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The Realm Online, originally known simply as The Realm, is an MMORPG (massively multiplayer online role playing game) launched in December 1996 for Windows PC.[1] It was designed in the tradition of graphical MUDs,[2] before the popular usage of the terms "massively multiplayer" and "MMORPG".[3]

The Realm Online
Developer(s) Sierra On-Line (previous), Codemasters (previous), Norseman Games (current), Rat Labs (current)
Publisher(s) Sierra On-Line (previous)
Designer(s) Stephen Nichols
Platform(s) Windows
Genre(s) MMORPG
Mode(s) Multiplayer

Originally published by Sierra On-Line, it was abandoned by that company because of its unfavorable comparison to Ultima Online and EverQuest.[4] It was next taken up for a short time by a company called World Opponent Network which was also owned by Sierra On-line, then Codemasters, and presently is a Norseman Games production.[5]



The Realm Online uses turn-based combat, which makes it different from other MUDs of its generation,[3] and is convenient for players with a bad Internet connection.[6] it has been credited to be the first virtual world to use instances, with every battle taking place in a special room outside of the open world.[7]

The game has been criticized for its unforgiving character creation: a character that hasn't been created optimally can't reach maximum potential.[6]


In the game's first year, 25,000 user accounts had been made. In 2008, the server would still reach an online population of 100 to 200 players during peak hours.[2]


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