Open main menu

Sunset Riders[a] is a side-scrolling run and gun video game developed and released by Konami as a coin-operated video game on the JAMMA arcade platform in 1991. The game is set in the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals.

Sunset Riders
Sunset Riders arcade flyer.jpg
Japanese arcade flyer
Developer(s)Konami Gaming
Publisher(s)Konami Co., Ltd.
Director(s)Hideyuki Tsujimoto
Composer(s)Motoaki Furukawa
Mega Drive/Genesis
September 1991
Mega Drive/Genesis:
December 1992
June 8, 1993
Genre(s)Run and gun
Single player, 2–4 player (co-op)
Mega Drive/Genesis
1–2 player (co-op, versus mode)
1–2 player (co-op)
Arcade systemKonami TMNT Based
CPUMotorola 68000 (@ 16 MHz)
SoundZ80 (@ 4 MHz)
YM2151 (@ 3.579545 MHz)
K053260 (@ 3.579545 MHz)
288 x 224 pixels (horizontal)
2048 colors

The coin-op version was released in two variants: a two-player version and a four-player version. Home console versions of Sunset Riders were released for the Sega Mega Drive/Genesis in 1992 and for the Super Nintendo Entertainment System in 1993, to a positive reception.


Gameplay screenshot showing Steve on the game's third level

The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters named Steve, Billy Cool, Bob, and Cormano Wild, who are out to claim rewards offered for eliminating the most wanted outlaws in the West. At the beginning of each stage, the players are shown a wanted poster for the outlaw they will face at its end.

Sunset Riders can be played by up to two or four players, depending on the version of the game. In the two-player version each player can choose which of the four bounty hunters to play as at the start of the game, while in the four-player version each character is assigned to a different control panel. Steve and Billy wield revolvers, Bob carries a shotgun, and Cormano uses a rifle. The controls consist of an eight-way joystick for moving and aiming, and two buttons for shooting and jumping. The player(s) can jump between higher/lower floors and slide to avoid enemy attacks.[1]

The objective of the game is to defeat a gang of outlaws in eight stages, with a fight against a strong boss character at the end of each. When two or more people are playing, the one who deals the most damage to a stage boss receives the entire bonus for defeating him. Five of the stages are played on foot, two on horseback, and one on a moving train. A bonus minigame is played after the second and fifth stages, in which the player(s) can earn additional points by shooting outlaws as they pop up. After all eight stages are cleared, the game restarts with increased difficulty.

Power-ups and bonus items can be obtained by entering doorways, defeating certain sack-carrying bandits, or opening sacks placed on the ground. Two power-ups are available, a gold sheriff's badge that grants fully automatic fire and a silver one that gives the player a second gun. Both power-ups can be equipped at once. Other weapons that can be used by the player include dynamite carried by female bandits (which must be thrown back before it explodes), hanging rocks/barrels/torches that can be dropped on enemies, and mounted Gatling guns available only in the last stage. An easter egg involves the defeat of the boss in the fifth stage; if Cormano is active at this point, he will catch the boss's sombrero and wear it for the remainder of the game.

One life is lost whenever the player is hit by any enemy attack, trampled by bulls, caught in a fire or explosion, or struck by a rock or obstacle. Any power-ups that a player has gained are also lost. After all lives are lost, the player may continue the game by inserting more credits.


There are four playable bounty hunters in the game who are out to claim rewards offered for eliminating the most wanted outlaws in the West. In the Sega Genesis version however there are only two playable bounty hunters.

Billy Cool is a bounty hunter who wields a revolver and speaks in a western country accent.

Cormano Wild is a bounty hunter wearing a Mexican poncho and a sombrero who wields a rifle. He later wears a red sombrero worn by El Greco after neutralizing him.

Bob is a bounty hunter wielding shotgun who speaks in a southern American accent.

Steve is a bounty hunter who also wield revolvers similar to Billy's as his bullets from his revolver appear to be more powerful than Billy's own bullets.

Wanted OutlawsEdit

The outlaws are the recurring bosses of the game as Richard Rose is the final boss at the end of the game.

Simon Greedwell is a rich and greedy outlaw who is greed for money and the boss of the first stage. He wields a shotgun while ordering his men to deal the bounty hunters.

Hawkeye Hank Hatfield is a rich outlaw who is known to shoot a gun in one-hand and the boss of the second stage. Despite his efforts to kill the bounty hunters, he was neutralized.

Dark Horse is a muscular outlaw who relies of riding an armored horse and the boss of the third stage. Once he was neutralized by the bounty hunters, the armored horse runs away along with his corpse.

The Smith Brothers are the siblings of outlaws who caused trouble inside the saloon owned by a beautiful woman and the bosses of the fourth stage after Dark Horse. As the bounty hunters neutralizes the brothers, they are seen watching the dance performance of three beautiful women on stage who informed them about Richard Rose and his three henchmen.

El Greco is one of Richard Rose's henchmen and a Mexican outlaw serving as the boss of the fifth stage who wields a shield to deflect their shots and a whip to whipslash them. Once he was neutralized by the bounty hunters, El Greco gave his red Mexican hat to Cormano Wild before he fell into the train as Cormano watches.

Chief Scalpem is a chief from the native American tribe who is expert in knife throwing and one of Richard Rose's henchmen serving as the boss of the sixth stage. Despite his efforts to defeat the bounty hunters, he was neutralized but was soon spared by the bounty hunters due to his younger sister's plea knowing he was following Richard's orders. In the Sega Genesis version, Scalpem serves as the boss of the third stage.

Paco Loco is a hulking outlaw and one of Richard Rose's henchmen serving as the boss in the seventh stage who wields a gatling gun. Once he was neutralized by the bounty hunters, he says the last word Hasta la Vista, Bye Bye! referencing the T-800's main catchphrase in the 1991 film Terminator 2: Judgment Day. In Sega Genesis version, Paco Loco serves as the boss of the second stage.

Sir Richard Rose is a rich and dangerous outlaw with an elegance and the main villain of the series serving as the final boss of the game. He is an expert gun slinger in one hand using his revolver and demonstrating his agility in a faster pace. He is able to outsmart the bounty hunters by using a diamond to cover his chest to avoid getting killed. But on the last fight he was finally neutralized by the bounty hunters as the single rose on the background was destroyed indicating his defeat. In the Sega Genesis version, the diamond covered in Richard's chest is replaced with a steel and he serves as the boss in the fourth and final stage.


Sunset Riders arcade PCB

Sunset Riders was originally released for arcades in September 1991. Two years later, the arcade version was reprogrammed to two home consoles. The home versions were only released in North America and Europe.

Sega GenesisEdit

The Mega Drive/Genesis version of Sunset Riders features the most changes made to the game between the two home versions of the game. Out of the four main characters from the arcade game, only Billy and Cormano are featured. The two characters in the Genesis version were given surnames that they originally did not have in the arcade version (Billy Cool and Cormano Wild).[2][3] The controls are identical to the arcade version aside from the addition of two shooting buttons instead of just one: one button allows the player to walk and shoot at the same time, while the other shoot button keeps the character still when pressed down, allowing the player to change their aim only.[4]

Only four of the eight bosses from the arcade version are featured (Simon Greedwell, Paco Loco, Chief Scalpem, and Sir Richard Rose), and each of the four chapters are divided into two stages. Each boss dialogue is worded in a text bubble instead of voiced. The power-up icons have also been replaced as well. Unlike the other versions, the player can cause a dynamite stick to explode by shooting it. To access the bonus stages, the player must collect a Star-shaped item located in either stage of each chapter. The bonus stages also differ from the ones in the arcade version: the player chases after a moving wagon on a horseback, while the woman in the wagon tosses bonus coins and extra lives at the player's path.[5][6][7]

In addition to the standard game mode, the Mega Drive/Genesis version features a two-player versus mode. The players must shoot each other until one of the players runs out of health.[8]

Super NESEdit

In contrast to the Genesis version, the SNES version of Sunset Riders features relatively few changes. The barfly that kisses the player character in Stage 1 as well as the saloon dancers from Stage 4 are dressed more conservatively compared to the arcade version. Hunter dogs, which were present in first segment of the final chapter in the Genesis version, were removed. The Native American enemy characters from Stage 6 were removed and replaced with regular outlaws, leaving only Chief Scalpem (who is renamed Chief Wigwam and re-voiced in the SNES game) as the stage boss. The dynamite-tossing female bandits were replaced with male bandits as well.

All boss and cutscene dialogues are subtitled. While most voice clips are carried over from the arcade, some voice lines are either re-worded or replaced with other less offensive lines for censorship purposes.


Sunset Riders was mostly very well received by video game press. Sinclair User gave the arcade game an 82 out of 100, opining it "plays very well and should prove an interesting challenge for your finely honed arcade skills."[9] In a more reserved review, Zero rated the arcade original a 3 out of 5, calling it a "fairly fast shoot'em up with a sense of humour."[10] The "rather splendid" SNES version was given an overall score of 87% by Dan Jevons from Super Play, who described it as "another winner from Konami's stable;"[11] it also received an 88% and an 89% from two reviewers in SNES Force.[12] Hobby Consolas gave the scores of 86% to the SNES version and 78% for the Sega Mega Drive / Genesis one,[13][14] while Mean Machines Sega rated the latter as 84%, noting it as "surprisingly good".[15]

Retrospectively, Jamie O'Neill from Nintendo Life awarded this version eight stars out of ten, writing it "is bright, colourful, fantastically well animated, with superb music and sound. It understands its place as a Western game and within the run-and-gun genre, by combining imaginative characterisation and humour, with well-paced action set-pieces, plus variety in its gameplay."[16] Retro Game Age gave it a same score as well, opining "Sunset Riders remains a fun romp that still presents some challenge to get through and is just as fun to play now as it was almost 20 years ago."[17] IGN ranked it as the 88th best game the SNES.[18] Nick Gibson from Sega-16 rated the Sega Mega Drive / Genesis port a 7 out of 10,[19] while the arcade original was rated 80% by Arcade Attack.[20]

See alsoEdit


  1. ^ Japanese: サンセットライダーズ Hepburn: Sansetto Raidāzu?


  1. ^ Konami. Sunset Riders. Arcade. Level/area: Operator's manual, page 2.
  2. ^ Konami. Sunset Riders. Sega Genesis. Level/area: Instruction manual, page 3.
  3. ^ Konami. Sunset Riders. Sega Genesis. Level/area: Instruction manual, page 4.
  4. ^ Konami. Sunset Riders. Sega Genesis. Level/area: Instruction manual, page 7.
  5. ^ Konami. Sunset Riders. Sega Genesis. Level/area: Instruction manual, page 8.
  6. ^ Konami. Sunset Riders. Sega Genesis. Level/area: Instruction manual, page 9.
  7. ^ Konami. Sunset Riders. Sega Genesis. Level/area: Instruction manual, page 10.
  8. ^ Konami. Sunset Riders. Sega Genesis. Level/area: Instruction manual, page 05.
  9. ^ Sunset Riders review. Sinclair User. December 1991. p. 62
  10. ^ "Zero Magazine Issue 26". Retrieved 20 March 2016.
  11. ^ "Out-of-Print Archive • Super Nintendo reviews • Sunset Riders". Retrieved 20 March 2016.
  12. ^ "SNES N-Force Magazine Issue 06". Retrieved 20 March 2016.
  13. ^ "Hobby Consolas 028". Retrieved 20 March 2016.
  14. ^ "Hobby Consolas 018". Retrieved 20 March 2016.
  15. ^ "Mean Machines Sega Magazine Issue 07". Retrieved 20 March 2016.
  16. ^ Nintendo Life. "Sunset Riders Review - SNES - Nintendo Life". Nintendo Life. Retrieved 20 March 2016.
  17. ^ "Sunset Riders (SNES)". Retro Game Age. 4 February 2011. Retrieved 20 March 2016.
  18. ^ "Sunset Riders". IGN. Retrieved 20 March 2016.
  19. ^ "Sega-16 – Sunset Riders". Retrieved 20 March 2016.
  20. ^ "Sunset Riders (Mega Drive Review)". Retrieved 20 March 2016.

External linksEdit