes",[14] MCD, 2009
  • "Player One", Amusement, 2008
  • "Let’s think about fun ! ", Musiques et Cultures Digitales, 2008
  • "La muséographie au défi de l’immatérialité",[15] Art & Fact n°26, 2007
  • "Le jeu vidéo, un moyen d’expression à la portée de tous ? ", ARCADI, 2006
  • "Servovalve, doseur de temps et de hazard",[16] ARCADI, 2006
  • "Neen ou la communication entre les anges",[17] Sklunk.net, 2006
  • "Milk, an artwork by She Lea Cheang",[18] 56K Bastard TV, 2005

Exhibitions edit

  • DIGITAL SALON, Games and Cinema, Maison Populaire, Montreuil, 2011
  • GAME HEROES, a retrogaming exhibition, Alcazar, Marseille, 2011
  • GAMERZ 5, Brazilian artists, Fondation Vazarely, Aix-en-Provence, 2009
  • GAMERZ 4, Aix-en-Provence, 2009
  • PLAYING TO REAL, Art and Games exhibitition, Meudon, 2007
  • ARTICULE 3, Emerging swiss creation, Bonlieu Scène Nationale, Annecy, 2007
  • MAL AU PIXEL, Mains d’Oeuvres, Saint Ouen, 2006
  • NO FUN! Games and the gaming experience, Piksel, Bergen, Norway, 2005
  • FRANCE NUMERIQUE, Vjing and animation, Bitfilm Hamburg, 2004
  • REACTIVATE, Gametime, Experimedia State Library, Melbourne, 2004
  • MIND CONTROL, Net.art section, Banana RAM, Ancona, 2004
  • WIFILEDEFRANCE, Wireless art event, Région Ile de France, Paris, 2004
  • PLAYTIME, the retrogaming room of Villette Numérique, Paris, 2002
  • SOUND TOYS, the online gallery of Viilette Numérique, Paris, 2002

Machinima screenings edit

  • Gamerz 8, ARCADE, Aix en Provence, France, 2012
  • Gamerz 7, ARCADE, Aix en Provence, France, 2011
  • Maison Populaire, Montreuil, 2011
  • What is machinima? Festival MRFU, Maribor Slovenia, 2010
  • Gamerz 6, ARCADE, Aix-en-Provence, France, 2010
  • Mumia, Belo Horizonte, Brasil, 2010
  • Gamerz 05, ARCADE, Aix en Provence, France, 2009
  • Gameplay, Itau Cultural, São Paulo, Brasil, 2009
  • Mostravideo, Belo Horizonte, Brasil, 2009
  • Symposium Imagine the Future, Neuchatel, Switzerland, 2009
  • Récréations, Scène Numérique, Aix-en-Provence, France, 2009
  • Flash Festival, Centre Pompidou, Paris, France, 2008
  • Flash Festival, Centre Pompidou, Paris, France, 2007
  • Ciant, Cinema Svetnor, Praha, Tchequie, France, 2007
  • Animation Film Festival Annecy, France, 2007
  • Flash Festival, Centre Pompidou, Paris, France, 2006
  • Némo Festival, Invitation of Chris Burke for This Spartan Life, Espace Cartier, Paris, France, 2006
  • Web Plasticians, Machinima vs Demos, Invitation of Burnie Burns from Rooster Teeth Prod, Pompidou Center, Paris, France, 2005

Conferences edit

  • " Voices in Machinima as a Situationist Détournement of Video and Computer Games", ISEA, Istanbul, 2011
  • « Levitation in Virtual Reality and video games », Ecole d’art Aix-en-Provence, 2009
  • « Art & collaborative thinking », Ecole Supérieure d’Art de Bourges, 2009
  • « Collaborative thinking, economy, social, politics and art », Haute Ecole d’Art, Genève, 2008
  • « Interactivity, creation and video games », Beaux Arts de Marseille, 2008
  • « Sound games and interaction with virtual reality », Ecole d’Art, Aix-en-Provence, 2008
  • « Network creation and new spaces of exhibition », Haute Ecole d’Art, Genève, 2008
  • " Games, Politics Economy and Art", Kunsthalle, Wien, Austria, 2008
  • « Machinimas : a new cinematographic genre », Imaginove, Lyon, 2007
  • " Video Art at the digital era", 30 years of Videographies, Liège, Belgium, 2006
  • « What is Machinimas », Bâtiment d’Art Contemporain, Geneva, 2006
  • « Relation between art and video games in France»,[19] Digifrance, HTC, Helsinki, 2006
  • « To Play in family», Cité des Sciences et de l’industrie, Paris, 25th 2006
  • « Games vs networks », Ecole Supérieure de l’Image, Poitiers, 2006
  • " Reactivate : Curatorial’s talk", Symposium Game Time, ACMI, Melbourne, 2004
  • " French digital creation", School of Visual Arts, New York, 2004
  • " How Curating new media",[20] Pompidou Center, Paris, 2004
  • " Art and video games", Fine Art School, Dijon, 2004
  • " The Web documentary", General Meeting of Documentary, Lussas, 2003
  • " Curating new media in a game room ", Festival Transmediale 03, Berlin, 2003
  • " Video Games and Electronic Music ", Pompidou Center, Paris, 2002
  • " How to distribute short films on the net ", Pompidou Center, Paris, 2001

References edit

  1. ^ http://issuu.com/zabarvers/docs/virtualite_numerique1995
  2. ^ a b c Desjardins, Charles (2007). "Le Moi, Jeux d'Isabelle Arvers". Cimaise. 54. Pour maitriser les technologies, elle poursuit sa formation chez Ex machina et Duboi, deux sociétés réputées dans la postproduction et les effets spéciaux ... elle devient responsable des partenariats à Art 3000 ... Isabelle Arvers travaille sur ISEA, le symposium international des arts électroniques
  3. ^ Ng, J. (2013). Understanding Machinima: Essays on Filmmaking in Virtual Worlds. Bloomsbury Publishing. p. 356. ISBN 978-1-4411-2453-1. Retrieved 6 Jul 2023.
  4. ^ "Centre Pompidou - Musique 8 bits - Art culture musée expositions cinémas conférences débats spectacles concerts". Centrepompidou.fr. 2002-10-16. Archived from the original on July 23, 2012. Retrieved 2012-05-29.
  5. ^ "Isabelle Arvers : Web-Jay". Imaginez Maintenant. Retrieved 2012-05-29.[permanent dead link]
  6. ^ http://www.imaginezmaintenant.com/node.php?articleid=4803[permanent dead link]
  7. ^ "Le jour où j'ai vu les ados machinimer | Nantes Actu". Nantes-actu.info. Archived from the original on 2012-05-05. Retrieved 2012-05-29.
  8. ^ "Insert 5". Cairn.info. 2012-03-01. Archived from the original on 2012-07-02. Retrieved 2012-05-29.
  9. ^ "Archée : cyberart et cyberculture artistique". Archee.qc.ca. Archived from the original on 2013-07-19. Retrieved 2012-05-29.
  10. ^ "Cheats or glitch: voice as a game modification in machinima". Issuu.com. 2011-11-01. Archived from the original on 2016-03-19. Retrieved 2012-05-29.
  11. ^ "Le magazine / Etapes : 183 / étapes: design & culture visuelle". Fr.etapes.com. 2012-05-14. Archived from the original on 2012-07-12. Retrieved 2012-05-29.
  12. ^ "News Archive". Blast Theory. Archived from the original on 2012-06-30. Retrieved 2012-05-29.
  13. ^ "Low-Rez Stories » About". Low-rez.tv. 2012-05-08. Archived from the original on 2011-08-31. Retrieved 2012-05-29.
  14. ^ "Isabelle Arvers : Je(Ux) Tu Perds Gagnes". digitalarti.com. Archived from the original on 2012-05-13. Retrieved 2012-05-29.
  15. ^ "Isabelle Arvers - revue Art&Fact (Université de Liège)". Artfact.ulg.ac.be. Archived from the original on 2011-08-23. Retrieved 2012-05-29.
  16. ^ "Servovalve, doseur de temps et de hasard, Arcadi, 2006". Issuu.com. 2011-11-07. Archived from the original on 2016-03-15. Retrieved 2012-05-29.
  17. ^ "Isabelle Arvers - Neen Ou La Communication Entre Des Anges". Sklunk. 2006-08-18. Archived from the original on 2015-12-22. Retrieved 2012-05-29.
  18. ^ "Archived copy". Archived from the original on 2016-03-03. Retrieved 2012-05-20.{{cite web}}: CS1 maint: archived copy as title (link)
  19. ^ "l'Observatoire des Mondes Numériques en Sciences Humaines :.]". Omnsh.org. 2011-01-24. Archived from the original on 2012-04-18. Retrieved 2012-05-29.
  20. ^ "Centre Pompidou - Les Immatériaux vingt ans après - Art culture musée expositions cinémas conférences débats spectacles concerts". Cnac-gp.fr. 2002-10-16. Archived from the original on 2007-08-24. Retrieved 2012-05-29.

External links edit