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The following page is used to keep information on various monsters and mecha from various anime alive including some that were unnecessarily removed from their articles. In the world of information there is no cruft, there is only knowledge. Long live the monsters of the week!

Contents

From Machine RoboEdit

A list of the many monsters that appeared in Machine Robo.

Main GyandlarEdit

  • Devil Satan 6: Six monstrous robots that can combine into the giant Devil Satan 6 robot. In the anime they are referred to by number instead of name. Released in new colors as the Renegade combiner Monsterous in the GoBots toyline.
  1. Gillhead (Fright Face): (played by Kenichi Ono): The head. Speaks in a Kansai dialect for some reason. Weapon: Nunchaku.
  2. Barabat (South Claw): Left arm. Weapon: Tonfa.
  3. Deathclaw (Weird Wing): Right arm. Weapon is the Sasumata.
  4. Gurogiron (Heart Attack): Torso. Weapon is the Wolf Tooth Staff (狼牙棒 Láng-Yá Bàng).
  5. Eyegos (Gore Jaw): Right Leg. Weapon is Kusarigama.
  6. Blugoda (Fangs): Left Leg. Weapon is Azure Dragon Sword (青龍刀 Qīng-Lóng Dao).
Evil Rock People
  • Devil Rock
  • Geiger Rock
  • Double Rock
  • Amazon Rock
  • Bloody Rock
  • Magna Rock

Gyandlar CommandersEdit

Throughout the first half of the series Gadess uses various natives of Cronos to lead his forces.

  • Zagam: Appears in episodes 5, 17, and 18. Powers include a double sided scythe, invisibility, cold resistance, illusions, and dual foot skate blades.
  • Mizuchi: Appears in episodes 6, 17, and 18. Powers include body electricity that can causes cave ins, kicking, the Dragon King Sword, shoulder needle missiles, launchable back spikes, and lightning summoning that causes fissures.
  • Jingi: Appears in episodes 7, 17, and 18. Powers include dual buffalo horn boomerangs and size growth.
  • Gillman: Appears in episode 8. Powers include swimming, hypnosis, three claws in the right wrist, a jawed left arm, an extendable neck with detachable heads, and drills hidden in the arms.
  • King Kilandor: Appears in episode 9. Powers include a disguise, flight, and burrowing.
  • Iron Sand: Appears in episode 10. Powers include a sand based body, purple lightning strikes from the hands, and turning his hands into hooked swords.
  • Brock: Appears in episode 12. Powers include a sword that can emit green lightning, high jumping, and a drill-hammer hybrid weapon in the right arm.
  • Clubine: Appears in episode 13. Powers include flight, twin katanas, and self duplication.
  • Jingi Mark 2: Appears in episode 14. Its only known power is dual buffalo horn boomerangs that can emit electricity.
  • Gilda Brothers: Appears in episode 15. Powers include forming a tornado, flight, the silver one can extend his arms, the red one is armed with a scythe, the black one can fire a bladed boomerang from his abdomen, the combination to form Giant Gilda.
    • Giant Gilda: Powers include a scythe, abdomen boomerangs, and a constricting whip tail.
  • Preacher: Appears in episode 16. Powers include the Anger Fear which spawns illusions based on fear, throwing knives, a gold broadsword that can be encased in fire.
  • Black Bass: Appears in episode 19. Powers include summoning flying electric jellyfish and emitting electromagnetic shocks.
  • Gerber: Appears in episode 20. Powers include the alpha beam from his atomic death fork and dark illusions.
  • Clay: Appears in episode 20. Powers include stone skin and the beta beam from his hands. Unlike other Gylander commanders he is not evil.
  • Wiseman: Appears in episode 21. Powers include hypnotic sound waves from the mouth, head tentacles, and levitation.
  • Magmaian: Appears in episode 23. Powers include a drill-like right arm trident spear and magma manipulation.
  • Ashura: Appears in episode 38. Powers include paralysis goo bullets from the abdomen and wired claw hands.
  • Phenomena: Appears in episode 39. Powers include levitation and heat bolts from its front spikes.

From PretearEdit

The demonic creatures that appeared in the 2001 anime series Pretear.

DemonsEdit

Forces of darkness eventually controlled by Fenrir that seek to drain the Leafe out of all other life forms similar to parasites. Although this is instantaneous toward plant life, more complicated organisms such as animals take over the course of hours to drain entirely.

  • Demon Larvae: Appear throughout the series starting in episode 1. Powers include environmental merging, tentacles, and size growth.
  • Water Demon: Appears in episodes 1 and 2. Powers include a water based body and tentacles from the body.
  • Trash Demon: Appears in episode 2. Powers include a pair of heads and a thick turtle shell.
  • Bicycle Demon: Appears in episode 3. Powers include body tentacles and controlling detached body parts.
  • Soil Demon: Appears in episode 4. Powers include tentacles and high jumping.
  • Transport Demons: Appear throughout the series starting in episode 5. Powers include flight and a toothy mouth tentacle. In episode 11 one was capable of growing to the size of a fully grown human adult.
  • Electric Demon: Appears in episode 5. Powers include tentacles and conducting electricity with its head bulb.
  • Building Demon: Appears in episodes 6, 7, and 8. Powers include impaling tentacles, phasing through matter, burrowing, spawning decoys, and a purple energy beam from its top.
  • Great Tree of Fenrir: Appears in episodes 11, 12, and 13. Powers include large destructive vines, size growth, regeneration, and spawning demon larvae.

From Ultimate GirlsEdit

The many giant monsters that appeared in the 2005 anime series Ultimate Girls.

Protagonist MonstersEdit

  • Silk Koharuno: The main heroine of the trio. Although very shy and reserved about her new duty, she is the first of the three to demonstrate their new powers as UFO-man's successor, growing into a giant heroine. Only minutes after the transformation, she discovers her unusual battle suit is deteriorating little by little, until she is totally nude. This is, in fact, the source of her power as Ultimate Girl, since the most embarrased she becomes, her strongers her powers are. Being the most shy of all three girls, she is the most powerful of them all. She is referred to by the crowd as Ultimate Girl Hinnyu (Little Breasts).
  • Vivenne Ōtori: One of Silk's best friends. She along with Silk and Tsubomi were accidentally crushed and resurrected by UFO-man. Nervous about indecent exposure, she does not try her powers as an Ultimate Girl until Tsubomi fails in her first transformation and Silk refuses to do so again. Left no choice, she offers to go, being dubbed Ultimate Girl Kyonyū (Big Breasts) by spectators. When attempting to avoid exposing herself when her suit deteriorates, Vivienne is the first to learn how their powers are supposed to work, by being embarrassed, they generate an energy which can be projected as a weapon against the giant monsters. She has a secret crush on Silk.
  • Tsubomi Moroboshi: Silk and Vivienne's friend and classmate. Tsubomi is a cosplayer by hobby, so when she realized that she too was a giant heroine, she took the idea without feeling any shame or embarrassment. However, because of this attitude, she was basically useless, since the source of their strength comes from being thoroughly embarrassed and projecting that emotion into an energy that can defeat their giant adversaries. Even after learning this, Tsubomi is not fazed and enjoys her new profession as a heroine and still manages to hold back the many giant monsters they encounter by tricking them instead of using brute power. It was Tsubomi's idea to go by the name "Ultimate Girl." She is called Ultimate Girl Loli (from the term Lolita) by the spectators, because of her oveall little girl appearance, even if she's the same age as Silk and Vivenne.
  • UFO-man: The giant hero who has always been fighting innumerous giant extraterrestrial monsters that rampage throughout Japan, until the he accidentally steps on Silk, Vivienne, and Tsubomi. Out of sympathy for the girls (while also blaming the monster for their deaths), he sacrifices much of his power and energy to resurrect the three of them. In doing so, his body shrinks considerably, forcing him to rely on a UFO-like craft to levitate. By giving the girls his power, they are forcibly pressed into serving as giant heroines in his stead, by changing his hover craft into a wand which they must grab in order to invoke the transformation process. Only one of the girls can transform into Ultimate Girl at the same time, since UFO-man can't give power to the three of them at once. UFO-man is a parody of Ultraman.

Antagonist MonstersEdit

The monsters of the series are born by green alien slime fusing to human beings with the monsters representing their personalities. If the opal-like cores are destroyed or separated the monster will disintegrate into gold particles of light.

  • Gullmark: Appears in episode 1. Its only known power is having a highly articulate body. It is a homage to Gomess from Ultra Q.
  • Shupo: Appears in episodes 2 and 3. Its only known power is morphing into a steam engine train. It is a homage to King Joe from Ultra Seven.
  • Ochuusha: Appears in episode 4. Powers include a syringe on arms, super speed, and stethoscope on the pelvis. It is a homage to Baltan Seijin from the original Ultraman with characteristics of Zetton (also from Ultraman) and Metrojn Seijin (from Ultra Seven).
  • Megami Mask: Appears in episode 5. Powers include a pair of glue bazookas on the back, wrestling skills, and summonable steel armor. He is a reference to the editor of Megami Magazine, the magazine that publishes the Ultimate Girls manga and his mask is arguably a reference to Ultimate Muscle.
  • Hachiro: Appears in episode 6. His only known power is a boxing glove on him main pair of tentacles.
  • Mahler: Appears in episode 7. Powers include burrowing, emitting hypnotic waves from the giant metronome on its face, and a maestro wand. It is a homage to Mochiron from Ultraman Taro.
  • Dainioh: Appears in episodes 8 and 9. Powers include a club, a constricting bead necklace, a spare body, burrowing by spinning, swimming, and six extra arms in its body. It is a homage Majin from Daimajin.
  • Mushuusaa: Appears in episode 10. Powers include a pair of scythe arms and a whip tail. It is a homage to Gyaos and Gigan.
  • Giant Makato: Appears in episodes 11 and 12. He is a homage to super robots such as Mazinger Z and the guyver units from Bio Booster Armor Guyver.

From Dancouga NovaEdit

A list of the many monsters that appeared in the 2007 anime series Dancouga Nova.

Protagonist MechaEdit

Dancouga NovaEdit

The Dancouga Nova is basically the unit developed for the Dancouga Nova Project. Its appearance is the same as its predecessor, the Dancouga, other than the fact that the mecha get a newer design from the older models. The Dancouga Nova is a combination of four separate machines, which are the Nova Eagle, Nova Rhino, Nova Liger, and the Nova Elephant. In which each of these mecha have three different transformations; Humanoid, Beast, and Vehicle types. Dancouga Nova's Weaponry include the (Dankuu Ken 断空剣 Slash/Sever Space Sword) , An atomic-vibration blade and the Dancouga Nova's default weapon. The (Dankuu Hou 断空砲 lit: Slash/Sever Space Cannon) , which is an array of cannons that can be fired all at once and the Boost Nova Knuckle, which Dancouga Nova launches its right arm. The unit can only be piloted by Aoi through a direct motion tracing system.
Each of the separate Nova mecha combine to form the Dancouga Nova:
  • The Nova Eagle forms the head of the Dancouga Nova. Its design and data is based on the Eagle Fighter.
  • The Nova Rhino forms the left foot of the Dancouga Nova. Its design and data is based on the Land Liger.
  • The Nova Liger forms the right foot of the Dancouga Nova. Its design and data is based on the Land Cougar.
  • The Nova Elephant forms the body of the Dancouga Nova. Its design and data is based on the Big Moth.
The Dancouga Nova can also go into its second mode called Dancouga Nova God Beast Mode when its Aggressive System is activated. This changes the unit's color to gold and became a beast-like mecha due to the beast modes of all four machines. Aoi unlocked this mode in episode 9 and Its powers is so intense and above the scale that it needs the whole team to pilot it. This mode ends up as a last resort to the whole team.

D-PhoenixEdit

The D-Phoenix is a transport airship that transports the Dancouga Nova units to their destination of their missions. very little is known of this aircraft.

D-PoseidonEdit

The D-Poseidon is a submarine that can turn into a large robot that first premiers in episode 8 and can fly in space in the last episode. It is based on Gundor from the original series.

R-DaigunEdit

The fifth unit of Dancouga Nova Project developed alongside the 4 main machines. A red Mecha similar to the predecessor, the Black Wing, the unit has both Humanoid, Beast, and Vehicle types. It is also equipped with a stealth capability that allows it to disappear and prevents it from being detected. Its attack capabilities were just like Dancouga Nova and it is equipped with newer weapons like the Dan-Stinger a pair of machine guns with one in each wrist, the Dan-Blade and its twin lancer form Dan-Blade Twin used for close combat, the Absolute Hurricane which fires a jet of wind that can blow away certain enemies. Its pilot is Eida and its first appearance is in Episode 4. It was then reclaimed by the Dragon's Hive after she defected from the enemy side.

Dancouga Max GodEdit

The combination between Dancouga Nova and R-Daigun, this is the final unit of the Dancouga Nova Project based on the Final Dancouga's data. Due to the combination of both units, the Dancouga Max God is the strongest of all the Dragon's Hive's machines as well as giving it an improved flight capabilities. Its armaments are similar to Dancouga Nova but with more attacks: including the (Final Dankuu Hou ファイナル・断空砲), which fires two powerful beam cannons on its back, the Missile Detonator, firing several missiles to the enemy, the Dan-Blade Shot, which fires two Dan-Blades in a boomerang-like fashion, and the Dankuu Dangai Ken 断空弾劾剣 lit: Slash/Sever Space Judgment Sword), the unit's finishing attack.

Hostile MechaEdit

  • Waroids: Appear throughout the series. The tank versions are armed with a railgun for each arm while the helicopter versions have a machine gun under each wing and can :change into a humanoid form. Upgraded tank versions appear in episode 8 with two cannons for each arm instead of just one. There are also brown four-legged walker versions armed with a left arm machine gun and right arm missile launcher.
  • Genocidron Tank: Appears in episode 1. Is a tank-like vehicle that turns into a robot (dubbed Grapple Mode). It attacks by swinging its arms which appear to each have four missile launchers. Appears in Super Robot Wars Z2.
  • Genocidron Ground Carrier: Appears in episodes 2 and 3. Is a carrier-like vehicle that turns into a robot (dubbed Grapple Mode). It attacks by coiling around an enemy and eating it as well as a pair of turrets on the head. Appears in Super Robot Wars Z2.
  • Genocidron Howitzer: Appears in episode 3. Is armed with four howitzer cannons on its back and six double barreled turrets on the torso, although they were never used.
  • Deiga: Appear in episodes 4 and 5. Is armed with long range cannons and missile pods. Its grapple mode has a drill for its right arm. It was rebuilt in episode 9 only to be destroyed by R-Daigun.
  • Genocidron Bomb: Appears in episode 5. Is armed with a pair of buzzsaws, thick regenerating armor, and a cobalt bomb.
  • Genocidron Battleship: Appears in episode 7. Is armed with cannons all around itself although they were never used.
  • Regulus Alpha: Appears in episode 10. Powers include levitation, a sphere force field, machine guns for arms, and super speed. It is the only hostile mech aside from Original Dancouga to appear in Super Robot Wars Link. It later appears in Super Robot Wars Z2.
  • Reformed Regulus Body 1: Appears in episode 11. Is armed with purple energy bolts from the torso, energized fists, and a sword in the abdomen and has super speed.
  • Reformed Regulus Body 2: Appears in episode 11. Is armed with super strength and energy shoulder cannons and has super speed. It can absorb rocks to make its armor stronger.
  • Original Dancouga: Appears in episode 12. Powers include six impaling spears from the torso with over a dozen smaller ones in the waist, flight, invisibility, a nuclear flamethrower in the forehead, can extend its arms short distances, and a purple energy beam from the forehead. It also has very thick armor capable of withstanding the Absolute Cannon. It is the only hostile mech aside from Regulus Alpha to appear in Super Robot Wars Link. It later appears in Super Robot Wars Z2.
  • Moon Will: The primary antagonist of the series that intends to destroy Earth with Earth Will; he is stated to be the size of Dragon Hive Island. Powers include firing laser barrages from different directions and an energy cannon in the torso.

From Viper's CreedEdit

A list of the many monsters that appeared in the 2009 anime series Viper's Creed.

Maneuver BladesEdit

Maneuver Blades are humanoid mecha used by Blademen are capable of transforming into motorcycles. These mecha are primarily armed with an assault rifle, a rocket launcher in each shoulder, and a 6-tube missile pod on the left shoulder. While in motorcycle form they can easily reach speeds over 80 kilometers an hour. Most maneuver blades are equipped with a secondary weapon depending on the combat tactics of the pilot including a grenade launcher attachment to the assault rifle, heat chainsaw, a gatling gun, or a sniper rifle. The head of the mecha also serves as cameras with highly detailed targeting scanners.

Bug MechsEdit

Bug Mechs are unmanned mecha based after insects that were used as autonomous war machines during the great war. However, due to their AI they became unable to differentiate between friend and foe and became very difficult to be reprogrammed. The bug mechs are usually armed with gatling guns and homing mines called Spider Mines or "Ticker Bombs" in which they use their spider-like legs to attach to enemies before exploding. As demonstrated in episodes 2 and 11, bug mechs are very versatile and can easily move around in dark and underground environments. Five types of bug mechs were used during the events of the series and with the exception of the sputnik every bug mech returns in the final episode by the military.

  • Mega Soma: Armed with twin gatling guns, ticker bombs, spider mines, and spear legs.
  • Gelus: Armed with twin gatling guns.
  • Sputnik: Armed with twin gatling guns and spear legs.
  • Acromantis: Armed with scythe arms, gatling gun, and spider mines.
  • Mobilius: Armed with spider mines, back missile pod, a left arm arm machine gun, and a right arm claw.

From Sacred SevenEdit

A list of the many monsters that appeared in the 2011 anime series Sacred Seven. The Darkstones are creatures that base their bodies based on various mythological figures. In episode 10 it is revealed that they were formed from hearts sacrificed to the Aztec god Quetzalcoatl.

Perseus: Appears in episode 1. Powers include a hooked sword, stone lasers from the Medusa head for the left hand, super speed, and a torso mouth.
Medusa: Appears in episode 1. Powers include high jumping, a scorpion tail, head lasers, and snake tentacles.
Orochi: Appears in episode 2. Powers include wind manipulation, flight, and six dragon tentacles that launch cyclones and fire balls from the mouths.
Centipedes: Appear in episodes 2 and 3. Powers include flight, sharp teeth, burrowing, and self destruction.
Basilisk: Appears in episode 4. Powers include stone touch conversion, speed, and dividing.
Balor: Appears in episode 4. Powers include levitation, body spikes and self destruction.
Tsuchigumo: Appears in episode 5. Powers include summoning fast lice, earth manipulation, and eight jaws.
Zero: Appears in episodes 6, 7, and 11. Powers include speed, a high body temperature, flames from the head, and a whip tail.
Fujin: Appears in episode 9. Powers include speed, foot oriented martial arts, and high jumping.
Raijin: Appears in episode 9. Powers include a whip tongue, absorbing mouth, mouth flames and lasers, and a mouth in each foot.
Pyramid: Appears in episode 12. Powers include levitation, body lasers, and gravity manipulation.
Kappa: Appears in the movie. Its only known power is water manipulation.

From Vividred OperationEdit

A list of the many monsters that appeared in the 2012 anime series Vividred Operation.

AlonesEdit

Crow (カラス, Karasu)
She acts as an intermediary between the Alone and Rei, who she manipulates into assisting the Alone in targeting the Manifestation Engine with the promises of restoring her destroyed world and reuniting her with her parents. She often punishes Rei for interacting with humans. In the last two epsiodes she transforms into the leader Alone, Fallen Angel.
Alone (アローン, Arōn)
The Alone are a mysterious alien force from another dimension that takes many different forms and whose mission is to destroy the Manifestation Engine which, due to it providing 95% of the world's energy, will send the world into chaos if destroyed. When shot with arrows created by Rei, they can evolve into more powerful forms that are tougher to defeat, often aided with electromagnetism. All Alone are capable of firing red lasers from around their body. The Alone are often mechanical or resemble sediments, usually based on basic abstract imagery.
  • Four Legged: Appears in episodes 1 and 2.
  • Dragon: Appears in episode 3.
  • Hermit Crab: Appears in episode 4.
  • Cube: Appears in episode 5.
  • Lantern: Appears in episode 7.
  • Pincushion: Appears in episode 7 and morphs into the Alone Cocoon.
  • Cocoon: Appears in episodes 7 and 8.
  • Seahorse: Appears in episode 9.
  • Bacteriophage: Appears in episode 10.
  • Fallen Angel: Appears in episodes 11 and 12.

From DamidalerEdit

A list of the many monsters that appeared in the 2014 anime Daimidaler.

Antarctic SeriesEdit

A series of mecha used by the Penguin Empire which the Damidaler series was based on.

  • Antarctic Type 8: Appears in episodes 1 and 3. Powers include flight, a pelvis beam cannon called the Tail Beam, two 9-tube missile launchers in the pectorals, and super sonic movement.
  • Antarctic Type 9: Appears in episode 2. Powers include flight, body splitting armed with ten electric spikes each half, mouth rockets, arm electric bolts, and a torso energy cannon.
  • Antarctic Type 10: Appears in episode 4. Powers include a Daimidaler disguise, bladed arms armed with machine guns, a pelvis anchor called the Tail Punch, and a pelvis beam cannon called the Tail Beam.
  • Type 8 Ritz Custom: Appears in episodes 5 and 9. Powers include flight, a pelvis beam cannon called the Tail Beam, morphing the left hand into a drill, and a sphere particle barrier.
  • Antarctic Type 11: Appears in episodes 6 and 7. Powers include a pincer claw in the neck, a ten thousand volt energy beam from the eyes called the Antarctic Beam, flight, an electric barrier, and turning into a tornado called the Penguin Aurora Spin.
  • Humpbolt Kai: Appears in episodes 9, 10, 11, and 12. Powers include disguising itself as Type 8, flight, sharp claws, and a force field.