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Spider-Man: Web of Shadows is a video game title encompassing three versions: a full-3D action-adventure game set in an open world for Microsoft Windows, PlayStation 3, Wii, and Xbox 360; a 2.5D side-scrolling brawler/platformer[2] for the Nintendo DS; and a 2.5D sidescrolling beat em up action game for the PlayStation 2 and PlayStation Portable (called Amazing Allies Edition).

Spider-Man: Web of Shadows
Web of shadows boxart.jpg
Developer(s)Shaba Games and Treyarch
Aspyr (PC)
Griptonite Games (DS)
Amaze Entertainment (PS2, PSP)
Publisher(s)Activision
Composer(s)Jamie Christopherson
Platform(s)
Release
  • NA: October 21, 2008
  • EU: October 24, 2008
  • AU: October 28, 2008
Genre(s)Action-adventure, Metroidvania (DS)[1]
Mode(s)Single-player

The game received generally positive reviews from critics, who singled out the boss fights, destructive combat, use of an original story and open-ended nature. However, the game's choice system received mixed reviews; although some praised how the player is able to create a dynamic experience with their choices, others were critical of the system's limitations. In addition, reviewers criticized the storyline's poor execution, bothersome camera controls, the inability to free-roam after completing the game, lip-syncing issues and the subpar graphics.

Spider-Man: Web of Shadows, along with most other games published by Activision that had used the Marvel license, was de-listed and removed from all digital storefronts on January 1, 2014.[3][4]

GameplayEdit

Microsoft Windows, PlayStation 3, Wii and Xbox 360Edit

Spider-Man Web of Shadows is a third person action-adventure video game, set in an open-world that resembles Manhattan, although some buildings and areas are replaced with their comics counterpart, such as Fisk Tower or the Trask Building instead of the real-life Empire State Building. The gameplay is very similar with that of previous Spider-Man titles (namely Spider-Man 2, Spider-Man 3 and Ultimate Spider-Man), with the player taking the role of the titular hero and all his spider-like super-human abilities. Thus, the game features "web-slinging" (which allows the player to travel very fast across the map by attaching a web line to a nearby building), wall crawling, and a complex combat, featuring a large number of moves and combos. The game improves on the combat system from previous games, with the player now being able to fight not only on ground, but on the walls of buildings and in the air as well; the wall combat is possible due to the game including enemies that, like Spider-Man, can walk on walls, while air combat is possible due to flying enemies, which can be fought only by using a new type of attack called "web strike". Web strike can be used as both an attack and a mean of transport, because it consists of Spider-Man attaching a web to the nearest enemy and pulling himself to that respective enemy; Spider-Man can either hit the enemy, or jump over him when he is very close to him, as some enemies can counter web strike and will hit Spider-Man when he touches them.

At specific points in the story, various choices appear that have the player choose between the Red Path or the Black Path. These choices influence the story, the way other characters interact with Spider-Man and even the ending of the game. In addition, there is a new feature called the "reputation bar", which becomes red when the player chooses the Red Path or prevents various crimes around the city, and starts turning black when the player chooses the Black Path or causes mayhem and destruction in the city. As they progress through the story, the player also has the ability to summon various allies that will assist them during fights: if the reputation bar is red, the player can summon heroes to help them out (Luke Cage, Moon Knight and Wolverine), whereas if the bar is black, the player can summon villains for help (Black Cat, Vulture, Rhino and Electro).

The player is able to switch between Spider-Man's traditional red and blue costume and the black symbiote suit at any time during gameplay, with both suits having their own separated sets of upgrades; upgrade points are earned from defeating enemies or completing specific tasks, and are used to purchase new combat moves for each of the two suits individually.[5] Chris Scholz from Shaba Games commented that the developers "worked on really separating the black and red suits to give the player a different feel." For example, red and blue-suited Spider-Man is fast and agile, while symbiote Spider-Man is stronger and more destructive.

The mini-map on the screen is also different from the style used in previous Spider-Man games. The traditional 2-D overhead view has been removed, replaced by a new 3D map with an "X", "Y" and "Z" axis which shows the player's position in three-dimensional space (north and south, as well as vertical position). Also, as a Wii exclusive, there are 6 alternate costumes (Spider-Carnage for the black suit, and Spider-Armor, Ben Reilly, Spider-Man 2099, Cosmic Spider-Man and the Iron Spider suit for the red suit).[6]

Although the player is unable to free-roam after the storyline's completion, there is a secret code: watching the credits, selecting continue, watching the credits again and selecting continue. If the code is done right, the player can replay the game with all of their previous upgrades already made.

PlayStation 2 and PlayStation PortableEdit

The PlayStation 2 and PlayStation Portable versions were released as Spider-Man: Web of Shadows - Amazing Allies Edition and are drastically different from the main console and PC version. This version of the game doesn't feature an open-world and is instead a 2.5D side scrolling brawler, including 10 different levels that take place in various locations across Manhattan, such as the S.H.I.E.L.D. Helicarrier, the Fisk Tower, or Central Park, although some levels are set on the streets or rooftops. Nevertheless, the player can still crawl up walls or use Spider-Man's web lines to "web swing" (allowing for faster travelling or not touching the ground if a specific part of a level requires it) and pull themselves to a wall.

The game features conversations with various characters, during which the player can choose between several different lines of dialogue for Spider-Man to say. These conversations can change specific parts of the story and even the ending of the game, or give the player points for each of the two suits individually, depending on the chosen line.

After the first level, Spider-Man can switch between his classic red and blue suit and the symbiote black suit at any time during gameplay, with each of them offering a different play style: the red suit features faster and more agile attacks, whereas the black suit has stronger attacks (it can be used to break through specific weakened walls). The game also features upgrades for each of the two suits individually, with the points necessary for the upgrades being earned from defeating enemies or conversations.

Just like the title of the game suggests, the gameplay of this version focuses more on the allies system, with the player being able to summon over 30 different allies (heroes and villains alike) and power-ups to help them out during fights, the most of all the versions of the game. The plot has also changed, featuring characters absent in the other versions such as Kraven the Hunter, Shocker, Jackal, Spencer Smythe, or A.I.M..

Nintendo DSEdit

The Nintendo DS version is also a 2.5D scrolling action brawler. Much like in the console games, enemies will drop XP points when defeated which can be used to purchase new moves for Spider-Man. As the players progress through the story they will also obtain upgrades that will allow them to explore more of the open world map and eventually reach the end of the game, similarly to the Castlevania and Metroid franchises. At certain points in the game, the player will need to decide which mission to undertake next; these decisions change the overall outcome of the game.

This version is the only version in which Venom is not the cause of the symbiote invasion and can become one of Spider-Man's allies. This version also features the fewest allies: Black Cat, Venom, Green Goblin and Nightcrawler. During the game, the players can switch between the red and black suit whenever they want, with each suit having unique abilities (the red suit is more equipped for swift and dynamic movement and fast flurry of attacks while the black suit is used for overwhelming powerful but slower attacks and devastating large masses of enemies).

This version also exclusively features a revival system where if the player's health depletes, he or she can spend one "life point" to attempt to revive the fallen Spider-Man by using the Touch Screen to draw health orbs to him, while poking at poison orbs to destroy them. The revival will be successful if he receives enough health orbs before a time limit is reached.

PlotEdit

Microsoft Windows, PlayStation 3, Wii and Xbox 360Edit

Manhattan is infested with symbiotes and S.H.I.E.L.D. and various superheroes are trying their best to stop the invasion. A depressed Spider-Man ignores the battle that is happening around him and makes his way through the invasion, looking for Mary Jane. After helping some S.H.I.E.L.D. agents and police officers fight off several symbiotes, Spider-Man eventually finds her with Luke Cage. However, a mysterious figure appears and Spider-Man chooses to let it attack him rather than escaping with Mary Jane, which leaves him unconscious.

In a flashback taking place four days earlier, while on a date with Mary Jane, Spider-Man has yet another encounter with Venom, during which a piece of Venom's symbiote attaches to him, recreating his black suit. Although the suit can influence Spider-Man's behavior in a negative way, it also increases his superhuman abilities to new levels and makes him much more aggressive, allowing him to easily defeat Venom. However, as Spidey checks on an injured Mary Jane, Venom escapes. While Mary Jane is taken away by paramedics in an ambulance, Spider-Man discovers that he now has more control over the black suit, being able to take it on and off at will, and follows the ambulance to a hospital, where all of a sudden two rival gangs show up and start shooting at each other. Spidey manages to defeat them with help from Luke Cage, who then explains him that the two gangs, the Rolling Sevens and the Park Avenues, have been at war for the past few days, and that it's their duty to stop them before any innocent civilian gets hurt. After defeating numerous members from both gangs across the city, Spider-Man confronts their respective leaders and convinces them to have a peaceful meeting at the Harlem Park. Later that night, as Spider-Man watches over the meeting between the gang leaders and Luke Cage, he spots several assassins armed with high tech weapons and armors on the rooftops around the park. He manages to defeat them before they ruin the meeting and also finds evidence that they are secretly responsible for the gang war. Meanwhile, the meeting doesn't go as well as planned and the two leaders begin arguing before eventually pulling out their guns. Depending on the player's choice, Spider-Man either shows the leaders the evidence he found and they agree to stop fighting, apologizing for their actions and promising to help out Spidey whenever he needs, or he lets all the remaining members from both gangs have a violent shootout in the park, before intervening and defeating them all. Regardless the choice, the gang war is over and Spider-Man heads to Fisk Tower, after concluding that the assassins were working for Kingpin.

Spider-Man arrives at Fisk Tower, only to find Black Cat leaving and begins chasing her. During the chase, several of Kingpin's assassins show up and attack Spider-Man, but luckily Moon Knight arrives as well in his Mooncopter and deals with them, while Spidey has a brief fight with Black Cat. After defeating her, Spider-Man goes to confront her at her apartment, where Black Cat reveals that she's secretly working against Kingpin and still has strong feelings for him. Depending on the player's choice, Spider-Man either rejects her and goes to talk to Moon Knight, or returns her feelings and spends the night with her. Spider-Man now joins forces with either Moon Knight or Black Cat to stop Kingpin's illegal activities, defeating numerous of his men across the city and even foiling their attack on the courthouse. He also tracks down Vulture, who has been mass-producing Goblin gliders for Kingpin's goons to use, and defeats him, leaving him for the police; depending on the player's choice, Spider-Man either jokes about Vulture, or threatens him not to mess up with him ever again, so that Vulture would help him out whenever he needs (although Vulture becomes an ally in both scenarios). After several more fights with Kingpin's men, Spider-Man eventually finds and confronts several goons on the roof of the MetLife Building, only to be suddenly interrupted by numerous seemingly deranged civilians, who attack them with their hands and teeth. Spider-Man manages to defeat both Kingpin's men and the civilians, but a news helicopter appears and records Spidey throwing civilians off of the building, leading to the police to believe him to be a murderer. Unknown to them, the civilians have been secretly infected by symbiotes.

 
Spidey web-swings through an infected New York. As the game progress, symbiote constructs appear.

Spider-Man later encounters Wolverine in Hell's Kitchen, who attacks him, believing Spidey to be a symbiote. After a brief battle, the two settle their differences and begin working together to track down more infected citizens. After finding and defeating several infected civilians across the city, Spider-Man eventually tracks down Venom, who has been kidnapping and throwing people into symbiote pods, which turn them into symbiote monsters. The two engage in a battle across the city, during which several symbiote pods get destroyed, but Venom escapes once again and continues infecting innocent people with symbiotes. The situation soon gets out of control and a S.H.I.E.L.D. team led by Black Widow arrives and quarantines Manhattan, setting up numerous quarantine camps across the city for the infected citizens. Electro begins rampaging through the camps, looking for his sister, but Spider-Man gives chase and eventually defeats Electro. However, Black Widow shoots him to stop Electro for good and, as Spider-Man confronts her about it, Electro's infected sister approaches him and ends up infecting him with a symbiote that heals him and turns him into a powerful symbiote monster, which escapes before anything can be done about it.

Unable to contact Iron Man, Ant-Man, Mr. Fantastic or Beast, Spider-Man decides to break the Tinkerer out of Ryker's Island, out of desperation for a scientific genius to find a countermeasure to the symbiotes. After enlisting either Moon Knight or Vulture (depending on the player's choice) to take him to the island, Spider-Man breaks into the prison and releases Rhino from his cell, using his strength to easily defeat all the guards standing in his way and free the Tinkerer. Before escaping, Spidey is given the choice of either tricking Rhino into returning to his cell, or releasing him so that he could also help stop the invasion (although, similarly to Vulture, Rhino ends up becoming an ally in both scenarios). Spider-Man then returns with the Tinkerer in Manhattan, only to find it covered in symbiote goop and swarming with infected people, as the invasion has reached maximum scale. While S.H.I.E.L.D. and Black Widow team up with Kingpin to stop the invasion, the Tinkerer designs a device that will destroy all the symbiotes without harming the hosts; the device also needs to be installed on the Trask Building, the tallest building in Manhattan, so that the sound waves could reach the entire city.

While the Tinkerer begins work on the device, Spider-Man aids S.H.I.E.L.D. in dealing with the symbiote invasion in the streets of Manhattan, helping with APC patrols and evacuations in various places around the city. After the Tinkerer briefly stops working on the device, demanding Kingpin to fund his work, Spider-Man goes to confront Kingpin at his tower, but in order to do so, he first needs to destroy his security system against the symbiotes (which harms him as well due to the symbiote suit he is wearing). However, this allows the symbiotes to crawl up the tower and break in, so Spider-Man helps Kingpin's goons reactivate the security system and chase the symbiotes away. Afterwards, Spider-Man confronts Kingpin in his office, who agrees to fund the construction of the Tinkerer's device and also sends his men in the streets to help deal with the invasion, considering that this will improve his public image as people will see him as the real savior of the city rather than Spider-Man. Although Spidey disagrees, Kingpin later gives him several tasks as well, first sending him to defend a rooftop where some of his goons are located from a symbiote attack, with help from several S.H.I.E.L.D. agents and Black Cat. With Black Cat's help, Spidey then tracks down and confronts the still symbiote infected Electro in Central Park, who created his own offspring of symbiotes called "Electrolings" to help him reach the city's power supply. Spider-Man defeats Symbiote Electro, foiling his plan, and, depending on the player's choice, either lets him break free from the symbiote's control on his own, or removes the symbiote by force and then allows Electro to destroy it in rage. Regardless the choice, Electro is released from the symbiote's control and agrees to help Spider-Man stop the invasion.

Spider-Man later helps defend the S.H.I.E.L.D. base from a symbiote attack when their security system briefly shuts down, as well as Moon Knight's rooftop from an attack by a small legion of new symbiote offspring called "Vulturelings", before heading to a nearby church to help Wolverine with an evacuation. After the evacuation is complete, Wolverine gets infected by a symbiote and battles Spider-Man. He manages to defeat Symbiote Wolverine and, depending on the player's choice, either lets him remove the symbiote himself, or breaks him in half to get rid of the symbiote, although the latter choice causes Wolverine to become furious with Spider-Man (thus making Wolverine unavailable as an ally for the rest of the game). Nevertheless, Spidey contacts S.H.I.E.L.D to come pick Wolverine up and then leaves to find Mary Jane, eventually finding her with Luke Cage at the Harlem Park. Mary Jane and Cage are trying to evacuate the last remaining civilians in Harlem to the S.H.I.E.L.D. base, which is located in the other side of Manhattan, and Spider-Man agrees to help them, after learning that S.H.I.E.L.D. have several sonic beacons through the city that keep the symbiotes away and, thus, would allow the civilians to safely pass. While Mary Jane and Cage go on their own, Spider-Man escorts the convoy from a beacon to another, until eventually reaching Fisk Tower. However, when there's no sign of Mary Jane, Spider-Man starts looking for her, which leads to the beginning of the game.

After finding her and being left unconscious by the mysterious figure, now revealed to be a symbiote infected Black Cat, Spider-Man breaks the promise he made Mary Jane earlier and dons the black suit once more, before heading to a nearby rooftop where he confronts Symbiote Black Cat, apparently the leader of the hive. During their fight, Mary Jane shows up as well and fights off the other symbiotes, while Spider-Man defeats Black Cat, throwing her to another rooftop. This removes the symbiote, but also severely injures Black Cat. Depending on the player's choice, Spidey either shows complete devotion to Mary Jane and leaves Black Cat in her care (which makes her unavailable as an ally for the rest of the game), or infects Black Cat with a more powerful symbiote which heals her and which she can control, but this causes Mary Jane to leave in tears.

Meanwhile, the Tinkerer's device is complete and S.H.I.E.L.D. install it on the Trask Building, but a symbiote infected Vulture leads an attack to destroy it. After helping S.H.I.E.L.D. fight off the legion of Vulturelings, Spider-Man confronts Symbiote Vulture and engages him in an aerial battle above the Trask Building. After defeating him, both Spider-Man and Symbiote Vulture fall from the building, with Spider-Man crashing Vulture against the ground, which successfully removes the symbiote from him, but also leaves Vulture unconscious. Having successfully foiled the symbiotes' attack, Spider-Man takes the unconscious Vulture with him to the top of the building and prepares to finally stop the invasion, but just as he is about to activate the device, Vulture wakes up and tells him that once set off, it would mean losing the black suit and its powers forever, whereas removing the device shall grant him complete control over the entire city. Depending on the choices made throughout the game, Spider-Man either follows his moral code and activates the device, which destroys all the symbiotes, including the black suit, and reverts all the civilians back to normal, or listens to Vulture and destroys the device, refusing to remove the black suit ever again. Regardless, Spider-Man learns that Venom is attacking the S.H.I.E.L.D. Helicarrier and decides that it's time to end their conflict once and for all.

After enlisting Moon Knight or Vulture to take him there, Spider-Man sets up bombs to destroy the Helicarrier, while the heroes or the villains keep the symbiotes and infected S.H.I.E.L.D. agents aboard at bay. After everyone evacuates, Spidey is confronted by a giant five-headed Venom called "Venomzilla". He is able to destroy four of the heads, before one of the Helicarrier's giant turrets fires at Venomzilla, but to no avail. Realizing that only Venom can stop Venomzilla, Spider-Man tries to reach out to Eddie Brock, which surprisingly works, as Venom emerges from the giant symbiote monster to speak with Spider-Man, asking for his help. Depending on Spider-Man's current and permanent status (having chosen to activate or to destroy the device) and the player's final choice, one of the following scenarios will happen: Spider-Man helps Brock realize the error of his ways and then tries to help him, only for Venom to refuse his help and sacrifice his life to destroy Venomzilla and all the remaining symbiotes (Spider-Man activated the device, the player chooses the Red Path); Spider-Man absorbs the black suit from Venom one last time to easily pull him into one of the Helicarier's engine and kill Venom (Spider-Man activated the device, the player chooses the Black Path); Spider-Man temporarily removes the black suit to help Brock, only for Venom to commit suicide after rejecting his help, in order to destroy Venomzilla (Spider-Man destroyed the device, the player chooses the Red Path); Spider-Man pulls Venom into one of the Helicarrier's engines, killing him (Spider-Man destroyed the device, the player chooses the Black Path). Regardless, Venom dies and Spider-Man is able to escape from the Helicarrier before it explodes and crashes into the ocean, killing Venomzilla for good.

The ending of the game depends on the choices made throughout the story:

▪ If the player chose the Red Path for most of the game, Manhattan is saved and slowly returning to normal. Spider-Man reconciles with Mary Jane and takes her for a ride across the city.

▪ If the player chose the Red Path for most of the game, but infected Black Cat with the symbiote, Manhattan is saved, but Mary Jane is still furious with Spider-Man. He calls her and leaves a message in her voicemail, hoping that someday she would forgive him for his actions.

▪ If the player chose the Black Path for most of game, Spider-Man becomes the new leader of the symbiote army and rules over Manhattan, with Black Cat as his "queen" and new lover. Meanwhile, Black Widow, Kingpin and the Tinkerer team up with a symbiote infected Wolverine, who this time is in full control of the symbiote, to find and kill Spider-Man.

▪ If the player chose the Black Path for most of the game, but left Black Cat in Mary Jane's care, Spider-Man rules alone and vows to reclaim Mary Jane, while Black Widow, Kingpin and the Tinkerer team up with Symbiote Wolverine to find and kill him.

PlayStation 2 and PlayStation PortableEdit

One night, while patrolling through the city, Spider-Man encounters and defeats Venom, who explodes, leaving no trace of Eddie Brock and knocking out Spider-Man. When he wakes up, Spider-Man finds himself in the black suit and receives a surprise call from Nick Fury, who explains him that Venom has infected the entire city and that S.H.I.E.L.D. agents are currently quarantining Manhattan, before tasking Spider-Man with helping build a sonic generator that will destroy all the symbiotes and save the citizens of New York. He also reveals that Spider-man's previous encounter with the symbiote allows him to retain his sanity, being able to take the black suit on and off at will. However, even if he doesn't wear the black suit, the symbiote can still influence Spider-Man's choices and behavior.

 
The PlayStation 2 and PlayStation Portable versions of the game feature 2.5D graphics.

Spider-Man starts collecting items and technology for the sonic generator, first going after Shocker's vibro gauntlets. He finds Shocker robbing the vault of a hotel and, after defeating several burglars and, optionally, saving a young woman, he eventually gets access to the vault where he confronts Shocker. Spidey manages to defeat Shocker and takes his gauntlets, before deciding to either turn him over to the police or let him go, after he promises to help him out whenever he needs. Spider-Man then heads over to A.I.M.'s secret underground lab, after being informed by Kingpin, who is also trying to stop the symbiote invasion, that Spencer Smythe hired them to help him with his secret project containing vibranium, which Spidey needs for the sonic generator. He decides to infiltrate the lab through the subways, only to find them full of thugs and symbiote goop, as well as numerous traps set by Kraven the Hunter, who is hunting Rhino, whom A.I.M. and Smythe hired to guard the lab. Spider-Man avoids all of Kraven's traps and eventually defeats Kraven, before successfully infiltrating the A.I.M. lab. Here, Spider-Man defeats numerous A.I.M. soldiers and robots, before encountering J. Jonah Jameson, whom A.I.M and Smythe captured and created a clone of, whom they plan to use to discredit both Jameson and Spider-Man. Spidey then has the choice of releasing either the real Jameson or let him here and release the clone instead. Regardless the choice, Spider-Man finds the vibranium he came here for and escapes from the lab, after defeating Rhino.

Back in the city, Spider-Man finds it swarming with symbiotes and infected citizens, although S.H.I.E.L.D. and various other super-heroes are doing their best to stop the invasion. Spidey meets up with Luke Cage and the two split up to defeat as many infected people as they can. While doing this, Spider-Man finds clues of the Tinkerer's plot, who is building a missile to spread the symbiotes to various other cities around the world. Spidey eventually makes his way through the infected people and finds Tinkerer's warehouse, but is attacked by Cage, who was either infected by a symbiote or tries to get the black suit off Spider-Man after he redirected a train full of infected citizens towards Luke to make his travel through the city easier. Regardless, Spider-Man defeats Cage and infiltrates Tinkerer's warehouse, where he defeats several henchmen and robots and even encounters a brainwashed Venom (or what's left of him following the explosion) whom Tinkerer captured and made experiments on, before eventually confronting Tinkerer. Spider-Man destroys his robot suit, but Tinkerer escapes and initiates the countdown until the launch of his missile. Spider-Man manages to foil his plan and convinces the A.I. controlling the missile to stop the countdown, also having the choice to fire the missile at Tinkerer as revenge.

Spider-Man arrives on the S.H.I.E.L.D. Helicarrier to help complete the sonic generator and stop the symbiote invasion, only to find the entire Helicarrier swarming with symbiotes, due to the infected citizens that S.H.I.E.L.D. were studying having escaped and infected numerous agents. While fighting his way through the symbiotes and collecting pass codes from uninfected agents to proceed through the ship, Spider-Man has the choice of turning an infected agent into a full drone by turning up the temperature in the room or not. Spidey eventually reactivates the Helicarrier's defense system and rescues all the uninfected agents, including Jessica Drew, before encountering Jackal, whom S.H.I.E.L.D. recruited out of desperation for a genius to analyze the symbiotes. Jackal reveals that S.H.I.E.L.D. planned to use the symbiotes as a weapon and, while they were suspicious that Jackal is a double agent for Kingpin, he was actually working for Spencer Smythe, who wants to find a way to control the symbiotes. However, Jackal betrays Smythe and plans to steal Spidey's black suit for his own purposes. Spider-Man defeats Jackal, who gives him a serum that will enhance his black suit, before being contacted by Jessica Drew who informs him that the Helicarrier is going down and that they have to evacuate right away.

Spider-Man escapes from the crashing Helicarrier just in time and returns in the city, only to encounter more infected citizens and symbiote structures than ever. After making his way through the invasion and, optionally, helping several uninfected citizens with their personal problems, Spidey eventually finds the place of the crash, where he rescues several S.H.I.E.L.D. agents from symbiotes and then encounters Jessica Drew, who was infected by a symbiote. After defeating and freeing her from the symbiote's control, Spider-Man obtains the S.H.I.E.L.D. plans and receives a call from Nick Fury, who sends him to obtain the sonic generator from the top of Fisk Tower. After defeating several infected citizens through the tower, Spider-Man finally arrives at the top, where he combines the parts collected earlier to a computer, thus completing the generator. While fending it from several A.I.M. soldiers sent by Spencer Smythe, Jackal appears and steals it. After defeating all the A.I.M. soldiers, Spidey realizes that the generator is gone and receives a call from Smythe. Spider-Man accuses him of having Jackal steal the generator, but Smythe reveals he had nothing to do with it and states that whatever Jackal's planning it's already too late to stop the invasion. Smythe also reveals that he has perfected his mind-controlling technology and then unleashes a mind-controlled Black Cat to kill Spider-Man. Spidey defeats Black Cat and has the choice of either freeing her from the mind-control, destroying the device in the process, or let the device fry her brain and then take it.

Regardless the choice, Spider-Man arrives in Central Park and, after making his way through the infected citizens and symbiote structures, finally confronts Jackal, who reveals himself to be the mastermind behind everything and that he has modified the sonic generator to control the symbiotes. After defeating Jackal, Spider-Man recovers the sonic generator and can use it to either fry or to control the symbiotes (depending on the earlier choice of destroying Black Cat's mind-controlling device or taking it). As the device is powered up, Spider-Man finds the fountain in Central Park filled with symbiote goop and pods, as well as seven serpents heads containing Venom's consciousness. Spider-Man evades Venom's attacks and uses the generator to supply energy that weaken the heads, allowing him to destroy the pods. After all the pods are destroyed, Venom is finally defeated.

The ending of the game depends on the choices made through the game (namely to use the sonic generator to destroy or to control the symbiotes). In the good ending, the symbiote invasion is repelled and Manhattan is saved. In the evil ending, Spider-Man becomes the new leader of the symbiote army and takes over Manhattan.

Nintendo DSEdit

The game begins with the symbiote invasion already in progress. Thinking Venom responsible, Spider-Man searches for him. Along the way he encounters Black Cat, who informs him of two choices that he can be of assistance on - Nightcrawler is helping out with the evacuation and Green Goblin is setting up bombs to defeat the symbiotes. Who Spider-Man helps is decided upon by the player, and each of them can be helped twice.

After defeating several "super symbiotes", Spider-Man eventually arrives at a symbiote hive where he encounters and defeats Venom. Venom informs Spider-Man that he is not responsible for the invasion, but was trying to stop it. He also reveals that if the hive's symbiote leader is defeated, all of the infected will return to normal. With Venom now too weak to accompany him, Spider-Man decides to infiltrate deeper into the hive by himself and eliminate the leader. Spider-Man manages to defeat the symbiote leader and then escapes the collapsing hive.

The ending of the game depends on who Spider-Man helped earlier. If the player helped either Nightcrawler twice or both Green Goblin and Nightcrawler once, Manhattan is saved and the citizens return to normal, praising Spider-Man as he swings away thinking of taking a shower after having gone to the sewers twice in a day. However, if the player helped Green Goblin twice, Spider-Man escapes the hive wearing his black suit and realizes that, with the symbiote leader gone, he is now in charge of the symbiotes. The infected citizens worship Spider-Man as their new leader while he swings through a New York City covered in symbiotes, reflecting upon how great power is simply a lot of power.

DevelopmentEdit

On April 17, 2008, Activision confirmed that Spider-Man: Web of Shadows was in development, and that the game would be released on the Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 systems,[7] and they confirmed that the story would center around an invasion on New York that Spider-Man and the other heroes and villains would have to deal with.[8] Venom was confirmed as the main antagonist in June.[9]

ReceptionEdit

Reception
Aggregate scores
AggregatorScore
GameRankingsDS: 79%[10]
PC: 54%[11]
PS2: 69%[12]
PS3: 70%[13]
PSP: 77%[14]
WII: 65%[15]
X360: 68%[16]
MetacriticDS: 77/100[17]
PC: 52/100[18]
PS2: 69/100[19]
PS3: 67/100[20]
WII: 63/100[21]
X360: 68/100[22]
Review scores
PublicationScore
Eurogamer5/10[23]
Game Informer6.5/10[24]
Game RevolutionB[26]
GamePro     [25]
GameSpotPS3/X360: 8/10[27]
DS: 7/10[28]
WII: 6/10[29]
GameSpy     [30]
GameTrailers6.3/10[31]
GameZoneX360: 8.5/10[32]
PS3: 8.3/10[33]
DS: 8/10[34]
PS2/PSP: 7/10[35][36]
PC: 6.5/10[37]
WII: 5.9/10[38]
Giant Bomb     [39]
IGNDS: 8/10[40]
PS2/PSP: 7/10[41]
PS3/X360 (AU): 6.7/10[42]
X360 (US): 5.7/10[43]
PS3 (US): 5.5/10[44]
PC: 5.3/10[45]
WII: 5.2/10[46]
Nintendo Power6.5/10[47]
OXM (US)8/10[48]
PC Gamer (US)48%[49]
Common Sense Media     [50]
Variety(average)[51]

Web of Shadows has received generally mixed reviews. GameRankings and Metacritic gave it a score of 79% and 77 out of 100 for the DS version;[10][17] 54% and 52 out of 100 for the Microsoft Windows version;[11][18] 69% and 69 out of 100 for the PlayStation 2 version;[12][19] 70% and 67 out of 100 for the PlayStation 3 version;[13][20] 77% for the PlayStation Portable version;[14] 68% and 68 out of 100 for the Xbox 360 version;[16][22] and 65% and 63 out of 100 for the Wii version.[15][21]

Critics praised the idea of an original story, but cited poor execution.[43] IGN criticized the story, and also pointed out that the lock-on camera has a tendency to detach itself, making mid-air battles difficult.[43] 1UP.com praised the PlayStation 3 and Xbox 360 versions of the game as having "plenty of cool "Spider-Man" moments throughout thanks to the basic locomotion and combat", which "settles into a rhythm of repetition", summing up with "Shadows might be the best Spider-Man game yet, but that's just a testament to the series' now-mediocre standards."[52] GameSpot mentioned occasional technical issues with the graphics, sound, and camera, while praising the story, combat system, variety and "memorable" boss fights.[27] GameSpy commented that "Web of Shadows manages to provide a good deal of fun even if it doesn't bring much new to the table," praising the animation and combat, and mentioning camera problems and visual glitches along with a repetition of objectives.[30] Game Informer criticized the voice acting, camera, and animation, claiming, "As explosive as the new combat is, it’s all this game has to offer."[24] X-Play gave the PlayStation 3 and Xbox 360 versions three stars out of five and said, "There’s enough great gameplay here to make Web of Shadows recommendable for Spider-Man fans. The sheer level of glitches in the game, however, manages to take the fun factor down several notches."[53]

The DS version of the game, in contrast to the console versions, was relatively well-received,[28][40] with reviewers praising level design similar to the Castlevania and Metroid franchises while criticizing the short length.

ReferencesEdit

  1. ^ North, Dale (October 2, 2008). "Spider-Man does Metroidvania? Hands-on with Spider-Man Web of Shadows DS". Destructoid. Retrieved July 13, 2016.
  2. ^ Dale North (2008-10-02). "Spider-Man does Metroidvania? Hands-on with Spider-Man Web of Shadows DS". Destructoid. Retrieved 2008-10-28.
  3. ^ Chieng, Kevin. "Deadpool Currently Delisted From Steam [Update: PSN, XBL too; Includes Activision Marvel Titles]". GameTrailers. Retrieved January 3, 2014.
  4. ^ Futter, Mike (January 1, 2014). "[Update] Deadpool And Other Marvel Games Disappear From Steam, Xbox Live, And PSN". Game Informer. Retrieved January 3, 2014.
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  8. ^ Spider-Man: Web of Shadows Q&A - IGN
  9. ^ Spider-Man: Web of Shadows First look - IGN
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  14. ^ a b "Spider-Man: Web of Shadows for PSP". GameRankings. CBS Interactive. Retrieved 2019-08-01.
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External linksEdit