Yoshiki Okamoto (岡本 吉起 Okamoto Yoshiki) (born June 10, 1961, in Ehime Prefecture, Japan), sometimes credited as Kihaji Okamoto, is a video game designer credited with producing popular titles for Konami, including Gyruss and Time Pilot, and Capcom, including Final Fight and Street Fighter II. He later founded the company Game Republic. He created the hit mobile games Dragon Hunter and Monster Strike for Mixi.

Yoshiki Okamoto
Born (1961-06-10) June 10, 1961 (age 58)
Other namesKihaji Okamoto
OccupationVideo game designer


Early career at KonamiEdit

His early games Time Pilot (1982) and Gyruss (1983) innovated in the shoot 'em up genre during the golden age of arcade games. The Killer List of Videogames included both Gyruss and Time Pilot in its list of top 100 arcade games of all time.[1] Although these games turned out to be successful titles for Konami, Okamoto's employer was not happy as apparently Okamoto had been told to create a driving game instead.[2] Internal disagreements, financial and credible, caused his termination from Konami.

Career at CapcomEdit

Joining Capcom in 1984, Okamoto directed several arcade games such as 1942 (1984), SonSon (1984), and Side Arms (1986). His 1985 shoot 'em up Gun.Smoke later inspired a spiritual successor, Red Dead Revolver, the first installment of the Red Dead series.[3]

The last game he directed was the 1988 CP System game Forgotten Worlds (1988). He would oversee the development of Capcom's subsequent games as a producer and was responsible for recruiting character designer Akira Yasuda for Capcom. Okamoto and Yasuda developed some of Capcom's biggest hits, most notably the beat 'em up game Final Fight (1989) and fighting game Street Fighter II (1991). Street Fighter II is estimated to have grossed $10.61 billion as of 2017, making it the third highest-grossing video game of all time, after Space Invaders and Pac-Man.[4]

Okamoto worked on the 1996 survival horror game Resident Evil (Biohazard in Japan). Additionally, he produced the movie adaptation and its sequel.

In 1997, he resigned from Capcom to start his own video game development company, Flagship.[5] He continued to develop video games for Capcom through Flagship. In 2003, he left Flagship to form another video game company.

Game RepublicEdit

In 2005, Okamoto's new independent game company, Game Republic, released its first game Genji: Dawn of the Samurai. Genji is a game set in Feudal Japan with a similar playing style to the Onimusha series. A sequel, Genji: Days of the Blade, was released on the PlayStation 3 in late 2006. A new Game Republic game called Folklore (Folkssoul in Japan) was released in 2007.

Okamoto also developed a typical party game called Every Party, which was a launch title for the Xbox 360 in Japan.

In 2007, Game Republic signed with Brash Entertainment and started working on licensed games like Clash of the Titans. But then in November 2008, Brash Entertainment went out of business, and Game Republic had to turn to Namco Bandai for the release of Clash of the Titans.[6]

In 2011, Game Republic also shut down due to debt, and a year later, Okamoto announced that he had retired from making console games and started working on mobile games.[7]


In recent years, he created the mobile games Dragon Hunter and Monster Strike (2013) for Mixi. Dragon Hunter was a moderate success, before Monster Strike became a major hit, competing with Puzzle & Dragons for the top spot on mobile charts.[8] By 2018, Monster Strike had grossed over $7.2 billion, surpassing Puzzle & Dragons to become the highest-grossing mobile app of all time.[9]

Influences and styleEdit

Okamoto has said that he gets ideas from scenery from movies, citing particularly the works of Akira Kurosawa and Chinese ghost stories.[10] He commented that "We don't make games for ourselves - I don't actually play games very much."[10]


  1. ^ Greg McLemore and the KLOV team. "The Top Coin-Operated Videogames of all Times". Killer List of Videogames. Archived from the original on 2013-04-01. Retrieved 2011-05-05.
  2. ^ Kent, Steven. "VideoGameSpot's Interview with Yoshiki Okamoto". Archived from the original on December 7, 1998.
  3. ^ Parish, Jeremy (October 26, 2016). "Red Dead Redemption's Curious 8-Bit Origin Story". USgamer. Archived from the original on 2018-10-26. Retrieved 2018-10-26.
  4. ^ "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue - GameRevolution". GameRevolution. January 26, 2017. Archived from the original on 2018-08-18. Retrieved 2018-10-28.
  5. ^ Ricciardi, John (November 1997). "Okamoto Leaves Capcom". Electronic Gaming Monthly. No. 100. Ziff Davis. p. 28.
  6. ^ "The Fall of Game Republic". Polygon. Archived from the original on 2014-02-21. Retrieved 2014-02-03.
  7. ^ "Game Republic's Yoshiki Okamoto says he's 'retired' from making console games". Polygon. Archived from the original on 2014-02-21. Retrieved 2014-02-03.
  8. ^ Kuchera, Ben (2014-11-13). "Monster Strike: The redemption of Capcom legend Yoshiki Okamoto". Polygon. Archived from the original on 2016-05-29. Retrieved 2016-10-15.
  9. ^ Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. Archived from the original on 2018-10-25. Retrieved 2018-10-26.
  10. ^ a b "Creators' Conference: Japan's Top Designers Talk". Next Generation. No. 32. Imagine Media. August 1997. pp. 22, 24.

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