Kinect Fun Labs is an application development hub that allows users to play, create and share their own Kinect experiences. As of July 2012, there were fifteen games in the Fun Labs range. The games were developed by Good Science Studio, Smoking Gun Interactive, Relentless Software, Wahoo Studios, Asobo Studio, and N-Space and published by Microsoft Game Studios for the Xbox 360.

Kinect Fun Labs
Developer(s)Good Science Studio
Publisher(s)Microsoft Studios
Platform(s)Xbox 360
ReleaseJune 6, 2011

Gameplay

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The first game in the Fun Labs range is Bobble Head. In Bobble Head, the player can put little fun costumes on their friends and collect them all in little bobble heads. The second game is Avatar Kinect. In Avatar Kinect, the players' avatar can act and it tracks their mouth so their lips will move. Kinect also knows where the players' cheekbones are, their eyebrows, so they can make them go up and down.[1] The third game in the Fun Labs range is Depth Video. In Depth Video, when the player steps in front of Kinect it captures their likeness and suddenly there they are in the game.[2]

Released games

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There are fifteen games in Kinect Fun Labs. In the given table, is displayed the title, developer(s) and release dates for each game.

Title Developer Release date
Kinect Me Good Science Studio, Smoking Gun Interactive June 6, 2011
Build a Buddy Good Science Studio
Kinect Googly Eyes Good Science Studio, Smoking Gun Interactive
Bobble Head Good Science Studio
Avatar Kinect July 25, 2011
Kinect Sparkler Good Science Studio, Smoking Gun Interactive July 28, 2011
Air Band Relentless Software, Good Science Studio August 22, 2011
Mutation Station September 26, 2011
Musical Feet Smoking Gun Interactive October 24, 2011
Battle Stuff November 28, 2011
Junk Fu Wahoo Studios February 20, 2012
I Am Super! Smoking Gun Interactive March 26, 2012
Kinect Rush: Snapshot Asobo Studio April 6, 2012
5 Micro Lab Challenge N-Space July 2, 2012
Mars Rover Landing Smoking Gun Interactive July 16, 2012

Reception

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Kinect Fun Labs received "generally favorable" reviews according to review aggregator Metacritic.[8]

Dan Whitehead on Eurogamer stated that "Mostly, it's disappointing that the technology on display feels so clumsy. It feels like a step backwards for Kinect, displaying its limitations more than its strengths - right when mainstream developers are starting to do interesting things with the device outside of the obvious motion control applications."[9]

GamePro stated that "Kinect Fun Labs displays some creative ideas, asks its boss what they think is cool, and then it tries to decide where to go from there."[10]

References

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  1. ^ "All Kinect Fun Labs Games - Pure Xbox". www.purexbox.com. Retrieved 2024-02-07.
  2. ^ "Impressions: Kinect Fun Labs". Destructoid. 2011-06-14. Retrieved 2024-02-07.
  3. ^ "Kinect Fun Labs". Metacritic. Retrieved December 26, 2023.
  4. ^ "Kinect Fun Labs". GamePro. August 30, 2011. Retrieved December 26, 2023.
  5. ^ "Kinect Fun Labs". GameSpot. Retrieved December 26, 2023.
  6. ^ Whitehead, Dan (August 9, 2011). "Weird science". Eurogamer. Retrieved December 26, 2023.
  7. ^ "Kinect Fun Labs". IGN. Retrieved December 26, 2023.
  8. ^ "Kinect Fun Labs". www.metacritic.com. Retrieved 2023-12-26.
  9. ^ "Page 3 | Kinect Fun Labs". Eurogamer.net. 2011-08-09. Retrieved 2023-12-26.
  10. ^ "Kinect Fun Labs critic reviews". www.metacritic.com. Retrieved 2023-12-26.
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