List of teams and organizations in DC Comics

(Redirected from Project Cadmus)

Parent article: List of DC Comics characters

This is a list of teams and organizations that appear in various DC Comics publications.

Note: Please check Category:DC Comics superhero teams before adding any redundant entries for superhero teams to the page.

1,000

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2000 Committee

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Academy of Crime

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Academy of Arch-Villains

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The Academy of Arch-Villains was a gathering of Wonder Woman villains Angle Man, Human Fireworks, and Mouse Man.[1]

Ace, King, Queen and Jack of Crime

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Acme Toys

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A.C.R.O.S.T.I.C.

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Agency

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Agenda

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Agony and Ecstasy

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Agony and Ecstasy are a duo of enforcers of Hell.[2]

Aerotroopers

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Ajan Enterprises

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Alien Alliance

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There are two versions of the Alien Alliance:

Alien Alliance I

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Alien Alliance II

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Alleytown Kids

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Alliance

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Competalian rebels from JLA: Haven.

Allied Supermen of America

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The Allied Supermen of America team was created as an homage to the Golden Age Justice Society of America and the Silver Age Justice League. The team was created by Alan Moore and included characters created by Rob Liefeld and Erik Larsen. It was introduced in Supreme #14.

Allies

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Alpha Lanterns

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All Caste

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All-Star Squadron

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Altered Strain

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Amazon Nation

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The Amazon Nation are a hidden female tribe. First appearance: (historic) All-Star Comics #8 (Winter 1941); (current) Wonder Woman (vol. 2) #1 (February 1987).

Amber Butane Corps

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Ambush Bug Revenge Squad

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American Supreme Men

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American Supremacist Party

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American Warriors

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Angel and the Ape

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Anti-Green Lantern Corps

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Anti-Justice League

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A.P.E.

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Short for Allied Perpetrators of Evil, A.P.E. is a supervillain group in The New Adventures of Superman. First appearing in "The Men from A.P.E.", the line-up consists of Lex Luthor, Toyman, Prankster, and Warlock. In "A.P.E. Strikes Back", Lex Luthor and Warlock get back together as A.P.E. with Brainiac as its new member.

A.P.E.S.

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Short for All-Purpose Enforcement Squad.

A.R.G.U.S.

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Argent

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Argent is a 1950s domestic secret agent team. First appearance: Secret Origins (vol. 3) #14 (May 1987).

Army of Crime

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Aryan Brigade

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Assassination Bureau

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Atari Force

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A.T.O.M

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Atom Project

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Atomic Knights

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Authority

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Awesome Threesome

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The Awesome Threesome are a trio of robots that have antagonized Aquaman. They consist of Claw, Magneto, and Torpedo Man.

Awesome Threesome in other media

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The Awesome Threesome appear in The Superman/Aquaman Hour of Adventure. Torpedo Man was first seen in "Treachery is the Torpedo Man". The Awesome Threesome later appear together in "The Torp, the Magneto, and the Claw".

Axis Amerika

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Axis World

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Batman Family

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Batman Incorporated

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Batmen of All Nations

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Batmen Corps

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Bear Tribe

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Bellatrix Bombers

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Biker Babes from Hell

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Big Science Action

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Birds of Prey

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B.I.O.N.

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Short for Biologically Integrated Organic Network.

Biospheer Technologies

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Bizarro League

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Blackhawk Squadron

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Black Dragon Society

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Black Glove

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Black Lantern Corps

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Black Seven

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Blackrazors

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Blasters

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Bloch Industries

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Blood Brothers

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Bloodlines Parasites

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Blood Pack

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Blood Syndicate

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Blue Boys

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Blue Lantern Corps

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Blue Trinity

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Body Doubles

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Bombardiers

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Bombshells

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Boy Commandos

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Bravos

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Brotherhood of the Bat

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Brotherhood of the Cold Flame

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Brotherhood of Dada

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Brotherhood of Evil

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Brotherhood of the Fist

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Brute and Glob

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Bug and Byte

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Bulletman and Bulletgirl

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Cadre

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CAELOSS

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CAELOSS is short for The Citizen's Army for the Economic Liberation of Suicide Slum.

Captains of Industry

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Captain Atom Brigade

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C.E.M.A.

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C.E.M.A. is short for Cosmic Emergency Management Agency.

Centurions

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Chain Gang

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Challengers from Beyond

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Challengers of the Unknown

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Champions of Crime

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Champions of Angor

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Checkmate

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Children of Ares

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Children of Cronus

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The Children of Cronus are a group of Titans that were responsible for empowering Devastation.[3]

Children of the White Lobe

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Church of Superman

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Cidermen

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Circle

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Circle of Fire

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Circle of Six

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Circus of Strange

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Citadel

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Citizen's Patrol Corps

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Club of Heroes

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See Batmen of All Nations

Club of Villains

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Coalition of Crime

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Combine

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Conclave

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Conglomerate

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Council

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Council of Spiders

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Corpse Corps

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Court of Owls

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Creature Commandos

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Credo

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Crimebusters

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Crime Champions

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Crime Council

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Crime Crusaders Club

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Crime Society

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Crime Syndicate of America

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Crime Syndicate of Qward

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Crimson Star Mob

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Crusaders

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Daily Planet

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Daily Star

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Dark Circle

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Dark Men

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Dark Nemesis

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Dark Trinity

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Darkseid's Elite

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Darkstars

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Dawlakispokpok and Family

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Dayton Industries

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Death Metal Men

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Death Patrol

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Death Warriors

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Deep Six

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Demolition Team

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Demons Three

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The Demons Three are three demonic brothers consisting of Abnegazar, Ghast, and Rath.[4] They ruled Earth one billion years prior before being banished by the Timeless Ones, though they have occasionally escaped using Felix Faust's power. Their powers are bound to three mystic artifacts: the Green Bell of Uthool, the Silver Wheel of Nyorlath, and the Red Jar of Calythos.

Demons Three in other media

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The Demons Three appear in The Batman Strikes! #50.[5] This version of the group were previously allies of Etrigan centuries prior before attempting to lead a rebellion in Hell. Etrigan defeated the three and imprisoned them in a magic box, but they retained a residual psychic link with him. In the present, they use this link in an attempt to manipulate Etrigan into releasing them, but Batman and Robin stop them.

The Demons Three appear in the Justice League Unlimited episode "The Balance", with Abnegazar voiced by Wayne Knight while Ghast and Rath have no dialogue.

The Demons Three appear in Justice League Action, with Abnegazar voiced by Damian O'Hare and Rath by Jason J. Lewis while Ghast has no dialogue. This version of the group are members of the Brothers Djinn alongside series-original characters Calythos (voiced by David Lodge), Uthool (voiced by Diedrich Bader), and Nyorlath (voiced by Chris Diamantopoulos).

The Demons Three appear in Justice League Dark, with Abnegazar voiced by JB Blanc, Rath by Jeffrey Vincent Parise, and Ghast by Fred Tatasciore. They compete with John Constantine and Jason Blood in a poker game to win magic artifacts, but both groups end up fighting after learning that the other has cheated, and the Demons Three are ultimately defeated.

Department of Extranormal Operations

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Devil's Dozen

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Deuce and Charger

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Digitronix Corporation

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Digitronix Corporation is a company in The Hacker Files.

Dingbats of Danger Street

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DNAliens

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DNAngels

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Doom Force

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Doom Patrol

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Doom Squad

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Doomsday Clones

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Double Dare

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Double Entendre

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Duality

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Eastside Dragons

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Easy Company

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Elite

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Elite Hawkmen

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Endless

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EuroCrime

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Euroguard

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Euroguard is a temporary band in Europe created by the JLE and led by Power Girl.

Everyman Project

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The Everyman Project was created by Lex Luthor to grant a group of people identities and powers and become part of his incarnation of Infinity, Inc. Recent appearance in 52 #24 (October 18, 2006).

Excalibur Crew

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The Excalibur Crew was the shuttle crew that Hank Henshaw was a part of.

Extreme Justice

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Extremists

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Fatal Five

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Fearsome Five

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Federal Men

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Ferrous

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Female Furies

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First Eleven

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Fists of the Guardian

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Force of July

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Force Family

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Forgotten Heroes

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Forgotten Villains

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Forever People

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Four Horsemen of Apokolips

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Fourth Reich

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Front Men

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Freak Show

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Freedom Brigade

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Freedom Fighters

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Frogmen

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Futurist Militia

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Galaxy Communications

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Gang

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Gardners of the Universe

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Gargoyles of Notredame

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Gas Gang

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Gemma Masters

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Gen¹³

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Ghost Patrol

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Global Guardians

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Gotham City Police Department

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Gotham City Sirens

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Great Ten

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Green Arrows of the World

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Green Lantern Corps

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Green Lantern Corps of Sector 872

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Green Lantern Corps Honor Guard

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Green Lantern Corps of the Klyminade

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Green Team Boy Millionaires

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Guardian Angels

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Guardians of Metropolis

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Guardians of the Universe

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Guardians of World Galaxy

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Guardians of the Galaxy Elite

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Gunner and Sarge

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Gunner and Sarge are World War II US Marines. First appearance: Our Fighting Forces #45 (May 1958).

The Halla's

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Hammer and Tongs

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The Hand

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The Hand is a gang featured in Legionnaires #1 (April 1993).

Hand of Krona

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The Hand of Krona is an interstellar technology cult.

Hangmen

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Haunted Tank Crew

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Haven

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Hawk Police of Thanagar

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Hayoth

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Headmen

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Helix

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Hellenders

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Heroes of Lallor

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Hero Hotline

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H.I.V.E.

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Hocus and Pocus

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Hollow Men

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Honor Team of Throne

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House of Pain

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Human Defense Corps

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Hunter's Hellcats

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Hunter's Hellcats are a World War II commando unit. First appearance: Our Fighting Forces #106 (April 1967).

H.U.R.R.I.C.A.N.E.

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Hybrid

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Hyperclan

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The Hyperclan is a White Martian Vanguard.

Hypomen

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Hypotheticals

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Ice Man's Kill Squad

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IMHS

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The IMHS is short for the Institute of Metahuman Studies.

Indigo Tribe

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Inferior Five

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Infinity Inc.

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Injustice Gang

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Injustice League

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Injustice Society

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Inner Circle

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InterC.E.P.T.

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Intergang

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International Club of Heroes

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See Batmen of All Nations

International Delegation of Masked Archers

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International Ultramarine Corps

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Interpol

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Interstellar Counter-Intelligence Corps

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Invisibles

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JLAxis

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Jokerz

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Judge and Jury

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Jury

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Just'a Lotta Animals

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See Captain Carrot and His Amazing Zoo Crew!

Justice Alliance of America

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Justice Experience

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Justice Guild of America

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Justice, Inc.

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Justice League

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Justice League of Adventure

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Justice League of Air

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Justice League of Aliens

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Justice League of Amazons

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Justice League of Anarchy

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Justice League Antarctica

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See Injustice League

Justice League of Apostles

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Justice League of Arkham

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Justice League of Atlantis

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Justice League Dark

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Justice League Detroit

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Justice League Elite

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Justice League Europe

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Justice League International

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Justice League Task Force

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Justice League Revenge Squad

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Justice League of Earth

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Justice Legion Alpha

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Justice Lords

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Justice Society of America

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Justice Society Dark

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In the pages of "The New Golden Age", the Justice Society Dark is mentioned to be a team that Doctor Fate enlisted to help find a way to free Salem the Witch Girl from the Limbo Town curse and to find her when she one day vanished without a trace.[6]

The Thaddeus Brown version of Mister Miracle is a known member while Zatara and Diamond Jack are mentioned to be part of this group. In 1941, Doctor Fate and Salem the Witch Girl come across Mister Miracle fighting Solomon Grundy. After he is chained up, Mister Miracle suggests to Doctor Fate and Salem the Witch Girl that they should go apprehend Bride of Grundy.[7]

Justice Underground

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Justifiers

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There are two different groups called Justifiers:

Justifiers I

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See Champions of Angor.

Justifiers II

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KDRA

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Killer Elite

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Kobra Organization

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Knights of the Galaxy

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Knights of Khera

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Knights of Knavery

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Knights Tempus

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Kryptonian Military Guild

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Labrats

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The Labrats are genetically altered teenage heroes. First appearance: Labrats #1 (April 2002).

L.A.W.

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Lawless League of America

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League of Ancients

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League Busters

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League of Assassins

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League of Challenger-Haters

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League of Extraordinary Gentlemen

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League of Super-Assassins

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League of Superheroes

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L.E.G.I.O.N.

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Legionnaires

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Legion of Doom

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Legion of Substitute Heroes

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Legion of Super-Heroes

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Legion of Super-Pets

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Legion of Super-Rejects

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Legion of Super-Villains

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Legion of the Weird

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Leviathan

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LexCorp

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Leymen

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Libra

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Linear Men

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Locus

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Loophole Gang

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Losers

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Madmen

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The Madmen are a team of villains in the DC Comics universe. They were originally owned by Charlton Comics, but DC later acquired the rights to the characters.The Madmen first appeared in Blue Beetle #3 (1967) and were created by Steve Ditko and David Glanzman.[8]

Looking to make money, Farley Fleeter transformed his gang into a group of supervillains. The gang donned wigs, face paint, and multicolored costumes and started robbing banks. This brought them to the attention of Blue Beetle.

During the fight, the Madmen gained control of Beetle's gun but could not figure out how to use it. The public did not know what powers the gun possessed; the Madmen took advantage of this to enhance their crimes. Blue Beetle eventually regained his gun (only containing a strobe light) and apprehended the Madmen. After serving their sentences, the Madmen retired until they were paid to attack Kord Industries by Doctor Alchemy. Once again they were jailed.

The Madmen became a more persistent annoyance to Blue Beetle. They returned to face him time and again but were defeated after each attempt. Fleeter, however, was not discouraged. Taking a job at Georgetown University to steal drugs, he was involved in an accident that gave him the power to mentally control anyone he touched. He used this power to create an army of Madmen, but was defeated in a confrontation with Hawk and Dove and sent to Belle Reve prison.

Sometime later, Fleeter was incarcerated at Arkham Asylum and was a victim of the Joker's venom. He caused problems in Gotham City until he was captured by the Beetle and Robin.

During the Infinite Crisis, the Madmen were invited to join Alexander Luthor Jr.'s Secret Society of Super Villains. Their first assignment was to attack Blue Beetle. Though they failed, their actions led to his death at the hands of Maxwell Lord. Next, they were given guard duty and were attacked by the Secret Six. During the Battle of Metropolis the Madmen were gunned down by Wild Dog, Crimson Avenger, and Vigilante.[9]

One Year Later, some of the Madmen apparently survived the battle. They attacked Wonder Woman and Manhunter after Everyman appeared disguised as Blue Beetle. After attacking the trio, the Madmen dispersed.

They later appeared as part of a group of villains attempting to defeat the new Blue Beetle, Jaime Reyes. After suffering a blast from one of Jaime's weapons, the group beat a hasty retreat.[10]

Madmen in other media

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  • The Madmen (referred to as the Madniks) appear in the Batman: The Brave and the Bold episode "Menace of the Madniks!" voiced by Dee Bradley Baker. When Batman is shown fighting the Madniks, Booster Gold learns that they once fought Blue Beetle. Booster Gold goes back in time where he ends up helping Blue Beetle fight the Madniks when they break into S.T.A.R. Labs to steal the Quark Pistol. When Booster Gold shoots the Quark Pistol, it ends up knocking them out. When Booster Gold returns to the present, he finds Batman fighting an Energy Monster and Batman figures out that Booster Gold was behind this. When Batman and Booster Gold end up transporting back in time to see Blue Beetle, they end up going to Hub City Penitentiary where the escape of the Madniks causes them to turn into Energy Monsters that drained energy from the electric fence. Batman, Blue Beetle, and Booster Gold end up pursuing the Madnik Energy Monsters to Hub City's Nuclear Plant. Batman and Booster Gold managed to reverse the polarity of the Nuclear Plant in order to return the Madniks back to normal.

Manhunters

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Mankind Liberation Front

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Martian Marauders

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Martian Mandrills

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Marvel Family

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Masters of Disaster

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Maximums

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Men from N.O.W.H.E.R.E.

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Menagerie

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In September 2011, The New 52 rebooted DC's continuity. In this new timeline during the "Forever Evil" storyline, the Menagerie is a group led by Cheetah. The group consists of Elephant Man, Hellhound, Lion-Mane IV, Mäuschen, Primape, and Zebra-Man. Steve Trevor and Killer Frost fight them in order to claim Wonder Woman's lasso, which is needed to save the trapped Justice League members from the Firestorm matrix. While Steve Trevor manages to defeat Cheetah, the rest of the Menagerie are frozen by Killer Frost.[11]

Mercenaries

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Meta-Militia

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See Champions of Angor

Metal Men

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Metallik

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See Team Titans

Metropolis Special Crimes Unit

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Micro Squad

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Millennium Giants

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The Millennium Giants are guardians of the balance of the Ley Lines. First appearance: The Man of Steel #78 (April 1998).

Minute Men of America

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The Minute Men of America are radio operators who are allies of Hourman. Its known members are Jimmy Martin and Thorndyke Thompkins.[12]

Minutemen

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Missile Men

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Misfits

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The Misfits are a group of under-rated Batman villains. First appearance: Shadow of the Bat #7 (December 1992).

Monster Society of Evil

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Moon Gang

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Moondancers

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Moonlings

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Morrigan

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The Morrigan are three war goddesses with plans to eliminate the Amazons.

Morte Fatale and the Dead Boys

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Mosaic Kids

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Mud Pack

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Before the debut appearances of the fifth and sixth Clayfaces, Clayface III (Preston Payne) and Clayface IV (Sondra Fuller) team up, breaking Clayface I (Basil Karlo) out of prison. Clayface I also futilely tries to revive Clayface II (Matt Hagen). Together, the trio form the Mud Pack with Clayface II being made a post-mortem member of the group.[13][14] Karlo/Clayface I later gains the others' powers by injecting himself with extracts of blood samples from Clayface III and IV, becoming the "Ultimate Clayface".[15] Clayface I is defeated by Batman and Looker and Clayface III and IV escape.[16]

Mutants

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NASA

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National Crime League of America

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National Force Crime

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Network

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Neutralizers

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New Blackhawk Air Corps

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See Blackhawk (DC Comics)

New Conglomerate

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New Extremists

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See Extremists (comics)

New Gods

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New Guardians

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New Hybrids

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New Olympians

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New Order

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Newsboy Legion

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New Rogues

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Next

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Night Force

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Nuclear Family

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Nuclear Legion

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O.G.R.E.

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Ocean Going Resource Exchange

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Old Justice

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Old Justice is a superhero group appearing in American comic books published by DC Comics.

Old Justice was formed when TNT's sidekick Dan the Dyna-Mite, Neptune Perkins, Green Lantern's sidekick Doiby Dickles, Sylvester Pemberton's adoptive sister Merry Pemberton, Minute Men of America member Thorndyke Thompkins, and Red Tornado's sidekicks the Cyclone Kids came together.[17]

Olympian Gods

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OMAC

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Omega Men

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One Six Seven

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Onslaught

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Optitron

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Orange Lantern Corps

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Order of St. Dumas

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Orishas

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Orthodoxy

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Our Ladys of the Shadow University

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O.S.O.

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O.S.O. is short for Office of Special Operations.

O.S.S.

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Outcasts

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Outlaws

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Outsiders

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Parliament of Decay

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The Parliament of Decay are a group that is associated with the Black, which is in turn associated with death.

Parliament of Flames

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The Parliament of Flames are a group of fire elementals that reside in the Burn and is associated with an unidentified force which is in turn associated with fire.

Parliament of Limbs

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The Parliament of Limbs are a group that is associated with the Red, which is in turn associated with the life force of all of Earth's animal life.

Parliament of Stone

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The Parliament of Stone are a group of Earth elementals that reside in the Melt, which is in turn associated with all types of minerals.

Parliament of Trees

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The Parliament of Trees are a group of plant elementals that reside in the Green, which is in turn associated with the life force of all of Earth's plant life.

Parliament of Vapours

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The Parliament of Vapours are a group of air elementals that reside in the White, which is in turn associated with air.

Parliament of Waves

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The Parliament of Waves are a group that reside in the Clear, which is in turn associated with the life force of all of Earth's aquatic life.

Pentacle

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People's Heroes

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People's Heroes is the name of two fictional organizations appearing in American comic books published by DC Comics.

People's Heroes I

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The People's Heroes are a group of Russian agents that consists of Bolshoi, Molotov, Pravda, and Hammer & Sickle.[18]

People's Heroes II

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In the "Watchmen" sequel "Doomsday Clock", the People's Heroes are Russia's sanctioned superhero team led by Pozhar and consisting of Black Eagle, Firebird, Lady Flash, Morozko, Negative Woman, Perun, Red Star, Rusalka, Snow Owl, Steel Wolf, Tundra, Vikhor, and Vostok-X II.[19]

Planetary

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Planeteers

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The Planeteers are a 22nd-century space police force that Tommy Tomorrow is a member of.

Poglachian Green Lantern Corps

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Point Men

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The Point Men are foes of Young Justice.

Power Company

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Power Posse

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Primal Force

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Princes of Darkness

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Professionals

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Project Cadmus

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Project Cadmus is a genetic engineering project in the DC Comics universe. Its notable creations include the Golden Guardian and Auron (clones of the original Guardian), Superboy (Kon-El) (a binary clone made from the DNA of Superman and Lex Luthor), and Dubbilex and his fellow DNAliens. Its 31st-century descendants run the Justice League 3000 clone project.

Project Slipshift

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Purple Trio

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Psyba-Rats

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The Psyba-Rats are superpowered teenage hackers.[20]

Pyre

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The Pyre are unrevealed villains made up of fire in the Martian Manhunter comics.

Q Society

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Quorum

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The Quorum is a rogue American agency.

Quickstart Enterprises

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Quinntettes

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Quintet

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The Quintessence

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Rainbow Raiders

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Ratpack

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Rattles

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Ravens

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Ravers

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R.E.B.E.L.S.

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Rebirth Inc.

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RECOMbatants

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R.E.C.R.U.I.T.S.

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Red Brotherhood

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Red Lantern Corps

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Red Morgue

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Red Shadows

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The Red Shadows are Russia's answer for the Suicide Squad.

Red Shift

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Red Tornado Family

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Red Trinity

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Relative Heroes

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Renegades

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Renegades of Mars

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Requiem Inc.

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Resistance

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Revenge Syndicate

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Revson Cosmetics

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Ringers

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Robot Renegades

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The Robot Renegades are a robotic team appearing in American comic books published by DC Comics.

Seeking the supremacy of machines over humans, they first appeared as a team in Metal Men (vol. 3) #2 (2007). The group consists of U.N.I.O.N., Warbox, Body X, L-Ron, and Manhunter Lud of the Manhunters. In Metal Men (vol. 3) #3, they would assist Will Magnus in defeating the Death Metal Men, although purely for their own reasons.

Rocket-Elite

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Rocket Red Brigade

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Rocket Rollers

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Rogues

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Royal Guard

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Royal Flush Gang

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Rydertech

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Satan Brothers

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Savage Six

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Scare Tactics

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Scarlet Horde

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Schichiriron

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Science Council of Krypton

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Science Police

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Science Squad

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The Science Squad is the name of different groups appearing in American comic books published by DC Comics.

Science Squad I

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The first Science Squad are a group of fictional scientists and mad scientists in the DC Comics Universe. The group was created by writer Grant Morrison who stated: "I love writing cowardly, petulant, irascible supervillains much more than I enjoy writing truly evil ones, so this whole plot strand was a joy from beginning to end".[21] The members of the team are Veronica Cale, Doctor Death, Doctor Sivana, I.Q., Will Magnus, T.O. Morrow, Komrade Krabb, Doctor Tyme, and Robby Reed enemies Doctor Cyclops, Baron Bug, and Dr. Rigoro Mortis. They are commanded by Egg Fu. They are featured prominently throughout the series, particularly in Week 46.[22]

Science Squad II

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In the pages of "Dark Nights: Metal", a new Science Squad was formed during the invasion of Barbatos. It consists of Doctor Sivana, Egg Fu, Professor Ivo, T.O. Morrow, Veronica Cale, and Will Magnus.[23]

Scorpio

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S.C.Y.T.H.E.

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S.C.Y.T.H.E. is a terrorist organization from the fictional European country of Lugwainia.[24]

Sea Devils

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Searchers Inc.

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Secret Six

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Secret Society of Super Villains

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Section 8

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Sentinels of Magic

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Seraphim

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Servants of Darkness

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Seven

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Seven Deadly Enemies of Man

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Seven Scribes of the Cloudy Satchel

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Seven Shadows

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Seven Soldiers of Victory

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Sex Men

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The Sex Men are bizarre secret agents that investigate areas contaminated by bizarre occurrences. They consist of Cuddle, Kiss, and Torture.[25]

Sex Men in other media

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The Sex Men appear in the Doom Patrol episode "Sex Patrol" with Cuddle portrayed by Michael Shenefelt, Kiss portrayed by Michael Tourek, and Torture portrayed by Tracey Bonner.

S.H.A.D.E.

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Shadow Cabinet

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Shadow Fighters

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Shadow-Force

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Shadowpact

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Shadowspire

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Shadowstryke

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Silicon Dragons

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Silk Brothers

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Sinestro Corps

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Sino-Green Lanterns

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Sino-Supermen

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Sivana Industries

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Sivana Industries is a company that is owned by Doctor Sivana.[26]

Sivana Industries in other media

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Sivana Industries appears in Shazam! This version is run by Thaddeus Sivana's unnamed father.

SKULL

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Sky Raiders

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SMASH

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Snatchers

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Society of Evil

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Society of Sin

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See Brotherhood of Evil.

Society of the Golden Wing

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Solar Council

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Sons of Batman

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The Sons of Batman are an offshoot of the Mutants that became followers of Batman.

The Sons of Batman were also featured in Batman: Legends of the Dark Knight #21-23 (August – October 1991).

Sons of Batman in other media

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The Sons of Batman appear in Batman: The Dark Knight Returns with one of its members voiced by Yuri Lowenthal.

Sons of Liberty

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The Sons of Liberty are a top secret government organization that has Agent Liberty as their special operative. Other known members are Paul Devlin, Charles Holcraft, Jay Harriman, Ronald Kramer, Reese, and Sanchez.[27]

Sons of Liberty in other media

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The Sons of Liberty, renamed "Children of Liberty", appear in Supergirl. This version of the group target alien residents of National City.

Sovereign Seven

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Soyuz

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Space Canine Patrol Agents

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Space Legion

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Space Marine Corps

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Space Voyagers

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Special Crimes Unit

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Speed Boys

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Speed Metal

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S.P.I.D.E.R.

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Spirit of America

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Spyral

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S.T.A.R. Labs

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S.T.A.R. Corps

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Star Hunters

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Star Riders

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Star Rovers

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Star Sapphires

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The Star Sapphires is a fictional organization appearing in American comic books published by DC Comics, they are one of the seven Corps empowered by a specific color of the emotional spectrum within the DC Universe. Though their roots can be traced back to the earliest appearances of the Star Sapphire queens, they have entered into a significant plot role as part of the 2009–2010 Blackest Night crossover event.[28] First formed by the Zamarons at the conclusion of the Mystery of the Star Sapphire storyline running in Green Lantern (vol. 4) issues #18–20 (May–July 2007), their abilities come from violet power rings which wield the power of love.[29] Initially the members of the Star Sapphires were only depicted as being females; during the Blackest Night panel at Comic Con International 2009, Geoff Johns explained that "anyone can join, but most men are not worthy".[30][31] More recently male recruits were shown among the Star Sapphires when Wonder Woman visited their home planet.[32]

Steelworks

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Stormwatch

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Strikeforce

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Strike Force Kobra

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Subterraneans

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Suicide Squad

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Super Buddies

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Super Friends

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Super Malon

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Super-Sons

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Super Squad

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Super Young Team

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Superior Five

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Superman Family

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Superman Revenge Squad

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Supermen of America

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Supermen of the Multiverse

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T-Men

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Task Force Delta

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Task Force X

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See Suicide Squad

Tartarus

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Taurus Gang

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Team 7

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Team Luthor

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Team Turmoil

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Team Titans

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Teen Titans

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Tenth Circle

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Terrible Trio

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Terrific Trio

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Terror Firma

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Tuesday Club

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Three Aces

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Thunderers of Qward

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Time Foes

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Time Masters

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The Time Masters are a fictional organization appearing in American comic books published by DC Comics.

Time Masters in other media

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The Time Masters first appear in the pilot episode of Legends of Tomorrow.

Titans East

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Titans of Myth

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TNT Trio

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Tomahawk's Rangers

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Trenchcoat Brigade

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Tribune

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Trinity

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Triple Threat

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Triumvirate of Hell

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Uh-oh Squad

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Ultragen Corporation

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Un-Men

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Uncanny Amazers

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Underworlders

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Unit Three

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United Planets

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Université Notre Dame des Ombres

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Untouchables

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In Batman Beyond, the Untouchables are a group of people with severely compromised immune systems and so cannot come into contact with the outside world except through protective iso suits

Uranus/Gaea Corporation

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Vandermeer University

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Vanguard

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Van Horn Industries

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Veil

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Vendetta

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The Vigil

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Vigilance Inc.

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Villainy Inc.

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VULTURE

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Wayne Tech

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Wanderers

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Warlords of Okaara

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Weaponers of Qward

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Webhost

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White Lantern Corps

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Wildebeest Society

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Wildcats

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Wingmen of Thanagar

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Wolf Pack

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Workforce

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Wreckers

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Xenobrood

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X Justice

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X Inc.

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Yakuza

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DC Comics has their versions of the yakuza in their different comic series.

Yellow Lantern Corps

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See Sinestro Corps

Yellow Peril

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Young Allies

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Young All-Stars

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Young Heroes

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Young Justice

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Zod Squad

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Zoo Crew

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See also

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References

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  1. ^ Wonder Woman #141. DC Comics.
  2. ^ Hellblazer #12 (December 1988). DC Comics.
  3. ^ Wonder Woman Vol. 2 #145. DC Comics.
  4. ^ Justice League of America #10. DC Comics.
  5. ^ "The Batman Strikes! #50 - Night Of The Demon (Issue)". Comic Vine. Retrieved January 4, 2024.
  6. ^ The New Golden Age #1. DC Comics.
  7. ^ Justice Society of America Vol. 4 #2. DC Comics.
  8. ^ Rovin, Jeff (1987). The Encyclopedia of Supervillains. New York: Facts on File. p. 396. ISBN 0-8160-1356-X.
  9. ^ Infinite Crisis #5 (April 2006). DC Comics.
  10. ^ Blue Beetle (Vol. 2) #35 (March 2009). DC Comics.
  11. ^ Forever Evil: A.R.G.U.S. #5. DC Comics.
  12. ^ Adventure Comics #53. DC Comics.
  13. ^ Secret Origins #44. DC Comics.
  14. ^ Detective Comics #604. DC Comics.
  15. ^ Detective Comics #605. DC Comics.
  16. ^ Secret Origins (vol. 2) #44 and Detective Comics #606–607. DC Comics.
  17. ^ Young Justice #16. DC Comics.
  18. ^ Outsiders #10. DC Comics.
  19. ^ Doomsday Clock #5. DC Comics.
  20. ^ Robin Annual #2 (1993). DC Comics.
  21. ^ "The 52 Exit Interviews: Grant Morrison". Newsarama. Archived from the original on December 9, 2009. Retrieved February 4, 2011.
  22. ^ 52 #23. DC Comics.
  23. ^ Dark Knights Rising: The Wild Hunt #1. DC Comics.
  24. ^ Wonder Woman #244. DC Comics.
  25. ^ Doom Patrol (vol. 2). #48. DC Comics.
  26. ^ The Power of Shazam graphic novel. DC Comics.
  27. ^ Superman Vol. 2 #53. DC Comics.
  28. ^ Colucci, Brian (19 October 2020). "Who Are The Star Sapphires? DC's Violet Lanterns Explained". Screen Rant. Retrieved 23 April 2023.
  29. ^ Wyat, Liz (26 August 2019). "Green Lantern: 10 Things DC Fans Should Know About The Star Sapphires". Comic Book Resources. Retrieved 23 April 2023.
  30. ^ CCI LIVE: Green Lantern Blackest Night Panel, Comic Book Resources, July 26, 2009
  31. ^ Century, Sara (15 May 2020). "THE STAR SAPPHIRES AND THEIR PLANET OF BAE". Syfy Wire. Retrieved 23 April 2023.
  32. ^ Wonder Woman Annual vol. 5 #2 (August 2018). DC Comics.