In hacking, a shellcode is a small piece of code used as the payload in the exploitation of a software vulnerability. It is called "shellcode" because it typically starts a command shell from which the attacker can control the compromised machine, but any piece of code that performs a similar task can be called shellcode. Because the function of a payload is not limited to merely spawning a shell, some have suggested that the name shellcode is insufficient. However, attempts at replacing the term have not gained wide acceptance. Shellcode is commonly written in machine code.
When creating shellcode, it is generally desirable to make it both small and executable, which allows it to be used in as wide a variety of situations as possible. Writing good shellcode can be as much an art as it is a science. In assembly code, the same function can be performed in a multitude of ways and there is some variety in the lengths of opcodes that can be used for this purpose; good shellcode writers can put these small opcodes to use to create more compact shellcode. Some have reached the smallest possible size while maintaining stability.
Types of shellcodeEdit
Shellcode can either be local or remote, depending on whether it gives an attacker control over the machine it runs on (local) or over another machine through a network (remote).
Local shellcode is used by an attacker who has limited access to a machine but can exploit a vulnerability, for example a buffer overflow, in a higher-privileged process on that machine. If successfully executed, the shellcode will provide the attacker access to the machine with the same higher privileges as the targeted process.
Remote shellcode is used when an attacker wants to target a vulnerable process running on another machine on a local network, intranet, or a remote network. If successfully executed, the shellcode can provide the attacker access to the target machine across the network. Remote shellcodes normally use standard TCP/IP socket connections to allow the attacker access to the shell on the target machine. Such shellcode can be categorized based on how this connection is set up: if the shellcode establishes the connection, it is called a "reverse shell" or a connect-back shellcode because the shellcode connects back to the attacker's machine. On the other hand, if the attacker establishes the connection, the shellcode is called a bindshell because the shellcode binds to a certain port on the victim's machine. There's a peculiar shellcode named bindshell random port that skips the binding part and listens on a random port made available by the operating system. Because of that the bindshell random port became the smallest and stable bindshell shellcode for x86_64 available to this date. A third, much less common type, is socket-reuse shellcode. This type of shellcode is sometimes used when an exploit establishes a connection to the vulnerable process that is not closed before the shellcode is run. The shellcode can then re-use this connection to communicate with the attacker. Socket re-using shellcode is more elaborate, since the shellcode needs to find out which connection to re-use and the machine may have many connections open.
A firewall can be used to detect outgoing connections made by connect-back shellcode as well as incoming connections made by bindshells. They can therefore offer some protection against an attacker, even if the system is vulnerable, by preventing the attacker from connecting to the shell created by the shellcode. This is one reason why socket re-using shellcode is sometimes used: it does not create new connections and therefore is harder to detect and block.
Download and executeEdit
Download and execute is a type of remote shellcode that downloads and executes some form of malware on the target system. This type of shellcode does not spawn a shell, but rather instructs the machine to download a certain executable file off the network, save it to disk and execute it. Nowadays, it is commonly used in drive-by download attacks, where a victim visits a malicious webpage that in turn attempts to run such a download and execute shellcode in order to install software on the victim's machine. A variation of this type of shellcode downloads and loads a library. Advantages of this technique are that the code can be smaller, that it does not require the shellcode to spawn a new process on the target system, and that the shellcode does not need code to clean up the targeted process as this can be done by the library loaded into the process.
When the amount of data that an attacker can inject into the target process is too limited to execute useful shellcode directly, it may be possible to execute it in stages. First, a small piece of shellcode (stage 1) is executed. This code then downloads a larger piece of shellcode (stage 2) into the process's memory and executes it.
This is another form of staged shellcode, which is used if an attacker can inject a larger shellcode into the process but cannot determine where in the process it will end up. Small egg-hunt shellcode is injected into the process at a predictable location and executed. This code then searches the process's address space for the larger shellcode (the egg) and executes it.
This type of shellcode is similar to egg-hunt shellcode, but looks for multiple small blocks of data (eggs) and recombines them into one larger block (the omelette) that is subsequently executed. This is used when an attacker can only inject a number of small blocks of data into the process.
Shellcode execution strategyEdit
An exploit will commonly inject a shellcode into the target process before or at the same time as it exploits a vulnerability to gain control over the program counter. The program counter is adjusted to point to the shellcode, after which it gets executed and performs its task. Injecting the shellcode is often done by storing the shellcode in data sent over the network to the vulnerable process, by supplying it in a file that is read by the vulnerable process or through the command line or environment in the case of local exploits.
Because most processes filter or restrict the data that can be injected, shellcode often needs to be written to allow for these restrictions. This includes making the code small, null-free or alphanumeric. Various solutions have been found to get around such restrictions, including:
- Design and implementation optimizations to decrease the size of the shellcode.
- Implementation modifications to get around limitations in the range of bytes used in the shellcode.
- Self-modifying code that modifies a number of the bytes of its own code before executing them to re-create bytes that are normally impossible to inject into the process.
90 NOP 90 NOP
This instruction is used in NOP slides.
Most shellcodes are written without the use of null bytes because they are intended to be injected into a target process through null-terminated strings. When a null-terminated string is copied, it will be copied up to and including the first null but subsequent bytes of the shellcode will not be processed. When shellcode that contains nulls is injected in this way, only part of the shellcode would be injected, making it incapable of running successfully.
To produce null-free shellcode from shellcode that contains null bytes, one can substitute machine instructions that contain zeroes with instructions that have the same effect but are free of nulls. For example, on the IA-32 architecture one could replace this instruction:
B8 01000000 MOV EAX,1 // Set the register EAX to 0x000000001
which contains zeroes as part of the literal (
1 expands to
0x00000001) with these instructions:
which have the same effect but take fewer bytes to encode and are free of nulls.
Alphanumeric and printable shellcodeEdit
An alphanumeric shellcode is a shellcode that consists of or assembles itself on execution into entirely alphanumeric ASCII or Unicode characters such as 0-9, A-Z and a-z. This type of encoding was created by hackers to hide working machine code inside what appears to be text. This can be useful to avoid detection of the code and to allow the code to pass through filters that scrub non-alphanumeric characters from strings (in part, such filters were a response to non-alphanumeric shellcode exploits). A similar type of encoding is called printable code and uses all printable characters (0-9, A-Z, a-z, !@#%^&*() etc.). An similarly restricted variant is ECHOable code not containing any characters which are not accepted by the ECHO command. It has been shown that it is possible to create shellcode that looks like normal text in English. Writing alphanumeric or printable code requires good understanding of the instruction set architecture of the machine(s) on which the code is to be executed. It has been demonstrated that it is possible to write alphanumeric code that is executable on more than one machine, thereby constituting multi-architecture executable code.
In certain circumstances, a target process will filter any byte from the injected shellcode that is not a printable or alphanumeric character. Under such circumstances, the range of instructions that can be used to write a shellcode becomes very limited. A solution to this problem was published by Rix in Phrack 57 in which he showed it was possible to turn any code into alphanumeric code. A technique often used is to create self-modifying code, because this allows the code to modify its own bytes to include bytes outside of the normally allowed range, thereby expanding the range of instructions it can use. Using this trick, a self-modifying decoder can be created that initially uses only bytes in the allowed range. The main code of the shellcode is encoded, also only using bytes in the allowed range. When the output shellcode is run, the decoder can modify its own code to be able to use any instruction it requires to function properly and then continues to decode the original shellcode. After decoding the shellcode the decoder transfers control to it, so it can be executed as normal. It has been shown that it is possible to create arbitrarily complex shellcode that looks like normal text in English.
Unicode proof shellcodeEdit
Modern programs use Unicode strings to allow internationalization of text. Often, these programs will convert incoming ASCII strings to Unicode before processing them. Unicode strings encoded in UTF-16 use two bytes to encode each character (or four bytes for some special characters). When an ASCII (Latin-1 in general) string is transformed into UTF-16, a zero byte is inserted after each byte in the original string. Obscou proved in Phrack 61 that it is possible to write shellcode that can run successfully after this transformation. Programs that can automatically encode any shellcode into alphanumeric UTF-16-proof shellcode exist, based on the same principle of a small self-modifying decoder that decodes the original shellcode.
Most shellcode is written in machine code because of the low level at which the vulnerability being exploited gives an attacker access to the process. Shellcode is therefore often created to target one specific combination of processor, operating system and service pack, called a platform. For some exploits, due to the constraints put on the shellcode by the target process, a very specific shellcode must be created. However, it is not impossible for one shellcode to work for multiple exploits, service packs, operating systems and even processors. Such versatility is commonly achieved by creating multiple versions of the shellcode that target the various platforms and creating a header that branches to the correct version for the platform the code is running on. When executed, the code behaves differently for different platforms and executes the right part of the shellcode for the platform it is running on.
Shellcode cannot be executed directly. In order to analyze what a shellcode attempts to do it must be loaded into another process. One common analysis technique is to write a small C program which holds the shellcode as a byte buffer, and then use a function pointer or use inline assembler to transfer execution to it. Another technique is to use an online tool, such as shellcode_2_exe, to embed the shellcode into a pre-made executable husk which can then be analyzed in a standard debugger. Specialized shellcode analysis tools also exist, such as the iDefense sclog project which was originally released in 2005 as part of the Malcode Analyst Pack. Sclog is designed to load external shellcode files and execute them within an API logging framework. Emulation based shellcode analysis tools also exist such as the sctest application which is part of the cross platform libemu package. Another emulation based shellcode analysis tool, built around the libemu library, is scdbg which includes a basic debug shell and integrated reporting features.
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- Shell-Storm Database of shellcodes Multi-Platform.
- An introduction to buffer overflows and shellcode
- The Basics of Shellcoding (PDF) An overview of x86 shellcoding by Angelo Rosiello
- An introduction to shellcode development
- Contains x86 and non-x86 shellcode samples and an online interface for automatic shellcode generation and encoding, from the Metasploit Project
- a shellcode archive, sorted by Operating system.
- Microsoft Windows and Linux shellcode design tutorial going from basic to advanced.
- Windows and Linux shellcode tutorial containing step by step examples.
- Designing shellcode demystified
- ALPHA3 A shellcode encoder that can turn any shellcode into both Unicode and ASCII, uppercase and mixedcase, alphanumeric shellcode.
- Writing Small shellcode by Dafydd Stuttard A whitepaper explaining how to make shellcode as small as possible by optimizing both the design and implementation.
- Writing IA32 Restricted Instruction Set Shellcode Decoder Loops by SkyLined Archived 2015-04-03 at the Wayback Machine A whitepaper explaining how to create shellcode when the bytes allowed in the shellcode are very restricted.
- BETA3 A tool that can encode and decode shellcode using a variety of encodings commonly used in exploits.
- Shellcode 2 Exe - Online converter to embed shellcode in exe husk
- Sclog - Updated build of the iDefense sclog shellcode analysis tool (Windows)
- Libemu - emulation based shellcode analysis library (*nix/Cygwin)
- Scdbg - shellcode debugger built around libemu emulation library (*nix/Windows)