Spider: The Video Game

Spider: The Video Game, is a 2.5D platform game developed by Boss Game Studios[1] and published by BMG Interactive for the PlayStation. The player takes the role of a cybernetic spider, within which the mind of its creator, Dr. Michael Kelly, has been implanted.[2]

Spider: The Video Game
Developer(s)Boss Game Studios
Publisher(s)BMG Interactive
Composer(s)Barry Leitch
Platform(s)PlayStation
Release
  • NA: February 1997
  • EU: April 1997
Genre(s)Platform
Mode(s)Single-player

Gameplay edit

The player must navigate 3D-drawn environments in a strictly 2D manner, traveling to the end of each level using typical platforming game mechanics.[3] The player can use the spider's natural abilities, such as climbing walls and ceilings and using silk to lower itself, in order to overcome certain obstacles.[3] He can also equip up to four of the ten different cybernetic leg attachments found throughout the game, which are used as weapons.[4] When the player loses a life, all the acquired cybernetic attachments are lost except for the default slasher attachment.[4] The obstacles include lab sinks, acid, test tubes and primarily other cybernetic creatures as enemies. After escaping the laboratory, the player goes to a factory, a museum, and various other locales, each infested with strange and malevolent creatures.[4]

Development edit

According to Boss Game Studios creative director Seth Mendelsohn, they used 2D gameplay for Spider because "We wanted to do a game that plays more like the traditional platform game, because they're fun to play. In full-form 3-D, you can't make a game that plays like a traditional platform game. There are issues about jumping and judging distance."[5]

The team opted to make just three bosses for the game so they could give each one more focus, creating more animations and different behaviors for each one.[5]

Reception edit

Spider: The Video Game received mixed to positive reviews. The most common subject of praise was the use of real spider abilities to crawl on any surface and lower oneself on a thread.[9][14][16][18] Whether or not a critic recommended the game largely hinged on their opinion of the format of 2D gameplay in a 3D environment. As with Pandemonium!, which shares this format, Dan Hsu of Electronic Gaming Monthly dismissed Spider as a game with good graphics but mediocre gameplay, while his three co-reviewers praised it for its good control and sprawling, non-linear levels, though they complained that the camera occasionally causes problems.[9] Next Generation, while noting that the graphics are good and the gameplay has some unique elements, maintained that the 2D nature of the gameplay makes it overly familiar.[16] IGN was impressed with the realistic animation of the various creatures, but concluded that the game overall, while decent, lacks the excitement of Pandemonium!.[15]

Ryan MacDonald of GameSpot judged it to be a highly enjoyable platformer, and particularly commended how well the spider perspective is handled.[14] GamePro praised the impressive cinematics, unobtrusive music, and long, non-linear levels, and concluded, "You'll need all your spider powers for this game, which can be frustrating (especially when precise leaping is required), but in the end you'll find it's worth it."[18][b]

The game held a 78% based on five reviews on the review aggregation website GameRankings based on five reviews.[6]

The game sold 200,000 copies.[19]

Notes edit

  1. ^ Three critics of GameFan gave the game each a score of 80, 79, and 78.
  2. ^ GamePro gave the game 4.5/5 for graphics, 4.5/5 for sound, 4.5/5 for fun factor, and 4/5 for control.

References edit

  1. ^ "E3: Spider". GamePro. No. 95. IDG. August 1996. p. 40.
  2. ^ "Protos: Spider" (PDF). Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 38.
  3. ^ a b "NG Alphas: Spider". Next Generation. No. 24. Imagine Media. December 1996. p. 141.
  4. ^ a b c "Spider: This Itsy-Bitsy Hero Ain't Cute". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. pp. 122–26.
  5. ^ a b "Behind the Screens". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 123.
  6. ^ a b "Spider: The Video Game for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 27, 2019. Retrieved December 28, 2020.
  7. ^ Alan Weiss, Brett. "Spider: The Video Game". Archived from the original on November 16, 2014. Retrieved December 28, 2020.
  8. ^ Edge staff (May 1997). "Spider". Edge. No. 45. Future Publishing. p. 94.
  9. ^ a b c "Review Crew: Spider". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 50.
  10. ^ "スパイダー [PS]". Famitsu (in Japanese). Enterbrain. Retrieved December 28, 2020.
  11. ^ Anderson, Paul; Reiner, Andrew; Storm, Jon (March 1997). "Spider". Game Informer. No. 47. FuncoLand. Archived from the original on October 21, 1997. Retrieved December 28, 2020.
  12. ^ Halverson, Dave "E. Storm"; Jevons, Dan "Knightmare"; Hobbs, Michael "Substance D" (March 1997). "Spider". GameFan. Vol. 5, no. 3. Metropolis Media. p. 26. Retrieved December 28, 2020.
  13. ^ Dr. Moo (March 1997). "Spider Review". GameRevolution. CraveOnline. Archived from the original on June 6, 1997. Retrieved December 28, 2020.
  14. ^ a b c MacDonald, Ryan (March 11, 1997). "Spider: The Video Game Review". GameSpot. CBS Interactive. Retrieved February 13, 2018.
  15. ^ a b IGN staff (February 14, 1997). "Spider". IGN. Ziff Davis. Retrieved October 18, 2020.
  16. ^ a b c "Spider". Next Generation. No. 28. Imagine Media. April 1997. pp. 120, 122. Retrieved December 28, 2020.
  17. ^ OPMUK staff (June 1997). "Spider". Official UK PlayStation Magazine. No. 20. Future Publishing. p. 111. Retrieved December 28, 2020.
  18. ^ a b Scary Larry (March 1997). "PlayStation ProReview: Spider". GamePro. No. 102. IDG. p. 68.
  19. ^ "The Making of a Video Game". Casper Star-Tribune. October 12, 1997. p. 18. Retrieved July 3, 2022.

External links edit