List of years in video games

This is a chronological list of years in video games that indexes the years in video games pages. Years are annotated with significant events in the history of video games.

1970s edit

1980s edit

1990s edit

2000s edit

2010s edit

2020s edit

See also edit

References edit

  1. ^ "Carl Creators of Oregon Trail Celebrate 50th Anniversary - Carleton College". Archived from the original on 2023-01-24. Retrieved 2023-02-09.
  2. ^ a b Lowood, Henry (2009). "Videogames in Computer Space: The Complex History of Pong". IEEE Annals of the History of Computing. 31 (3): 5–19. doi:10.1109/MAHC.2009.53. ISSN 1058-6180. S2CID 7653073. Archived from the original on 2023-03-10. Retrieved 2023-04-27.
  3. ^ "Magnavox Odyssey Video Game Unit, 1972". National Museum of American History. Archived from the original on 2022-11-23. Retrieved 2022-11-23.
  4. ^ Wolf, Mark J. P. (2012). "BattleZone and the Origins of First-Person Shooting Games". In Voorhees, Gerald A.; Whitlock, Katie; Call, Joshua (eds.). Guns, Grenades, and Grunts: First-Person Shooter Games. Bloomsbury Publishing. pp. 32–33. ISBN 9781441146267.
  5. ^ Wolf, Mark J. P. (2012). Encyclopedia of Video Games: M-Z. Greenwood. pp. 52–53.
  6. ^ Northfield, R. (2018-08-01). "Gaming's golden age". Engineering & Technology. 13 (7): 30–33. doi:10.1049/et.2018.0702. ISSN 1750-9637. S2CID 117377706. Archived from the original on 2022-11-23. Retrieved 2022-11-23.
  7. ^ June, Laura (16 January 2013). "For Amusement Only: the life and death of the American arcade". The Verge. Archived from the original on 6 October 2014. Retrieved 6 February 2024.
  8. ^ "Is Japanese gaming in crisis?". 4 November 2010. Archived from the original on 25 May 2022. Retrieved 7 February 2024.
  9. ^ Ernkvist, Mirko (2008). Down Many Times, but Still Playing the Game: Creative Destruction and Industry Crashes in the Early Video Game Industry 1971-1986 (Report). Retrieved 2022-11-23.
  10. ^ Wolf, Mark J. P. (1 May 2015). Video Games Around the World. MIT Press. p. 322. ISBN 978-0-262-52716-3.
  11. ^ Kohler, Chris. "Oct. 18, 1985: Nintendo Entertainment System Launches". Wired. ISSN 1059-1028. Archived from the original on 2020-11-26. Retrieved 2022-12-28.
  12. ^ "How Out Run changed video games forever". Wired UK. Archived from the original on 2021-11-04. Retrieved 2024-02-06.
  13. ^ Schilling, Melissa A. (2003). "Technological Leapfrogging: Lessons from the U.S. Video Game Console Industry". California Management Review. 45 (3): 6–32. doi:10.2307/41166174. ISSN 0008-1256. JSTOR 41166174. S2CID 114838931. Archived from the original on 2022-11-23. Retrieved 2022-11-23.
  14. ^ Byrne, Brian (2017). History of the Super Nintendo (SNES): Ultimate Guide to the SNES Games & Hardware. Console Gamer Magazine. p. 4. ISBN 978-1549899560.
  15. ^ "The Greatest Games of All Time: Doom - GameSpot.com". 11 October 2012. Archived from the original on 2012-10-11.
  16. ^ "Breaking into the Industry: Tim Kitzrow". IGN. 16 February 2000. Archived from the original on 28 August 2023. Retrieved 6 February 2024.
  17. ^ "The First Sony PlayStation Changed Everything About Gaming". Time. 3 December 2014. Archived from the original on 2022-12-28. Retrieved 2022-12-28.
  18. ^ Kohler, Chris. "Nintendo 64 Came Out 20 Years Ago—Here's How I Felt About It Then". Wired. ISSN 1059-1028. Archived from the original on 2016-09-29. Retrieved 2022-12-28.
  19. ^ "What is GUR/UX?". Archived from the original on 2023-06-13. Retrieved 2024-02-06.
  20. ^ James, Matt (29 November 2018). "The Enduring Legacy of 'Half-Life,' 20 Years After Its Release". The Ringer. Archived from the original on 30 April 2024. Retrieved 6 February 2024.
  21. ^ Ackerman, Dan. "Microsoft Xbox at 20: Looking back at the original 2001 review". CNET. Archived from the original on 2022-12-28. Retrieved 2022-12-28.
  22. ^ "Exploring the Evolution of Computer Games: A Deep Dive into GTA Vice City". Ask.com. 27 November 2023.
  23. ^ Stuart, Keith (8 October 2013). "Xbox One: Kinect will be different this time, says Rare". The Guardian. Archived from the original on 6 February 2024. Retrieved 6 February 2024.
  24. ^ "Edge Special List: The 100 Greatest Video Games". Edge. September 2015.
  25. ^ Yang, George (24 June 2021). "'The little handheld that could': examining the Vita's impact a decade later". The Verge. Archived from the original on 24 June 2021. Retrieved 6 February 2024.
  26. ^ Stuart, Keith (3 February 2017). "RIP Wii U: Nintendo's glorious, quirky failure". The Guardian. Archived from the original on 5 February 2017. Retrieved 6 February 2024.
  27. ^ Warren, Tom (15 August 2022). "Microsoft finally admits Xbox One sales were less than half of the PS4". The Verge. Archived from the original on 17 November 2023. Retrieved 6 February 2024.
  28. ^ "How 'GamerGate' led the gaming industry to embrace more diverse and caring values". University of Portsmouth. 23 February 2023. Archived from the original on 6 February 2024. Retrieved 6 February 2024.
  29. ^ Needleman, Sarah E. "Twitch's Viewers Reach 100 Million a Month". WSJ. Archived from the original on 2017-08-09.
  30. ^ "Are loot boxes gambling?". Eurogamer.net. 12 October 2017. Archived from the original on 6 February 2024. Retrieved 6 February 2024.
  31. ^ "It's estimated that 9,000 games industry jobs have been lost this year". VGC. 11 December 2023. Archived from the original on 6 February 2024. Retrieved 6 February 2024.