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Scud Race (stylized as SCUD Race, "Sport Car Ultimate Drive"[2]), and known as Sega Super GT in North America, is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware.[3]

Scud Race
Scud Race flyer.png
European arcade flyer
Developer(s)Sega-AM2[1]
Publisher(s)Sega
Director(s)Toshihiro Nagoshi
Producer(s)Toshihiro Nagoshi
Designer(s)Yasuo Kawagoshi
Composer(s)Hideaki Miyamoto
Kaoru Ohori
Fumio Ito
Platform(s)Arcade
Release1996[2]
Genre(s)Racing game
Mode(s)Single player, multiplayer
CabinetSit-down, upright
Arcade systemSega Model 3
DisplayRaster, standard resolution
horizontal orientation

A Sega Saturn port was planned; then the project was moved to the Dreamcast and was shown as a tech-demo in the Dreamcast Presentation in 1998.[4] However, the game was cancelled. While there are no official home versions of SCUD Race, the game can be played on the Sega Model 3 emulator known as Supermodel 3 along with other Model 3 titles.

GameplayEdit

Super GT came in either Twin or Deluxe cabinets, which can be linked together for up to eight players. The game was modelled after the BPR Global GT Series (now known as the FIA GT Championship), featuring the cars of four prominent teams in the 1996 season. The game features four different courses of varying difficulty, though two are beginner level (daytime and nighttime).[5] Just like Daytona USA, an arcade operator can put the game in Grand Prix or Endurance Mode for longer races. There has never been a console release, although there was a tech demo of this game for the Dreamcast in the late 1990s (which may have turned into the Sega GT series).

The four Scud Race tracks are presented as an unlockable bonus in the Xbox version of OutRun 2, rearranged as a whole OutRun route instead of separate tracks with a number of laps each to race.

The opponent cars, aside from the selectable cars at the main screen, are all Renault Alpine GTA/A610s.

DevelopmentEdit

After the success of Daytona USA, fans wanted a sequel. Director Toshihiro Nagoshi recounted, "The development team is the same, and so many believed that we would automatically be doing the sequel to Daytona. We wanted to change the team in order to ensure a different kind of game, but we never did. In the end, we need not have worried, because we've succeeded in producing something with a completely different look."[6] Sega later had an arcade test game known as Supercar, but this evolved into Scud Race/Super GT. The most notable similarities include the HUD display with most features in the same positions on screen, and the handling style of the game. The main difference between gameplay is the addition of acceleration while drifting, which caused a radically different drifting strategy.[7]

AM2 head Yu Suzuki, though not part of the Scud Race development team, gave advice on how to do the drift handling and the sound sampling.[6] The cabinet design was by Sega AM4.[6]

Scud Race was originally planned to be the first game to be released for the Model 3 arcade board, but marketing considerations led Sega to push it back to follow Virtua Fighter 3.[6] During the test phase, key members of the development team raced the four cars depicted in the game in real life.[5]

The game made its world debut on January 21, 1997 at the Amusement Trades Exhibition International show in London.[8] Sega unveiled the official sequel to Daytona USA, Daytona USA 2, in 1998. Depending on what version of the game (Battle on The Edge or Power Edition) and cabinet the player is on (Single or 1-16), the three-four cars have different colors.

ReleaseEdit

Scud Race had a location test in early 1997 at the Sega City arcade in Irvine, California, before being released throughout North America.[9] The game was released as Super GT in North America because in the U.S. the word "scud" evoked memories of the Scud missiles used by Iraqi forces in the then-recent Gulf War.[9]

ReceptionEdit

Next Generation reviewed the arcade version of the game, rating it four stars out of five, and stated that "Sega's newest Model 3 creation is the most gorgeous driving game ever to grace an arcade. Simply put, Sega Super GT is a visual masterpiece, boasting never-before-seen graphics and providing realistic driving speeds gamers simply have never ever experienced (unless, of course, they're Mario Andretti)."[10]

Scud Race PlusEdit

Sega also created Scud Race Plus as an update to the game in 1997. This version allowed players to play any of the four courses in reverse.

Scud Race Plus also included the bizarre "Super-Beginner" course, an oval track inside a giant-scale children's playhouse. This featured a rocking horse and bowling pins which the player could hit. Exclusive to this course, players could press Start at the car select screen to race as a cat, a tank, an "AM2 crew" bus or a rocket car.

There is also an attract mode, which is not in the game, in which a red sports car runs in an Italian village and destroys the Roman Colosseum.

The background with the giant wheel is actually blue rather than yellow-orange.

There was no American release of Scud Race Plus. Apparently, Sega never marketed this version outside Japan, but it is possible to switch the country to "USA" and get "Sega Super GT Plus" which features everything from Scud Race Plus, but in the American format. In this version, "the suitable for all ages" notice by Sega could be seen before the "Winners Don't Use Drugs" warning.

ReferencesEdit

  1. ^ http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=949&image=2
  2. ^ a b "Scud Race - Videogame by Sega". Killer List of Videogames. Retrieved 11 April 2018.
  3. ^ Webb, Marcus (April 1997). "New Games Coming!". Next Generation. No. 28. Imagine Media. p. 28.
  4. ^ https://www.youtube.com/watch?v=irUqYGF0AG0
  5. ^ a b "Coin-Operated". Sega Saturn Magazine. No. 17. Emap International Limited. March 1997. pp. 92–95.
  6. ^ a b c d "NG Alphas: Super GT". Next Generation. No. 28. Imagine Media. April 1997. pp. 60–64.
  7. ^ http://www2.marubaku.com/en/spg/[permanent dead link]
  8. ^ "ATEI London Show". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 94.
  9. ^ a b Webb, Marcus (May 1997). "Sega's First 'Model 3' Driver". Next Generation. No. 29. Imagine Media. p. 28.
  10. ^ "Finals". Next Generation. No. 33. Imagine Media. September 1997. p. 146.