In computer vision, the essential matrix is a matrix, that relates corresponding points in stereo images assuming that the cameras satisfy the pinhole camera model.

Function edit

More specifically, if   and   are homogeneous normalized image coordinates in image 1 and 2, respectively, then

 

if   and   correspond to the same 3D point in the scene (not an "if and only if" due to the fact that points that lie on the same epipolar line in the first image will get mapped to the same epipolar line in the second image).

The above relation which defines the essential matrix was published in 1981 by H. Christopher Longuet-Higgins, introducing the concept to the computer vision community. Richard Hartley and Andrew Zisserman's book reports that an analogous matrix appeared in photogrammetry long before that. Longuet-Higgins' paper includes an algorithm for estimating   from a set of corresponding normalized image coordinates as well as an algorithm for determining the relative position and orientation of the two cameras given that   is known. Finally, it shows how the 3D coordinates of the image points can be determined with the aid of the essential matrix.

Use edit

The essential matrix can be seen as a precursor to the fundamental matrix,  . Both matrices can be used for establishing constraints between matching image points, but the fundamental matrix can only be used in relation to calibrated cameras since the inner camera parameters (matrices   and  ) must be known in order to achieve the normalization. If, however, the cameras are calibrated the essential matrix can be useful for determining both the relative position and orientation between the cameras and the 3D position of corresponding image points. The essential matrix is related to the fundamental matrix with

 

Derivation and definition edit

This derivation follows the paper by Longuet-Higgins.

Two normalized cameras project the 3D world onto their respective image planes. Let the 3D coordinates of a point P be   and   relative to each camera's coordinate system. Since the cameras are normalized, the corresponding image coordinates are

    and    

A homogeneous representation of the two image coordinates is then given by

    and    

which also can be written more compactly as

    and    

where   and   are homogeneous representations of the 2D image coordinates and   and   are proper 3D coordinates but in two different coordinate systems.

Another consequence of the normalized cameras is that their respective coordinate systems are related by means of a translation and rotation. This implies that the two sets of 3D coordinates are related as

 

where   is a   rotation matrix and   is a 3-dimensional translation vector.

The essential matrix is then defined as:

 

where   is the matrix representation of the cross product with  . Note: Here, the transformation   will transform points in the 2nd view to the 1st view.

For the definition of   we are only interested in the orientations of the normalized image coordinates [1] (See also: Triple product). As such we don't need the translational component when substituting image coordinates into the essential equation. To see that this definition of   describes a constraint on corresponding image coordinates multiply   from left and right with the 3D coordinates of point P in the two different coordinate systems:

 


  1. Insert the above relations between   and   and the definition of   in terms of   and  .
  2.   since   is a rotation matrix.
  3. Properties of the matrix representation of the cross product.

Finally, it can be assumed that both   and   are > 0, otherwise they are not visible in both cameras. This gives

 

which is the constraint that the essential matrix defines between corresponding image points.

Properties edit

Not every arbitrary   matrix can be an essential matrix for some stereo cameras. To see this notice that it is defined as the matrix product of one rotation matrix and one skew-symmetric matrix, both  . The skew-symmetric matrix must have two singular values which are equal and another which is zero. The multiplication of the rotation matrix does not change the singular values which means that also the essential matrix has two singular values which are equal and one which is zero. The properties described here are sometimes referred to as internal constraints of the essential matrix.

If the essential matrix   is multiplied by a non-zero scalar, the result is again an essential matrix which defines exactly the same constraint as   does. This means that   can be seen as an element of a projective space, that is, two such matrices are considered equivalent if one is a non-zero scalar multiplication of the other. This is a relevant position, for example, if   is estimated from image data. However, it is also possible to take the position that   is defined as

 

where  , and then   has a well-defined "scaling". It depends on the application which position is the more relevant.

The constraints can also be expressed as

 

and

 

Here, the last equation is a matrix constraint, which can be seen as 9 constraints, one for each matrix element. These constraints are often used for determining the essential matrix from five corresponding point pairs.

The essential matrix has five or six degrees of freedom, depending on whether or not it is seen as a projective element. The rotation matrix   and the translation vector   have three degrees of freedom each, in total six. If the essential matrix is considered as a projective element, however, one degree of freedom related to scalar multiplication must be subtracted leaving five degrees of freedom in total.

Estimation edit

Given a set of corresponding image points it is possible to estimate an essential matrix which satisfies the defining epipolar constraint for all the points in the set. However, if the image points are subject to noise, which is the common case in any practical situation, it is not possible to find an essential matrix which satisfies all constraints exactly.

Depending on how the error related to each constraint is measured, it is possible to determine or estimate an essential matrix which optimally satisfies the constraints for a given set of corresponding image points. The most straightforward approach is to set up a total least squares problem, commonly known as the eight-point algorithm.

Extracting rotation and translation edit

Given that the essential matrix has been determined for a stereo camera pair -- for example, using the estimation method above -- this information can be used for determining also the rotation   and translation   (up to a scaling) between the two camera's coordinate systems. In these derivations   is seen as a projective element rather than having a well-determined scaling.

Finding one solution edit

The following method for determining   and   is based on performing a SVD of  , see Hartley & Zisserman's book.[2] It is also possible to determine   and   without an SVD, for example, following Longuet-Higgins' paper.

An SVD of   gives

 

where   and   are orthogonal   matrices and   is a   diagonal matrix with

 

The diagonal entries of   are the singular values of   which, according to the internal constraints of the essential matrix, must consist of two identical and one zero value. Define

    with    

and make the following ansatz

 
 

Since   may not completely fulfill the constraints when dealing with real world data (f.e. camera images), the alternative

    with    

may help.

Proof edit

First, these expressions for   and   do satisfy the defining equation for the essential matrix

 

Second, it must be shown that this   is a matrix representation of the cross product for some  . Since

 

it is the case that   is skew-symmetric, i.e.,  . This is also the case for our  , since

 

According to the general properties of the matrix representation of the cross product it then follows that   must be the cross product operator of exactly one vector  .

Third, it must also need to be shown that the above expression for   is a rotation matrix. It is the product of three matrices which all are orthogonal which means that  , too, is orthogonal or  . To be a proper rotation matrix it must also satisfy  . Since, in this case,   is seen as a projective element this can be accomplished by reversing the sign of   if necessary.

Finding all solutions edit

So far one possible solution for   and   has been established given  . It is, however, not the only possible solution and it may not even be a valid solution from a practical point of view. To begin with, since the scaling of   is undefined, the scaling of   is also undefined. It must lie in the null space of   since

 

For the subsequent analysis of the solutions, however, the exact scaling of   is not so important as its "sign", i.e., in which direction it points. Let   be normalized vector in the null space of  . It is then the case that both   and   are valid translation vectors relative  . It is also possible to change   into   in the derivations of   and   above. For the translation vector this only causes a change of sign, which has already been described as a possibility. For the rotation, on the other hand, this will produce a different transformation, at least in the general case.

To summarize, given   there are two opposite directions which are possible for   and two different rotations which are compatible with this essential matrix. In total this gives four classes of solutions for the rotation and translation between the two camera coordinate systems. On top of that, there is also an unknown scaling   for the chosen translation direction.

It turns out, however, that only one of the four classes of solutions can be realized in practice. Given a pair of corresponding image coordinates, three of the solutions will always produce a 3D point which lies behind at least one of the two cameras and therefore cannot be seen. Only one of the four classes will consistently produce 3D points which are in front of both cameras. This must then be the correct solution. Still, however, it has an undetermined positive scaling related to the translation component.

The above determination of   and   assumes that   satisfy the internal constraints of the essential matrix. If this is not the case which, for example, typically is the case if   has been estimated from real (and noisy) image data, it has to be assumed that it approximately satisfy the internal constraints. The vector   is then chosen as right singular vector of   corresponding to the smallest singular value.

3D points from corresponding image points edit

Many methods exist for computing   given corresponding normalized image coordinates   and  , if the essential matrix is known and the corresponding rotation and translation transformations have been determined.

See also edit

Toolboxes edit

External links edit

References edit

  1. ^ Photogrammetric Computer Vision: Statistics, Geometry, Orientation and Reconstruction (1st ed.).
  2. ^ Hartley, Richard; Andrew Zisserman (2004). Multiple view geometry in computer vision (2nd ed.). Cambridge, UK. ISBN 978-0-511-18711-7. OCLC 171123855.{{cite book}}: CS1 maint: location missing publisher (link)