AV-8B Harrier Assault
|AV-8B Harrier Assault|
Amiga cover art
|Genre(s)||Combat flight simulator / Real-time strategy|
|Media/distribution||Floppy disk, CD-ROM|
Setting and gameplay
The game is set in a fictional conflict between United States forces and the Indonesian army occupying East Timor. A battlegroup led by USS Tarawa is diverted from a navy exercise along with its escorts and is ordered to aid the Rapid Deployment Force (RDF) Marine units engage the Indonesian forces and occupy the island. The carrier group is equipped with a squadron of 16 AV-8B Harrier II jets, a number of CH-46 Sea Knight and CH-53 Sea Stallion helicopters stationed on Tarawa and the escort vessels and a brigade of AAV-7A1 Amphibious Assault Vehicles, tanks and support vehicles aiding the marines and the special forces units.
The game is a cross between a real time strategy game and a flight simulator. Players can completely ignore one of the elements and either play a pure real-time strategy game controlling the forces as the battle plan progresses, or alternatively participate only in combat, flying the AV-8B Harrier missions. In practice however, tweaking the battle plan is essential as enemy re-enforcements or lost ground battles can affect the plan as a whole. Similarly, flying some missions is essential, e.g. intercepting C-130 planes carrying enemy reinforcements, something that the game's AI cannot handle properly. Otherwise, enemy forces may overwhelm their target and re-establish control of strategic locations.
The game starts in the Tarawa command center where a battle plan can be designed on the area maps. Player are given the choice of creating their own battle plans or loading the Ocean Sabre plan in the Tactical Amphibious Warfare Data System (TAWADS), containing navy/army deployments and operations spanning a five-day period. The battle plan contains every movement of the navy, army and aerial unit planned for every stage of the operation and it needs to take into account all expected enemy strength at various points in the operation area (cities, villages, airports, fuel dumps, etc.). When the battle plan initiates the first combat flying mission becomes available, where the player can attack a number of targets on the island. As the game progresses new missions become available, ranging from bombing enemy bases and vehicles, reconnaissance, air superiority, interception and close air support of friendly units. The game ends when all enemy forces are destroyed and all strategic locations are occupied by friendly forces.
The game's flight simulator quite convincingly portrays the flying characteristics of an AV-8B Harrier II jet. The fighter plane can take off horizontally or vertically (when payload permits) from the deck of the USS Tarawa and land vertically when the mission ends. Inside the cockpit, the HUD and MFD provide combat information of enemy units along with aircraft and mission data and the point of view can be rotated left, right and back. There are two external camera views, one following the plane and a stationary flyby camera view, which displays a view of the aircraft as it speeds past the camera.
A variety of weaponry is available to load before each mission, ranging from air-to-air AIM-9 Sidewinder missiles to air-to-ground GBU-12 Paveway II bombs, MK-20 Rockeye II cluster bombs, Hydra rockets, AGM-88 HARM and AGM-65 Maverick missiles. The fighter is also equipped with a GAU-12 Equalizer 25mm gatling cannon which can pack a devastating blow to almost all ground and air targets.
The PC version of the game was originally released with VGA resolution (320x200) graphics. A subsequent release in the same year upscaled the graphics to SVGA resolution (640x400), creating the very first SVGA flight simulator. The game in the SVGA release was re-branded to Super-VGA Harrier.
Macintosh and 3DO versions of the game were titled as "Flying Nightmares". Mac version was absolutelly similar to SVGA Harrier assault, while 3DO version had somewhat improved graphics. Sequel to Flying nightmares was in development for PC and various consoles, but was later canceled. Tech demo was ready at the moment of cancellation.
The game was banned in Australia due to protests from the Catholic Teachers Federation, on the grounds that the game is offensive to East Timorese.