Star Wars: Battlefront II (2005 video game)
Star Wars: Battlefront II is a first- and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second game in the Star Wars: Battlefront series. The game was released in PAL regions on October 31, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.
|Star Wars: Battlefront II|
|Designer(s)||Peter Dellekamp Siefert|
|Series||Star Wars: Battlefront|
|Platform(s)||PlayStation 2, PlayStation Portable, Microsoft Windows, Xbox|
|Genre(s)||Action, third-person shooter, first-person shooter|
The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial Stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi and Sith, additional game modes such as hero assault, and objective-based space battles.
Battlefront II was well received, with the PlayStation 2 and Xbox versions scoring in the mid 80s at aggregators GameRankings and Metacritic. The PC version scored slightly lower at both sites, scoring a 76.60% at GameRankings and 78 at Metacritic. The PSP version was the worst received, scoring 70.93% at GameRankings and 69 at Metacritic. Reviewers generally praised the narrative-based story; however, some felt that the upgrades from the original were not enough to merit the price. Like the original game, it was a commercial success.
GameSpy Technology scheduled a shut-down across all titles using the service for May 31, 2014, which included Star Wars: Battlefront II for PC, PS2, and Xbox. Electronic Arts announced it would extend support for Battlefront II until June 30, 2014. The extended support ended on July 25, 2014, taking all GameSpy online video games across all platforms offline. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play. On October 2, 2017, multiplayer for the Windows version was again enabled, allowing for Steam and GOG cross-play. As of April 26, 2018, Battlefront II is now backwards compatible on the Xbox One and has enhanced graphics for the Xbox One X. The DLC that originally came out exclusively for the original Xbox version of the game was released for the Xbox One version in June 2019.
Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics, such as the ability to sprint and roll forward. The general objective in most missions is to eliminate the enemy faction, although there are game modes with a different objective, such as a capture the flag mode. Like its predecessor Star Wars Battlefront, the game is split into two eras: the Clone Wars, with battles taking place between the Galactic Republic and the Confederacy of Independent Systems, and the Galactic Civil War, where battles between the Rebel Alliance and Galactic Empire take place. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions: Infantry, Heavy, Sniper and Engineer. In addition to the four standard classes, every faction has two special classes, which are exclusive to each faction and are unlocked by scoring a predetermined number of points; there is a limited number of special classes that can be on the battlefield at the same time. The special classes are the Commander and the Jet Trooper for the Republic; the MagnaGuard and the Droideka for the CIS; the Bothan Spy and the Wookiee for the Rebels; and the Officer and the Dark Trooper for the Empire.
Battlefront II introduces a new special class—Heroes—that allows players to control iconic characters from the Star Wars universe; heroes were featured in the original Battlefront, but only as NPCs that spawned randomly during battles. Heroes are also unlocked by scoring a predetermined number of points, and are unique for every faction. The existing heroes include Obi-Wan Kenobi, Yoda, Mace Windu, Ki-Adi Mundi, and Aayla Secura for the Republic; Count Dooku, General Grievous, Darth Maul, Jango Fett, and Darth Sidious for the CIS; Luke Skywalker, Han Solo, Princess Leia Organa, Chewbacca, Obi-Wan, and Yoda for the Rebels; and Darth Vader, The Emperor, Boba Fett, and Anakin Skywalker for the Empire. Kit Fisto and Assajj Ventress are also available as heroes for the Republic and the CIS, respectively, albeit they are exclusive to the Xbox version of the game and unlocked via the Xbox Live patch. Heroes serve as the most powerful class in the game and, as such, there can be a maximum of one hero for each faction on the battlefield at the same time. Each hero is available only on certain maps, although there is a team deathmatch mode, exclusive to the Mos Eisley map, that allows all heroes from all factions to compete against each other to earn points by performing kills.
Whereas the original Battlefront's campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PlayStation Portable (PSP). This set of missions is presented as the narration from a veteran of the 501st Legion, starting with the Battle of Geonosis at the beginning of the Clone Wars (as depicted in Attack of the Clones) and ending with the Battle of Hoth (as depicted in The Empire Strikes Back). There are a total of 18 missions, four of which are optional space missions.
The PSP version of Battlefront II does not feature the Rise of the Empire campaign. Instead it features three single-player Challenge modes: Imperial Enforcer, Rogue Assassin, and Rebel Raider. In Imperial Enforcer, the player is sent to eliminate indigenous species on several given planets, such as Gungans on Naboo and Ewoks on Endor. Rogue Assassin requires the player to eliminate all Imperial officers on a given sets of planets. Bonus points are awarded for any other kills. Finally, Rebel Raider tasks the player with locating specific objects in a map and returning them to a designated drop point, similar to Capture the flag.
Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of Risk. When two opposing forces reach the same planet, the game switches to the traditional perspective, and the player must eliminate the enemy faction to gain control of that planet. Players gain credits for performing well which can be used to buy new character classes, a new fleet, or bonuses that provide additional support when attacking or defending a planet. While the PlayStation 2 and Xbox versions allow cooperative and competitive battles in Galactic Conquest mode through split-screen gameplay, the PC version does not.
In Instant Action players can choose from any of the game's 24 maps, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault.
In Conquest mode, players are required to capture and hold strategic points on the map, known in the game as command posts. Players capture command posts by standing near one until its holograph transitions to blue, indicating it is held by their forces. Players can capture both enemy command posts, which are designated red, and neutral command posts, which are white. For enemy command posts, enemy units can continue to spawn in the area until the post is de-energized and turns white. When all command posts belong to a given team, a twenty-second timer begins in which the opposing team must de-energize a command post or they lose. Alternatively, if one team eliminates all opposing reinforcements, they win.
In Hunt mode, players take on the role of the species indigenous to the chosen planet, or of a faction opposed to that species. The object when playing as the indigenous species is to repel the opposition, or to eliminate the indigenous species if playing as the opposing faction. In 1-flag CTF, both teams attempt to take a common flag and capture it at the enemy's base. This mode is the only one available on ground maps as well as in space. 2-flag CTF tasks players with stealing the enemy's flag and returning it to their base for points.
In Hero Assault, players control iconic Star Wars characters which are divided into two teams, heroes and villains. The sole objective is to be the first team to reach the number of required points, with each kill granting one point. Space Assault allows players to control a starfighter in order to destroy critical systems on the enemy's capital ship or destroy other enemy starfighters for points. The systems of an enemy capital ship can be destroyed in a starfighter by firing at key areas of the ship. Alternatively, players can land in the enemy hangar and sabotage critical systems internally. The game ends when one team has reached the required number of total points.
The game is told as an autobiography, with an unknown veteran clone trooper recounting the many battles of the 501st Legion. Beginning as part of the large clone army of the Galactic Republic, the 501st's first battle is the Battle of Geonosis, the very first battle of the Clone Wars. With the aid of Jedi Master Mace Windu, the clones emerge victorious against the Geonosians and the Confederacy of Independent Systems' army of battle droids. Three years later, with the end of the Clone Wars near, the 501st are sent to Mygeeto to destroy an energy generator defended by Separatist forces. Aided by Master Ki-Adi Mundi, commander of the 21st Nova Corps, they successfully complete their mission, although, unbeknownst to Mundi or any other Jedi, they also retrieve the remaining samples of the generator for Supreme Chancellor Palpatine, who would later use them to power the Death Star. Shortly after the victory on Mygeeto, the 501st are ordered to return to Coruscant, due to the Separatists launching an attack on the Republic's capital and capturing Palpatine. The 501st clear the path of enemy starfighters above Coruscant, allowing Anakin Skywalker and Obi-Wan Kenobi to infiltrate the Separatists' capital ship and rescue Palpatine.
Later, on Felucia, the 501st assist the 327th Star Corps, led by Master Aayla Secura, in defending a damaged AT-TE from several Acklays and Separatist forces, which they eliminate. Afterwards, the 501st travel to Kashyyyk to stop the Separatists' invasion of the planet. After destroying the Separatist blockade above Kashyyyk, at the expense of many clone lives, they successfully defend a Wookiee base with the aid of Master Yoda and the Wookies, thus repelling the invasion. Not long after, the 501st are ordered to assist the 212th Attack Battalion, led by Obi-Wan Kenobi, with the attack of a major Separatist stronghold on Utapau. Despite an encounter with the Separatist leader General Grievous, the 501st successfully take over the base, while Obi-Wan kills Grievous, marking a major victory for the Republic.
Shortly after the victory on Utapau, the 501st are ordered to return to Coruscant, whereupon Palpatine executes Order 66, branding the Jedi as traitors to the Republic. Under the leadership of the newly christened Sith Lord Darth Vader, the 501st attack the Jedi Temple, killing any Jedi in their path. Across the galaxy, numerous clone troopers turn on their Jedi Generals and kill them, effectively wiping out the Jedi Order. With the Clone Wars over, Palpatine transforms the Republic into the first Galactic Empire that firmly rules over the galaxy. The 501st become part of the Empire's army and are assigned to serve directly under Darth Vader. Under their new commander, they take part in various missions across the galaxy to strengthen the Empire's power, earning them the nickname "Vader's Fist". Over the following years, the 501st successfully force a regime change on Naboo by assassinating the Queen, destroy a droid factory on Mustafar that was reactivated by the Geonosian Gizor Delso, and destroy the cloning facilities on Kamino with the aid of the bounty hunter Boba Fett, which were used by the Kaminoans to create a new batch of rogue clones. Following the Kamino incident, the Empire stops the clone production and resorts to recruiting regular humans as soldiers, leading to clones slowly being replaced by stormtroopers; the 501st Legion remains one of the few ones consisting entirely of clones.
Roughly 19 years after the end of the Clone Wars, the Empire has been firmly established in the ashes of the Republic. With the galaxy seemingly at peace, the 501st are stationed on the Death Star, but during their watch a prison break is initiated. While the 501st manage to keep the riot under control, a small group of Rebels escape with the plans of the Death Star. Tasked with recovering them, the 501st invade a Rebel outpost on Polis Massa, but find no trace of the plans. The search eventually leads the 501st to the Tantive IV Rebel starship, which they ambush above Tatooine. After killing all the crew members, save for Princess Leia Organa, whom they capture and deliver to Darth Vader, the 501st search for the plans, but to no avail. Unbeknownst, the plans were handed over to two droids that escaped from the ship, and were eventually delivered to the Rebel Alliance, who used them to find the Death Star's weak point and destroy it.
Shortly after the Death Star's destruction, the Empire retaliates by attacking the Alliance's base on Yavin IV. The 501st, eager to avenge all those that died along with the Death Star, participate in the battle and manage to take over the Rebels' base, securing a major victory for the Empire. Three years later, the Empire locates another Rebel base on Hoth. Tasked with wiping out the weakened Rebel Alliance, the 501st, led personally by Darth Vader, take over the base and destroy most of the evacuating transports; this crushing defeat marks what appears to be the end of the Alliance. The veteran stormptrooper then narrates the end of the story, claiming that the Death Star was eventually rebuilt and the Empire continued ruling over the galaxy unopposed, all thanks to the efforts of the 501st Legion.
Star Wars: Battlefront II was announced on April 21, 2005, during Star Wars Celebration III held in Indianapolis, Indiana. Developer Pandemic Studios used their in-house engine, known as Zero to develop Battlefront II. The engine was used in Pandemic's other two Star Wars titles, Star Wars: The Clone Wars and the game's predecessor, Star Wars: Battlefront. As with Battlefront Lua was utilized as the game's scripting language. Battlefront II's release date would be set to coincide with the DVD release of Revenge of the Sith, similar to how Battlefront coincided with the release of the original trilogy on DVD. An Xbox demo of Battlefront II was also included on the Revenge of the Sith extras DVD to further promote the game. LucasArts looked to the fans for inspiration for Battlefront II, browsing forums and using other means to provide feedback for the sequel. Josh Resnick, founder of Pandemic Studios noted that it was difficult to get assets from Revenge of the Sith in order to build the related in-game assets. Peter Hirschmann, vice president of product development at LucasArts, detailed the immense efforts required to get the game to a playable state on the PlayStation Portable. "It was a huge 'pop the champagne' day if you got back one whole frame a second," he stated. LucasArts Engineers working on Indiana Jones and Star Wars development teams were brought in to help optimize game code.
Bob Bergen voices Luke Skywalker, having voice doubled for Mark Hamill in previous Star Wars games such as the Star Wars: Rogue Squadron series. Voice actor Corey Burton recorded lines for Count Dooku, a role he has played in other Star Wars games as well as the Star Wars: The Clone Wars animated series. Obi-Wan Kenobi is portrayed by James Arnold Taylor, who played the role in the 2002 game Star Wars: The Clone Wars as well as the cartoon series. Scott Lawrence, known for his role as Sturgis Turner in the television series JAG, also returns to voice Darth Vader, a role he has portrayed since the 1990s. Other veteran Star Wars voice actors such as Tom Kane, Steve Blum and T.C. Carson also provide voice overs. Temuera Morrison portrays his signature roles Boba Fett, Jango Fett and the game's clone trooper narrator, but does not provide the in-game clone chatter as he did in Battlefront.
On February 15, 2006, Pandemic released a patch for the PC version, which included support for mods and general improvement to the game. Mod tools for the Windows version of the game were subsequently released on February 21, 2006. Included in the download were many of the game's assets, several tutorials, and the tools required to make content for the PC version of the game. A plugin for Softimage XSI included in the mod tools allows users to create new 3D models and animations for the game. The Battlefront II mod tools provide a wider range of capabilities to the end user than the original Battlefront, allowing a user to create anything from user interface changes, to additional gameplay levels, to large-scale modifications. The original assets used to build the retail version of the game were shipped with the mod tool package that was released and allowed users to either modify an existing level or create an entirely new map from scratch. Subsequently, modifications have been created which expand the game further into the Star Wars expanded universe, adding additional locales, characters, Star Wars eras, and fan-created stories.
On December 19, 2005, LucasArts released the first of two downloadable packages for the Xbox version of Battlefront II. The free content added the Hero Assault mode to Kashyyyk. Another Xbox Live download was made available on January 31, 2006, which added two new hero characters, Kit Fisto and Asajj Ventress, as well as four maps from the original Star Wars: Battlefront; Yavin 4: Arena, Bespin: Cloud City, Rhen Var Harbor and Rhen Var Citadel. In addition, Hero Assault modes were also added to Coruscant, Mygeeto, and Naboo. It sold for USD $4.99. The downloadable content is no longer available as the original Xbox Live servers were shut down on April 15, 2010. In late March 2006, the game was added to the Backwards Compatibility List for the Xbox 360, and is now playable on both the original Xbox and the Xbox 360.
On May 4, 2014, it was announced that the Star Wars: Battlefront II Online servers hosted by GameSpy were closing down on May 31, 2014. The Windows version was added to a list of supported games on GameRanger on May 31, 2014, which allows for continued online play. On October 2, 2017 a patch for the Windows version of the game re-enabled multiplayer and added Steam and GOG cross-platform play; a second patch on January 3, 2018 had minor bug fixes and performance optimizations. A Disney spokesperson told Polygon that GOG was "handling the back end for the game's online play, including the development of patches".
Reception and salesEdit
Battlefront II was well received overall. The highest aggregate scored was for the PlayStation 2, which holds an 84% at GameRankings and an 84/100 at Metacritic. The Xbox version ranked similarly, with 84% at GameRankings and 83/100 at Metacritic. The PC and PSP versions scored slightly lower, with a 75% and a 78/100 for the PC and the PSP a 71% and 69/100 at GameRankings and Metacritic, respectively. It placed sixth in overall sales for 2005, according to the NPD Group. The PlayStation Portable version sold over 500,000 copies. It was listed as the second most-played Xbox title in 2007, and placed third in 2008. In 2009 Star Wars: Battlefront II reclaimed second place once more. The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. The game's sales totaled 6 million copies by 2007.
Battlefront II was praised not only for having a much more engaging single-player storyline, but also for fixing many of the issues that plagued the original. Reviewers noted a slight improvement in the intelligence of AI units and praised new varied objectives to obtain victory. PlayStation World argued the strengthened single-player campaign was "unrelenting" and always a good challenge. Publications found the inclusion of space battles a welcome addition; however, GameSpot argued the addition of Jedi, though looking "good on paper", did not end up "feeling as epic" as expected.
Game Revolution argued if the multiplayer was taken away, even the new campaign was not enough to make Battlefront II worth the buy. IGN claimed the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single-player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that these, along with redundant use of planets featured in previous Star Wars settings, were problems carried over from the original. X-Play hosts Adam Sessler and Morgan Webb gave the game a 4 out of 5, but criticized the online multiplayer.
Non-video game publications praised the quality of the game. CiN Weekly gave it a score of 92 out of 100 and stated "The improved single-player games are worthwhile enough on their own, but if you can find well connected online matches, multiplayer games will keep you addicted for months." The Sydney Morning Herald gave it a score of four stars out of five, saying, "Space conflict complements ground-based action beautifully and jumping into the cockpit of an X-wing or TIE fighter is thrilling." Detroit Free Press gave the Xbox version a score of three stars out of four and said "The graphics are pretty, the score divine, the story-driven single-player game is actually cinematic and engaging and the lag, while annoying at times online, has been greatly reduced from the original."
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