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Monkey Squad, S.A. de C.V., doing business as Squad, is a Mexican video game developer based in Mexico City. The company is best known for their debut title, the spaceflight simulation game Kerbal Space Program.

Monkey Squad, S.A. de C.V.
IndustryVideo game industry
Founded2009; 10 years ago (2009)
Key people
  • Adrian Goya
  • Ezequiel Ayarza
  • Felipe Falanghe
ProductsKerbal Space Program

The main business of Squad is to provide digital and interactive services to customers like The Coca-Cola Company, Hewlett-Packard, Sony, Samsung and Nissan, including creating websites, guerrilla marketing, multi-media installations, and corporate-image design.[1] They have developed software for different applications, some of which were video games.[2]

In October 2010, employee Felipe Falanghe (a.k.a. "HarvesteR") approached Squad owners Adrian Goya and Ezequiel Ayarza. He intended to resign to work on a video game he had been planning. However, Squad said he could create the game as a company project after finishing his current assignment. That was the start of Kerbal Space Program, an indie space flight simulation game[3][4] with first public release on June 24, 2011, with the game in version 0.7.3.[5] The game was officially released out of beta on April 27, 2015, and is continually updated. Felipe Falanghe announced that he would no longer be the lead developer of Kerbal Space Program on May 30, 2016; this was so he could pursue a currently unspecified project.[6]

Squad announced on May 31, 2017 that Kerbal Space Program had been acquired by Take-Two Interactive.[7]

Squad has stated their intentions to branch out into other areas, such as record-producing, and away from pure marketing.[8]


  1. ^ "To the Mun and back: Kerbal Space Program". Polygon. Retrieved February 7, 2015.
  2. ^ "True PC Gaming: Kerbal Space Program Developer Interview". Archived from the original on February 20, 2016. Retrieved February 7, 2015. Cite uses deprecated parameter |deadurl= (help)
  3. ^ "The atypical story of Kerbal Space Program's indie flight to success". Joystiq. Retrieved February 7, 2015.
  4. ^ "Moonshot: How Kerbal Space Program's creator launched an indie darling from out of nowhere". VentureBeat. Retrieved February 7, 2015.
  5. ^ "Version history – KSP Wiki". Kerbal Space Program Wiki. December 16, 2013. Retrieved December 16, 2013.
  6. ^ "My farewell to Kerbal Space Program". Kerbal Space Program forums. May 30, 2016. Retrieved June 15, 2016.
  7. ^ "KSP Acquired by Take-Two Interactive". Steam.
  8. ^ "To the Mun and Back". Polygon. January 27, 2014. Retrieved September 13, 2015.

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