Yuru-chara (Japanese: ゆるキャラ, Hepburn: yuru kyara) is a Japanese term for a category of mascot characters; usually created to promote a place or region, event, organisation or business. They are characterized by their kawaii (cute) and unsophisticated designs, often incorporating motifs that represent local culture, history or produce. They may be created by local government or other organizations to stimulate tourism and economic development, or created by a company to build on their corporate identity. They may appear as costumed characters (or kigurumi) at promotional events and festivals. Yuru-chara has become a popular and lucrative business, with character-driven sales reaching nearly $16 billion in Japan in 2012.
The name yuru-chara is a contraction of yurui mascot character (ゆるいマスコットキャラクター, yurui masukotto kyarakutā). The adjective yurui (緩い) generally means "loose", but in this application it has a number of connotations including "gentle" or "weak", "laid-back", light-hearted or "unimportant".
The term gotōchi-kyara (ご当地キャラ, local character) has also become popular in reference specifically to local mascots, which is the large majority of yuru-kyara.
The term was coined by illustrator and cultural critic Jun Miura in the early 2000s, and despite the negative connotations the title has been embraced by fans and promoters. Miura has stated that there are three main requirements that make a yuru-chara:
- It must convey a strong message of love for one's hometown or local region
- The character's movements or behaviour should be unique and unstable or awkward
- The character should be unsophisticated or laid-back (yurui) and lovable
Some of these imply that the mascot must exist in kigurumi form.
Yuru-chara are often designed by amateur artists, and many designs are seen as naive or poorly executed, or can appear to oversimplify what they represent. These characteristics generally add to their appeal, but occasionally can cause the opposite reaction: The unveiling of Sento-kun in 2008 created a lot of negative publicity, since he was regarded as "ugly" and even "blasphemous".
These "amateurish" or flawed aspects are what set yuru-chara apart from professionally created corporate mascots (e.g. Domo-kun), professional sports mascots (such as those of Nippon Professional Baseball teams), and commercially oriented characters such as Hello Kitty and Rilakkuma - all of which are also commonplace in Japan.
The popularity of mascots like yuru-chara in Japan has been linked to historical emotional bonds to non-human characters, such as in ancient polytheism. There are also many different yōkai in Japanese folklore, and certain types of yōkai such as kappa and tanuki have been the basis for several yuru-chara designs.
Although the concept had been around for some time, the start of the "yuru-chara boom" is accredited to Hikonyan, who was created in 2007 to mark the 400th anniversary of the founding of Hikone Castle and created a significant increase in tourism and merchandise sales for castle and the city.
Since then, the number of yuru-chara increased throughout the country. Festivals and other events dedicated to these mascots were created, such as the Yuru-chara Matsuri (ゆるキャラまつり) held in various locations since 2008. Some mascots have also appeared in international conventions, such as Funassyi and Kumamon in the 2014 Japan Expo in Paris, France; and a small group in the 2014 Japan Matsuri in London.
Gotōchi-chara Catalogue (ご当地キャラカタログ, gotōchi kyara katarogu) is an online database which collects information about gotōchi-chara, yuru-chara and local heroes from user submissions. In October 2014 it surpassed 3,000 character entries.
The proliferation of yuru-chara by has become problematic in some regions. In 2014, the Osaka government expressed concern that there were too many local mascots, and it was diluting brand identity.
Yuru-chara Grand Prix Edit
2010 saw the start of the Yuru-chara Grand Prix (ゆるキャラグランプリ, yuru kyara guranpuri), an annual event where the most popular mascot is determined by public voting. Previous winners include Hikonyan and Kumamon.
There were 1,727 entrants in the 2015 Grand Prix, over ten times the number in the first contest. 1092 entries consisted of gotōchi-chara (local characters), and 635 were corporate or other characters. Results were announced on 23 November with 50.57 million total internet votes (over twice the number of votes in 2014) and almost seven million votes going to the winning mascot, Shusse Daimyō Ieyasu-kun. Around 77,000 people attended the awards event in Hamamatsu.
|2010||169||Hikonyan (Hikone, Shiga)|
|2011||349||Kumamon (Kumamoto Prefecture)|
|2012||865||Barysan (Imabari, Ehime)|
|2013||1,580||Sanomaru (Sano, Tochigi)|
|2014||1,699||Gunma-chan (Gunma Prefecture)|
|2015||1,727||Shusse Daimyō Ieyasu-kun (Hamamatsu, Shizuoka)|
|2016||1,421||Shinjou-kun (Susaki, Kōchi)|
|2017||1,158||Unari-kun (Narita, Chiba)|
|2018||Kapal (Shiki, Saitama)|
|2019||Arukuma (Nagano Prefecture)|
Yuru-chara gatherings have been involved in creating two Guinness World Records:
Yuru-chara try to portray some aspect of the place they are representing, be it local produce, a historical figure or legend, local wildlife, architecture or geography. This is often incorporated into their physical appearance in an amusing or unusual way, e.g. Fukka-chan (ふっかちゃん), mascot of Fukaya has two green onions sprouting out of its head (green onions being a popular product of Fukaya). Their name may also be a play on words, such as with Kumamon.
In public appearances, most yuru-chara are silent, and usually act in a playful or childish manner. Some exceptions include Funassyi and Chicchai Ossan (ちっちゃいおっさん, small middle-aged man) who do talk in character, but neither are officially affiliated with any local government.
Many yuru-chara have various associated merchandise as an alternative source of income. These typically include stuffed toys, keychains, sticker sets for Line (a popular instant messaging system in Japan) and stationery. As an acknowledgement of the large adult fanbase of yuru-chara, there are also some more adult-oriented products such as sake and themed credit cards.
Yuru-chara often have a theme song with related dance routine, such as Kumamon's Kumamon Taisō (くまモン体操) which has seen over 2.6 million views on YouTube. Funassyi has also released two novelty singles in 2013 and 2014, and an album in 2014. A band also formed in 2013 called GCB47 (ご当地キャラクター・バンド・よんじゅうなな, gotōchi character band yonjū-nana) - the name being a play on the group AKB48 and the number of prefectures in Japan - which consists of six yuru-chara who play instruments live in costume and singer/guitarist Yohsuke Ishida. They have also released a single, and often perform at yuru-chara events.
Video games Edit
In 2014, Bandai Namco Games released the video game Gotōchi Testsudō: Gotōchi-chara to Nipponzenkoku no Tabi (ご当地鉄道 ～ご当地キャラと日本全国の旅～, Local Railway: A journey through Japan with gotōchi-chara) on Nintendo 3DS and Wii U. It is a sugoroku-style party game where players travel around Japan and encounter gotōchi-chara (120 are featured in the game) along with local products and specialities. The character Ojapon (おじゃポン) was created to promote the game, and was entered into the 2014 Yuru-chara Grand Prix.
See also Edit
- "How a hyperactive, dancing, talking pear became a Japanese obsession". CNN. Retrieved 16 October 2014.
- McKirdy, Euan. "Japanese cuteness overload could result in mascot cull". CNN. Retrieved 16 October 2014.
- "Hikone mascot convention: Japan's most plush summit". CNN Travel. Retrieved 16 October 2014.
- Brasor, Philip. "The obsession over those dumbed down cute mascots". The Japan Times. Retrieved 16 October 2014.
- 2013年新語・流行語大賞トップテン「ご当地キャラ」]. 新語・流行語大賞公式サイト (in Japanese). Retrieved 16 October 2014.
- みうらじゅんインタビュー 「最近、俺自身がゆるキャラになってる？」. Oricon Style (in Japanese). Retrieved 16 October 2014.
- Hughes, Felicity. "Naive yuru kyara win hearts across Japan". Japan Pulse (The Japan Times). Retrieved 22 October 2014.
- Koringo. "5 Yuru-chara (ゆるキャラ) to meet while in Japan". doq creative port. Retrieved 22 October 2014.
- "Nara Mascot Controversy". Japan: Love and Hate Story of the Mascot Character, “Sento-kun”. Global Voice. Retrieved 2010-09-10.
- "Yurukyara® Show". Japan Matsuri. Retrieved 28 October 2014.
- "登録キャラ数が3,000キャラを突破！". ご当地キャラカタログ (in Japanese). Retrieved 25 January 2015.
- Debczak, Michele. "A Rogue Otter Mascot Named Chiitan is Terrorizing Tourists and Wreaking Havoc in Japan" Mental Floss. January 28, 2019. Retrieved June 23, 2019.
- ゆるキャラ®グランプリ2015 ランキング一覧. ゆるキャラ®グランプリ (in Japanese). Retrieved 23 October 2015.
- "家康くん天下統一 ゆるキャラＧＰ浜松でご当地Ｖ". Yahoo! Japan News (in Japanese). Retrieved 24 November 2015.
- "Saitama city's Kaparu beats out organized voting to win grand prix title at annual mascot contest". The Japan Times. 19 November 2018. Retrieved 4 November 2019.
- "Chubby Nagano Prefecture bear beats nearly 800 other characters to win annual mascot competition". The Japan Times. 4 November 2019. Retrieved 4 November 2019.
- "Largest Mascot Dance". Guinness World Records. Retrieved 23 October 2014.
- "Largest Gathering of Mascots". Guinness World Records. Retrieved 23 October 2014.
- Kracker, David. "Get Loose With Japan's Yuru-Chara". MTV 81. Retrieved 27 October 2014.
- "ゆるキャラ®グランプリ 公式ショップ".
- 山丹正宗 バリィさんの寝ざけ. Yamatan Masamune (in Japanese). Retrieved 27 October 2014.
- "Kumamon Visa card". Sumitomo Mitsui Card (in Japanese). Retrieved 27 October 2014.
- くまモン体操. YouTube (in Japanese). Retrieved 27 October 2014.
- "Funassyi discography". Universal Music Japan (in Japanese). Retrieved 27 October 2014.
- きゃらきゃら天国. Tokuma Japan Communications (in Japanese). Retrieved 27 October 2014.
- "Yohsuke Ishida Personal Web" (in Japanese).
- "ご当地鉄道 ～ご当地キャラと日本全国の旅～". Bandai Namco Games (in Japanese). Retrieved 25 January 2015.