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OpenXR is a working group managed by the Khronos Group consortium with the aim to design a standard for Virtual reality and Augmented reality. OpenXR was announced by the Khronos Group on February 27 2017 during the GDC 2017.[1][2][3][4]

OpenXR logo
Developer(s) Khronos Group
Type Virtual reality and Augmented reality API



The standard will comprise two parts:[2]


Currently (as of March 2017), the Khronos Group has a tentative first release of the API for mid-2018.[5]


See alsoEdit


  1. ^ "Khronos Reveals API Updates & New Working Groups at GDC". Khronos Group. 2017-02-27. Retrieved 2017-03-08. The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR 
  2. ^ a b "The OpenXR Working Group is Here!". Khronos Group. 2017-02-27. Retrieved 2017-03-08. The OpenXR standard comes in two parts. First, the Application Interface, which application developers and middleware providers write to, and which serves to define and combine common, cross-platform functionality(...)Next, the Device Layer allows VR/AR runtimes to interface with various devices 
  3. ^ "Khronos Bolsters VR, AR, MR Markets With OpenXR Working Group, API Updates, More". Tom's Hardware. 2017-02-27. Retrieved 2017-03-08. 
  4. ^ "GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR". UploadVR. 2017-02-27. Retrieved 2017-03-09. 
  5. ^ "A Chat With Khronos President Neil Trevett About Vulkan, OpenXR, SPIR-V In 2017". Phoronix. 2017-03-08. Retrieved 2017-03-09. With regard to their OpenXR effort for an industry standard VR, we won't see the fruit of this work until next year. Currently, the tentative target appears to be for holiday 2018 but we may see some companies showing off efforts earlier in the calendar year 
  6. ^ "Microsoft Joins OpenXR, Becoming a Decisive Backer in the Open, Royalty-free VR/AR Standard". 2017-11-02. Retrieved 2018-01-13.