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Unigine is a proprietary cross-platform game engine, developed by Russian software company Unigine Corp. Apart from its use as a game engine, it is used for virtual reality systems, serious games and visualization. The strongest feature of Unigine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11.[1] An updated Unigine SDK is released monthly.[2]

Unigine Engine
A screenshot from Unigine Corp's upcoming action game
A screenshot from Unigine Corp's upcoming action game
Developer(s) Unigine Corp
Written in C++, UnigineScript
Platform Windows, Linux, OS X, PlayStation 3, Android, iOS
Type Game engine
License Proprietary

Unigine tech demos are included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.[3] A trial version of the engine, called the "Evaluation Kit", is provided to companies working on commercial projects.



The last update is released on July 7, 2014.




  • C++
  • C#
  • UnigineScript

Serious game featuresEdit

  • Double precision of coordinates (64 bit)
  • Multi-channel rendering
  • Stereoscopic 3D
  • Support of multiple output devices with asymmetric projections (e.g. CAVE)
  • Support for multi-monitor output
  • Zone-based background data streaming

Other featuresEdit

  • Support of Shader Model 5.0 with hardware tessellation and DirectCompute (as well as OpenCL)
  • Advanced visual effects: screen space ambient occlusion (SSAO), real-time global illumination
  • Physics module (collision detection, rigid body physics, dynamical destruction of objects, rag doll, cloth, fluid buoyancy, force fields, time reverse)
  • Terrain and vegetation engine
  • Scripting via UnigineScript programming language (object-oriented, C++ like syntax)
  • Built-in pathfinding module
  • Interactive 3D GUI
  • Video playback using Theora codec
  • Audio system based on OpenAL
  • Visual world editor


Originally released on October 10, 2015. The current version is 2.4, released on February 7, 2017.



Shader languages:

  • HLSL
  • GLSL
  • UUSL (Unified Unigine Shader Language)


  • C++
  • C#
  • UnigineScript

Serious game featuresEdit

  • Support for large scenes:
    • Double precision of coordinates (64 bit)
    • Zone-based background data streaming
    • Support for geo-coordinates
  • Support for various image output schemas:
    • Multi-channel rendering
    • Support for multi-monitor output (video wall)
    • Stereoscopic 3D
    • Multiple output devices with asymmetric projections (e.g. CAVE)
  • Support for VRPN protocol
  • Support for motion tracking hardware
  • Support for OpenFlight data format
  • Support for HAL/DIS protocols
  • Support for CIGI protocol


The roots of Unigine are in the open source project,[4] which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is a co-founder (along with Denis Shergin, CEO) and ex-CTO of Unigine Corp. The name "Unigine" means "universal engine" or "unique engine".[citation needed]

Linux game competitionEdit

On November 25, 2010, Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, and would also grant the team a Windows license.[5] The competition ran until December 10, 2010, with a considerable number of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses.[6] The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platformer), and MED-ART (who previously worked on Painkiller: Resurrection).[7]

Unigine-based projectsEdit

There are currently 100+ licensees of Unigine. Since a lot of them are from VR and simulation industry (including military ones) they are mostly under NDAs, thus publicly unavailable.[8] Unigine Corp itself has released several projects based on Unigine.


  • Cradle - released for Windows and Linux in 2015
  • Oil Rush - released for Windows, Linux and Mac OS X in 2012
  • Syndicates of Arkon - released for Windows in 2010
  • Tryst - released for Windows in 2012
  • Petshop - released for Windows and Mac, featuring web-player in 2011
  • Demolicious - released for iOS in 2012

Simulation and visualizationEdit



External linksEdit