Selchow and Righter
The company's last logo
The company's historical logo
|Fate||Closed, Games sold.|
|Successor||Coleco Industries, Inc.|
|Founded||1867(as E. G. Selchow & Co)|
The trademark was not sold.
It dates back to 1867 when it was founded as E. G. Selchow & Co. In 1880, to reflect his new partnership with John Righter, the company name was changed to Selchow and Righter. Games were also produced by Chaffee & Selchow, particularly between 1897 and 1902. Until the mid-twentieth century Selchow and Righter was considered a "jobber", a game company that produced and licensed other peoples' games.
Their first hit was Parcheesi, which they purchased the rights to in 1870 and trademarked in 1874. In 1952 they licensed Scrabble from James Brunot, then purchased that trademark in 1972. Other notable S&R games include Anagrams (1934), which is a Victorian word game, originally published by Selchow and Righter, Jotto (1955), which was licensed by Selchow and Righter in the 1970s, and Trivial Pursuit which was licensed from Horn Abbot in 1982.
Other games which were produced by Selchow and Righter:
- Allstate Travel Games (from the box cover: "Designed specifically for use in auto. For ages six to 14")
- Assembly Line
- Blast Off
- Games Galore!
- Go for Broke
- Home Team Baseball
- Huggin' the Rail
- Karate (1964)
- Meet the Presidents'’
- Plantem (sometime between 1928 and 1955, described as a “colorful intensely interesting game for young and old!”) 2,3, or 4 players roll dice with letters Y, R, G, W, and P to signify colors yellow,red, green, white and purple, the colors of the flowers you “plant” on your board. The last side of the die has a black dot which when rolled allows you to steal a flower from another’s garden. Your goal is to complete your garden (five rows with five flowers each) first.
- Whodunit (1972) A similar game to Clue in which 6 players move around the board as investigators, obtaining opportunities to view other player's "alibi" tokens and collecting other "clues" to the identify of the murderer, weapon used, room in which committed, and a new category: motive. Whodunit draws on a similar setting and character types, including a colonel and maid, but in which the suspects are not the players.
- Mr. Ree! (1937)
- Super Market
- Snake Eyes
- Ur: Royal Game of Sumer
Selchow and Righter was purchased by Coleco Industries in 1986 for $75 million USD in cash and notes. Coleco Industries purchased the games from Selchow & Righter, but not the trademark of the company's name. The trademark for "Righter" in the commercial use of games and entertainment remains under the control of the Righter Family; specifically, Philip Righter, the great-great-grandson of John Righter, the company's original co-founder.
In 1989 Coleco declared bankruptcy and its primary assets were purchased by Hasbro for US$85,000,000 (equivalent to $175,316,779 in 2019) in cash, plus options to buy one million shares of Hasbro stock at a price of US$28.85 (equivalent to $59.5 in 2019) (at the time the deal closed, Hasbro stock was worth only US$20 (equivalent to $41.25 in 2019) a share).
- "Hasbro Scrabble - History". 2005.
- "A Brief History of American Games". Toy Shop. 1997.
- Whodunit | Board Game. BoardGameGeek. Retrieved on 2011-06-15.[self-published source?]
- Whodunit Mystery Detective Game – Rules Archived 2012-10-23 at the Wayback Machine at Welcome To Boddy Manor (retrieved 12/27/2009)
- Mr. Ree! | Board Game. BoardGameGeek. Retrieved on 2012-12-05.
- http://reviews.ebay.com/Mr-Ree-The-board-game-that-inspired-quot-Clue-quot?ugid=10000000001916624 Mr. Ree! The board game that inspired Clue
- Tim, Walsh (2005). Timeless Toys: Classic Toys and the Playmakers Who Created Them. Kansas City MO: Andrews McMeel Publishing. p. 85.
- "Coleco Acquires Selchow & Righter". AP (Associated Press). 1986-05-05.
- "Hasbro's Purchase of Coleco's Assets". New York Times. 1989-07-13.