17-Bit is an independent video game developer. The company was founded as Haunted Temple Studios in 2009 by Jake Kazdal, formerly an artist with Sega, to make games with a 16-bit era aesthetic.[1] The name changed to 17-Bit in May 2012 with a logo designed by Cory Schmitz.[2] Gamasutra described the team, based in both Kyoto and Seattle,[3] as an example of successful indie cross-platform development for its work on Skulls of the Shogun.[4] GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z: The Dimensional.[5][6]

17-Bit
Company typePrivate
IndustryVideo games
Founded2009 (2009)
FounderJake Kazdal
HeadquartersNakagyo, Kyoto, Japan
Seattle, United States
Key people
Jake Kazdal (CEO)

Games developed edit

Year Game Platform(s)
2013 Skulls of the Shogun Microsoft Windows, Windows Phone, Xbox 360, iOS, Android, Linux, OS X, Ouya, PlayStation 4, Nintendo Switch
2015 Galak-Z: The Dimensional PlayStation 4, Microsoft Windows, macOS, Linux, Nintendo Switch
2021 Song in the Smoke PlayStation 5, PlayStation 4, Microsoft Windows, Oculus Quest

References edit

  1. ^ Farokhmanesh, Megan (June 10, 2013). "Skulls of the Shogun developer releasing next game, Galak-Z The Dimensional on PlayStation 4". Polygon. Vox Media. Archived from the original on June 15, 2013. Retrieved June 10, 2013.
  2. ^ "Skulls of the Shogun dev becomes '17-BIT'". 4 May 2012.
  3. ^ Kazdal, Jake. "THE 17-BIT STORY". 17-bit.com. Retrieved 2021-02-22.
  4. ^ Wawro, Alex (3 November 2014). "How 17-Bit survived cross-platform dev on Skulls of the Shogun". www.gamasutra.com.
  5. ^ "GungHo signs Skulls of the Shogun studio 17-Bit". MCV. October 27, 2014.
  6. ^ "GungHo Online Entertainment Turns to Indie Studio 17-Bit for Western Growth - Siliconera". Archived from the original on 2016-09-15. Retrieved 2016-09-07.

External links edit