Honor in Vengeance II is a 3D space shooter by American developer MichaelArts. It was released for Xbox Live Indie Games on August 5, 2011. The game follows the story of a Martian pilot named Leo Lucas, who is tasked with finding the remnants of a recon team that vanished near Earth.[1]

Honor in Vengeance II
Developer(s)MichaelArts
Publisher(s)MichaelArts
Platform(s)Xbox Live Indie Games
Release
  • NA: August 5, 2011
Genre(s)Space Shooter
Mode(s)Single-player

Development edit

Michael Hicks, the lead developer and founder of MichaelArts, developed Honor in Vengeance II in an almost secretive matter. Known for usually documenting the progress of his games via web diaries, he announced at the MichaelArts Forums that he would not be documenting the development process for personal reasons.[2] No other information was publicly known about the game until a trailer was featured in June, 2011 on the popular media website GameTrailers.[3] An official release date for August 5, 2011 was announced in the first week of August.[4]

Hicks, who developed Honor in Vengeance II when he was 18, stated that he personally spent "thousands upon thousands" of hours working on the game[5] and that considerable planning had gone into the series' storyline.[6] He went on to cite Star Wars: Rogue Squadron as a "huge influence" on the Honor in Vengeance series.[5][6]

The game's development team consisted of a small group of individuals that Hicks met through the internet.[6]

Plot edit

Honor in Vengeance II is based around a Martian pilot named Leo Lucas, who is sent to discover what happened to a Martian recon team that mysteriously vanished near Earth. Lucas learns that his brother, Juno, was among them.

Reception edit

Honor in Vengeance II received favorable reviews and was praised for fixing a number of technical issues with the first installment and for its innovative style.[7] Jonathan Lester of Dealspwn praised the game's enemy armadas, graphics and voice acting. He summarized saying "Honor In Vengeance II brings the rain, brings the fleets and brings it home. 80 Microsoft Points is an unbelievable bargain for what it has to offer."[8] Tristan Rendo of Clearance Bin Review featured Honor in Vengeance II on the site's XBLIG Spotlight column and awarded the game a 7.5/10, he praised the game's focus on story and commented that "while Honor in Vengeance is a far cry from stunning, it is probably the best 3D game I’ve played on the service so far. There’s honor in this purchase."[5]

Not all reviews were as positive, however, blogger David Cooper criticized the enemy AI, and gave the game a 2.5/5, noting that "it is exciting to see something like this exist on the indie game scene, especially on the Xbox 360, as it implies innovation and thinking outside the typical indie games offered, but the execution is somewhat sloppy."[9]

References edit

  1. ^ "Honor in Vengeance II - Xbox Live Marketplace". Honor in Vengeance II. Archived from the original on 2011-11-16. Retrieved 2011-08-23.
  2. ^ "MichaelArts Forums". Update on Honor in Vengeance II. Retrieved 2011-08-22.
  3. ^ "GameTrailers". Honor in Vengeance II Debut Trailer.
  4. ^ "IGN". MichaelArts Announces "Honor in Vengeance II" For Xbox Live Indie Games. Archived from the original on 2012-02-01. Retrieved 2011-08-23.
  5. ^ a b c "Clearance Bin Review". XBLIG Spotlight: Honor in Vengeance II.
  6. ^ a b c "VVGtv". Honor in an Interview, Take Vengeance!.
  7. ^ "The XNA Roundup - Honor in Vengeance II". The XNA Roundup. Archived from the original on 2012-03-31.
  8. ^ "Dealspwn". Xbox Live Indie Game Of The Week | Ninjas, Zombies & Honour In Vengeance!.
  9. ^ "VideoGamerRob Blog". XBLIG Review: Honor in Vengeance II. 18 August 2011.