UFO: A Day in the Life
|UFO: A Day in the Life|
UFO: A Day in the Life puts the player in the role of attempting to save a group of 50 fellow aliens who have been stranded on Earth after crashing into an apartment building. However, the aliens are invisible, and the player is unable to actually see the alien they are trying to rescue. To this effect, the player must use a device called "Cosmo Scanner," a kind of camera, to reveal the creatures.
Once a certain number of photographs have been taken, the player character returns to the ship to develop the pictures. This is done by giving the negatives to a giant floating head called "Mother." As more aliens are rescued, more areas open up and different times of day are available for exploration.
UFO: A Day in the Life was designed primarily by Taro Kudou. The game was announced and shown at the Tokyo Game Show in 1999. The game's music was composed by Hirofumi Taniguchi.
The game was published by ASCII.
The soundtrack was released as the UFO: A Day in the Life Original Sound Tracks on a single 23-track disc, published by Sunday Records.
- "伝説のRPG『moon』20年目の同窓会──ラブデリックメンバーが語る、ディレクター3人という奇跡のような開発スタイル…そして「あのころ」の始まりと終わり【座談会】". Denfaminicogamer. 2017-10-30. Archived from the original on 2018-11-08. Retrieved 2018-12-16.
- Bruno de Figueiredo. "LOVE-de-LIC". Hardcore Gaming 101. Archived from the original on 2011-09-10. Retrieved 2010-02-02.
- IGN Staff (March 8, 1999). "Tokyo Game Show Games List". IGN. Archived from the original on 2012-08-05. Retrieved 2011-04-09.
- "UFO -A DAY IN THE LIFE- [PS] / ファミ通.com". www.famitsu.com. Archived from the original on 2016-05-03. Retrieved 2018-12-17.
- Official website (web archive) (in Japanese)
|This puzzle video game-related article is a stub. You can help Wikipedia by expanding it.|